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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

sobuy

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Everything posted by sobuy

  1. Thank You for Your Awsome Linux Support

    Yes, I'd like to say thanks too. It's been working great here since update 7. Me and my brother have been having a blast playing survival mode . Everything works really well. Thank you, Klei, for supporting Linux. I hope that you will consider Linux support for your future games too.
  2. Shank 2 on Linux - Survival Mode graphics bug

    Yes, it is working fine now with update 7.Thank you very much.
  3. Shank 2 on Linux - Survival Mode graphics bug

    Hello again. I haven't had much time to play Shank lately because of work, but I got to mess around with it during the weekend. I updated the game to update 5 and sadly the bug is still present. I actually managed to play all the way to a boss wave once (it wasn't easy ) and can thus confirm that the bug happens with the boss animation too. Eventually, after hours of frustration, I also made it into a zombie wave and can confirm that the old movie filter (or whatever you want to call it) that is applied on the screen does NOT suffer from the same bug. I gave up after that. That's the bad news. Now the "good" news: I did manage to find a (hopefully temporary) workaround for the bug. Go to <shank2 directory>/data/movies and remove (or rename) the following files: boss_grappler_intro.ogv boss_zombie_grappler_intro.ogv small_goon_bomber_intro.ogv small_goon_zombie_bomber_intro.ogv That way, the animations won't play and you'll be able to play Survival without the annoyance (I managed to play all the way to a boss wave on the farm level again, and it worked fine...didn't have time to try more). The downside is that you'll be missing the animations...which is less than ideal. I'll attach an aggregate.log file (which, if I am not mistaken, contain the full game logs) of a game in which the bug happens (basically, I played until wave 3 in the farm level and then killed myself). Hopefully, that will be useful. Hope this bug will be fixed Soon! aggregate.log
  4. Shank 2 on Linux - Survival Mode graphics bug

    I can confirm this too. Only difference is that I got mine directly from the Humble Indie Bundle page (torrent).I've tried Shank 2 on two different machines:Machine 1: Intel i5 3550, 8 GB ram, Geforce 9800 GT.OS: Linux Mint Debian 64 bitsMachine 2: AMD Athlon X2 6000+, 2 GB ram, Ati Radeon HD 6870.OS: Linux Mint Debian 64 bitsIn my attempts to get Shank 2 to work on Machine 1, I've already gone through 3 different NVIDIA drivers: two from the repos (can't remember the version, sorry) and one installed manually (310.19). This did not resolve the issue.I also thought that the Window Manager could be interfering, so I tired it both under XFCE and KDE (compositing off and on). This did not resolve the issue either.Other games from the bundle work fine so far (Grimrock, Snapshot and Closure, at least). Other windows games under wine also work fine (as fine as one would expect from wine anyway). I did not try the windows version of Shank on wine...yet.Machine 2 has, basically, a clean install. Fully updated as of last week or so, running the fglrx drivers straight from the repos. Again, other games work fine, but Shank 2 suffers from the same graphical bug in survival.Oh, and for what it's worth, Shank 2 runs fine on Windows on both machines (no graphical bugs).If there's any more info I could provide to help resolve this issue, please let me know.