• Announcements

    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

_Q_

  • Content count

    2,792
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Files posted by _Q_

  1. Fashion

    Pigs, Merms, Bunnymans, Monkeys, Wildbores, Primeapes can spawn with random hats.
    There is 25% chance that Pigman, Merm, Bunnyman, Wildbore will spawn with hat, and 1% chance it will drop the hat on death.
    There is 10% chance that Monkey, Primeape will spawn with hat, and 1% chance it will drop hat on death.
    You can configure everything in mod config.

    1,731 downloads

    6 comments

    Updated

  2. Wall Gates [DST]

    Different kind of walls, you can open and close them, so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can repair Wall Gates with wall segemnts or materials they are build with.
    You can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other Wall Gates.
    Wall Gates and Wall Gates items have golden glow when you mouseover them.
    Locked Wall Gates and Locked Wall Gates Itmes have blue glow when you mouseover them.
    Locked versions behave like normal Wall Gates but only the person that build them can Lock/Unlock them.
    You can set recipe for Wall Gates in mod configuration options.
    Gears (DEFAULT): Wall Segment + 2 x Goldnugget + Gears
    Electrical Doodad: Wall Segment + 2 x Goldnugget + Electrical Doodad
    Gold: Wall Segment + 2 x Goldnugget

    6,056 downloads

    5 comments

    Updated

  3. Summer Exploring

    You wont overheat that often during ShipWrecked summer season, so you can go out and explore.

    246 downloads

    0 comments

    Submitted

  4. Chance Based Poison

    Instead of being poisoned on any poisonus attack, its 1 on 3 chance to be poisoned by poisonus attack.
    Poison weapons will now poison the target on hit (no longer chance based). So you can use poison spears and poison darts.

    176 downloads

    1 comment

    Updated

  5. Connected Night Lights

    Night Lights are connected, so fueling one of them will also fuel other Night Lights visible on screen.
    Living Logs can be used as fuel for Night Light.
    Works in Shipwrecked.
    Fixed the missing Night Light flame bug.
    Just fixed typo in description, no need to redownload.

    581 downloads

    1 comment

    Updated

  6. Wormhole Marks

    Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
    Can support up to 8 pairs of Bermuda Triangles.
    If you had previous version of the mod installed:
    -disable and delete the mod
    -run and save game without the mod
    -enable new version of the mod

    20,810 downloads

    18 comments

    Updated

  7. Birdcage (Time Based)

    When you put bird into a cage it will drop feathers from time to time.
    Feather drops are based on time. You can now configure time of feather drop chance to:
    (480 IS ONE FULL DS DAY)
    -Rarer: 4800 + random number from 10 to 30
    -Rare: 480 + random number from 10 to 30
    -Less: 336 + random number from 10 to 30
    -Default: 240 + random number from 10 to 30
    -More: 144 + random number from 10 to 30
    -Many: 96 + random number from 10 to 30
    Limit of feathers on the ground around birdcage, when limit is reached no new feathers will appear until you picke them up:
    -Rare: 2
    -Less: 4
    -Default: 6
    -More: 8
    -Many:10
    Amount of named seeds (chance to get additional named seeds along with default game rewards):
    - No Seeds (default)
    - 1 Seed
    - 1 - 2 Seeds
    - 2 - 3 Seeds
    - 2 - 4 Seeds
    Works with Shipwrecked

    2,083 downloads

    8 comments

    Updated

  8. Koalefanta Proboscidea [DST]

    Koalefanta Proboscidea
    Made by _Q_ and Raccoon Superhero
    The mod gives you six special koalefants you can discover in your lands by following their footprints.
    Each of them are different in appearance and in personality.
    These koalefants are stronger in health and give you less meat when killed, instead you can get other useful loot.
    The dirtpile of the Special Koalefants has green hue in the smoke.
    Information about the koalefants:
    Hunt: Spring
    Trunk loot on death: No special power yet
    Hunger:+10 Health: +8 Sanity: -20
    Spoil time: 10 days
    Health: 700
    Extra: Coward
    Hunt during Spring
    Forest Koalefant:
    Periodically drops: Crop seeds
    Loot on death: 2 leafy meat, 4 fireflies, 3 forest seeds
    Forest Seeds can grow into any random forest plant when planted.
    Trunk loot on death: Eaten raw makes nature grow over a large area.
    Hunger:-33 Health: +8 Sanity: -15
    Spoil time: 10 days
    Health: 1100
    Hunt during Autumn
    Rocky Koalefant:
    Periodically drops: Rocks, flints, marble, nitre
    Loot on death: 2 meat, 6 rocks, 3 marbles
    Health: 1600
    Extra: Rock-headed
    Hunt during Summer
    Trunk loot on death: No power yet
    Hunger:+10 Health: +8 Sanity: -33
    Spoil time: 15 days
    Frost Koalefant:
    Periodically drops: Ice, Frost Stone
    Frost Stone will burn with cold flame when placed on ground.
    Loot on death: 2 meat, 2 Frost stones and 4 ice
    Health: 1400
    Extra: Sleeps every two days. Has a cold aura while sleeping.
    Hunt: Winter
    Trunk loot on death: Eaten raw freezes all living things over large area.
    Hunger:+10 Health: +8 Sanity: -20
    Spoil time: 15 days
    Nightmare Koalefant:
    Periodically drops: Evil flowers and Nightmare Crystals
    Nightmare Crystals can be used to fuel Night Light and fertilise plants.
    Loot on death: 2 monster meat, 4 nightmare crystals and 3 nightmare fuel
    Health: 1400
    Extra: Have a sanity draining aura. Attacks player when they are insane. Nocturnal.
    Hunt: New Moon
    Trunk loot on death: Eaten raw puts creatures to sleep over large area and starts night.
    Hunger:-10 Health: +1 Sanity: -33
    Spoil time: 10 days
    Albino Koalefant:
    Periodically drops: Moonglow Shard and Moondust
    Loot on death: 1 meat, 1 monster meat, 2 moondust, 3 moonglow shards
    Moonglow shards will lit a neutral flame when placed.
    Moondust can be ignited into fireworks.
    Health: 1200
    Extra: Glows in the dark. Nocturnal.
    Hunt: Full Moon
    Trunk loot on death: No power yet
    Hunger:+10 Health: +20 Sanity: +20
    Spoil time: 10 days
    Mod version for RoG and base game is here.

    2,924 downloads

    5 comments

    Updated

  9. Birdcage (Time Based) [DST]

    Server side mod, clients don't need to have it installed.
    When you put bird into a cage it will drop feathers from time to time.
    Feather drops are based on time. You can now configure time of feather drop chance to:
    (480 IS ONE FULL DS DAY)
    -Rarer: 4800 + random number from 10 to 30
    -Rare: 480 + random number from 10 to 30
    -Less: 336 + random number from 10 to 30
    -Default: 240 + random number from 10 to 30
    -More: 144 + random number from 10 to 30
    -Many: 96 + random number from 10 to 30
    Limit of feathers on the ground around birdcage, when limit is reached no new feathers will appear until you picked them up:
    -Rare: 2
    -Less: 4
    -Default: 6
    -More: 8
    -Many:10
    And amount of named veggie seeds to:
    -Less: 1 veggie seed
    -Default: 1 - 2 veggie seeds (GAME DEFAULT)
    -More: 2 - 3 veggie seeds
    -Many: 2 - 4 veggie seeds

    1,088 downloads

    10 comments

    Updated

  10. Ice Fling Range Check [DST CLIENT]

    Should work for controllers now.
    When you examine your Ice Flingomatic it will show its range.
    Amount of time the range will be visible can be configured to:
    short = 10 seconds
    default = 30 seconds
    long = 60 seconds
    longer = 240 seconds
    longest = 480 seconds
    always = forever

    1,806 downloads

    0 comments

    Updated

  11. Wormhole Marks [DST]

    FOR CAVES BETA ONLY
    Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
    You need to jump into the wormhole for it to be colored.

    4,102 downloads

    0 comments

    Updated

  12. Wall Gates

    2.0 Changes:
    - new version of wall gates without recolor, they glow gold when you mouse over them
    - configuration options you can pick normal (default) or recolored version
    - you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
    - you can open and close wooden and hay wall gate while holding a torch
    Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
    You can build Wall Gates using alchemy engine. To build one you need:
    1 wall segment, 2 gold nuggets and gears
    Wall Gates now drops gears when you hammer them.
    Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
    Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
    If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.

    27,964 downloads

    73 comments

    Updated

  13. Beefalo Milk and Cheese [DST]

    Now also on steam workshop:
    http://steamcommunity.com/sharedfiles/filedetails/?id=436654027
    Made by _Q_ and Raccoon Superhero
    You can now milk beefalos which requires a beefalo hat to wear, without beefalo hat beefalos gonna kick you.
    You have a chance to get kicked by a beefalo while milking it even if wearing a beefalo hat.
    You can only milk beefalos when baby beefalos are around.
    You get 40 points damage if a beefalo kicks you but it will not agro any beefalos on the player.
    You get raw milk from milking beefalos that has to be cooked in crock pot to get the more edible fresh milk (requires 4 raw milks).
    Fresh milk rots into cheese after around a week has passed.
    Fresh milk can be used to make ice cream just as electric milk can.
    Fresh milk increases warmth by 10 points.
    Fresh milk can be given to catcoons.
    New recipe for the hot summer days: Berry milkshake! (lowers temperature by 40 for 10 seconds)
    Cook in crock pot: Fresh milk x2, Ice, Berries
    Stats:
    Raw milk: , +4 Hunger, -8 Health, -10 sanity
    Fresh milk: +12 Hunger, +3 Health, +10 sanity
    Cheese: +37 Hunger, + 15 Health, +15 Sanity
    Berry milkshake: +18 Hunger, +8 Health, +20 Sanity

    4,713 downloads

    6 comments

    Updated

  14. Ice Flingomatic Range Check

    For RoG DLC.
    When you examine your Ice Flingomatic it will show its range.
    Amount of time the range will be visible can be configured to:
    short = 10 seconds
    default = 30 seconds
    long = 60 seconds
    longer = 240 seconds
    longest = 480 seconds
    always = forever

    6,519 downloads

    9 comments

    Updated

  15. Walrus Campfire Song

    Walrus Campfire Song
    Walrus Camps spawn on random locations when winter starts.
    Traces of abandoned camps are removed when summer starts.
    You can configure number of camps that will spawn from 1 to 6, on default 3 camps will spawn on winter start.
    For best results disable Walrus Camps in world generation screen, or you will have the game generated Walrus Camps + the number of random Walrus Camps on your first winter.
    Will add a preset that replaces Walrus Camps, with something else, during world generation at some point in the future.

    517 downloads

    0 comments

    Updated

  16. HailStorm

    Adds hailstorms to the game.
    Every time rain starts there is small chance it will turn into hailstorm.
    Hailstorm falling from the sky will:
    -dmg player, unless you avoid falling objects
    -add wetnes to the player
    -put out fires
    -shake of crops from farms,
    -shake of grass, twigs and berry bushes

    377 downloads

    3 comments

    Updated

  17. Tweaks

    Various tweaks to the game. Works only for RoG DLC.
    Pumpkin Lantern lasts for 3.5 days, can't be attacked, or destroyed, has 50% chance to drop fireflies after rotting.
    Added durability to the cane. It lasts 30 days and can be fixed with Walrus Tusk (restores 20 days).
    Stingers are burnable now and have small fuel value, can be burn in fire pits and such.
    Ice Staff recipe changed to: 2 x nightmare fuel, spear, blue gem.
    Friendly Nightmare Chess Pieces from ruins no longer attack Chester.
    Guardian Horn food type changed to generic.
    Slurtle Slime is now mole bait, if mole get it it will explode, the same rule like with gunpowder.

    111 downloads

    1 comment

    Submitted

  18. Slurper Herd

    Slurper Herd
    Slurpers now respawn, like with Beefallos you need to have at least one Slurper alive to get more Slurpers.
    Modicon by Raccoon Superhero
    Slurper Pelt is now burnable and can be used as fuel.

    1,088 downloads

    8 comments

    Updated

  19. Islands

    Lost Islands
    Default survival map from RoG divided to islands (100% Pig King spawn rate).
    Default survival map form base game divided to islands (100% Pig King spawn rate).
    After isntalling the mod pick the world settings and pick the Islands preset form the preset menu.

    2,383 downloads

    9 comments

    Updated

  20. Normal Tree

    Lets you transform dead evergreen into a Totally Normal Tree with 3 nightmare fuels.

    880 downloads

    5 comments

    Submitted

  21. It's Alive!

    Mandrake will respawn at the place of its death after 20/40/60/80 days (configurable), that means:
    -mandrakes picked during the day time,
    -killed/burned mandrakes that were following you
    -burned mandrakes
    -mandrakes eaten by Gobblers and Bearger
    The above applies only to mandrakes that are in follower form during dusk and night time and mandrakes that are planted in the ground.

    1,415 downloads

    5 comments

    Submitted

  22. Telestone

    Telestone v2.0
    Graphics by Raccoon Superhero
    Character quotes by Silentdarkness1
    Mark location with telepstone, and recall to that location at later time.
    Marked location shows on minimap.
    Teleporting will cost you 40 sanity or 30 health and 20% of the stone.
    Mark and reset actions don't have any cost.
    You can reset marked location by holding Ctrl key and right clicking over telestone.
    Stone will recharge by 20% every fullmoon night, when you are on surface.
    To craft the stone you need 15x nightmare fuel, purple gem and shadow manipulator.
    You can craft only ONE telestone per save.

    1,241 downloads

    5 comments

    Updated

  23. Golden Spear

    Spear made of gold, more durable and sharper than the one made with flint.
    36 damage
    300 uses
    4 twigs, 1 rope, 2 gold

    9,658 downloads

    19 comments

    Updated

  24. Ghosts and Graves

    Ghosts and Graves 1.0
    Ghosts have chance to spawn from dug up graves.
    Ghosts have chance to drop ectoplasm on death.
    Ectoplasm can be used to fuel lantern.
    Ghosts roam the world on new moon dusk and night, number of Ghosts depends on number of dug up graves.
    Spirit Torch - if you fuel one of them, all of them will be fueled over large area, can be fueled with ectoplasm or slurtle slime or light bulbs from cave flowers. Spirit Torch can be crafted using shadow manipulator and costs blue gem, 2x ectoplasm and 8 gold.
    Spirit Torch graphics by @Raccoon Superhero

    577 downloads

    3 comments

    Updated

  25. Map Settings

    Map Settings v1.3
    New settings on world customization screen:
    Birds - Number of max birds that can spawn (lower settings have longer spawn delays)
    Koalefants - Number of dirtpiles you must follow before Koalefant spawns
    Krampus - Time in days before Krampus forgets 1 naughty action (longer times have lower number of naughty actions
    LurePlants - Slower or faster spawn times of LurePlants
    Frog Rain - How often it will rain frogs
    Random Seasons:

    Mushrooms - How many mushrooms will be in Your world
    Flowers - How many flowers will spawn in the world
    Butterflies - Number of max butterflies that can spawn (lower settings have longer spawn delays)
    Pengulls - Number of Pengulls that can spawn (lower setting have longer spawn delays and number of Pengulls and their colonies)
    General settings 0.3 to 0.1 on some:
    Food
    Resources
    Monsters
    Install:
    -delete older version of this mod from your mod directory
    -extract in your mod directory
    -enable at in game mod manager

    2,145 downloads

    3 comments

    Updated