• Content count

  • Joined

  • Last visited

Community Reputation

28 Excellent

About clockwork

  • Rank


Don't Starve
  • Contributor
  1. What happened to your test tools mod? I cant fidn it anywhere :/ also will you be putting it onto the steam workshop?

  2. [REQ] Change FOV

    Take a look at the SetDefault function in scripts\cameras\followcamera.lua -- specifically the fov, mindist, and maxdist fields. Should be as simple as tweaking the values. Good luck!
  3. :chargrined:hi i can t dowlod the mod Testing Tools / Cheat Keys (1.2.3) - Doorway Update can you give me the data ?

  4. Bush Hat Improvement

    I actually made a little mod for this but I never received any feedback so I didn't pursue the idea. You can check out the post in this thread.
  5. [help] Monster's never sleep

    Well, just a quick correction. It would actually be better to comment out the call to daynode. local root = PriorityNode( { WhileNode( function() return end, "OnFire", Panic(self.inst)), AttackWall(self.inst), ChaseAndAttack(self.inst, MAX_CHASE_TIME), DoAction(self.inst, function() return EatFoodAction(self.inst) end ), Follow(self.inst, function() return self.inst.components.follower.leader end, MIN_FOLLOW_DIST, TARGET_FOLLOW_DIST, MAX_FOLLOW_DIST), [B] --daynode,[/B] Wander(self.inst, function() return self.inst.components.knownlocations:GetLocation("home") end, MAX_WANDER_DIST) },1) I don't think it will really matter either way, but since it sounds like you're planning to have a lot of spiders I would do it this way.
  6. [help] Monster's never sleep

    A really quick and dirty way to do this is to comment out the GoHomeAction in spiderbrain.lua, like so: function SpiderBrain:OnStart() local clock = TheGlobalInstance.components.clock local daynode = WhileNode(function() return clock and clock:IsDay() end, "IsDay", PriorityNode { --DoAction(self.inst, function() return GoHomeAction(self.inst) end ), } )This will make any spiders that come out of their nest stay active during daytime.
  7. You should be able to accomplish this by adding the following line to scripts\prefabs\wendy.lua inst.components.sanity:SetMax(TUNING.WILSON_SANITY*1.75) I haven't tested this. Just take a look at wes.lua for an example though; it should be easy to figure out from there. Good luck!