Hello everybody, I had an idea for a simple ranged weapon; one that would hurtle rocks at opponents. This could be a variety of contraptions depending on how complicated one feels the resource requirements should be (Perhaps an elastic component for Slingshot/ Rock Catapult). The ranged weapon would not do any damage (or if so, a minimal amount), but rather should serve to provide a stun period slightly longer than normal in order to either assist in escape or to give a one-up advantage when closing in for the kill. The ranged weapon would fire rocks that would be destroyed on impact - simple and cheap to obtain but easy to expend rapidly (Perhaps multiple rocks could be fired per launching in order to increase cost). Accuracy could also be taken into affect by perhaps launching rocks on a ballistic arc that requires use of keys or mouse to gauge distance, but that could get complex due to the 3 dimensional environment.