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Files posted by _Q_
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Fashion
By _Q_ in Game Modifications
Pigs, Merms, Bunnymans, Monkeys, Wildbores, Primeapes can spawn with random hats.
There is 25% chance that Pigman, Merm, Bunnyman, Wildbore will spawn with hat, and 1% chance it will drop the hat on death.
There is 10% chance that Monkey, Primeape will spawn with hat, and 1% chance it will drop hat on death.
You can configure everything in mod config.
1767 downloads
Updated
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Wall Gates [DST]
By _Q_ in Game Modifications
Different kind of walls, you can open and close them, so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
You can repair Wall Gates with wall segemnts or materials they are build with.
You can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other Wall Gates.
Wall Gates and Wall Gates items have golden glow when you mouseover them.
Locked Wall Gates and Locked Wall Gates Itmes have blue glow when you mouseover them.
Locked versions behave like normal Wall Gates but only the person that build them can Lock/Unlock them.
You can set recipe for Wall Gates in mod configuration options.
Gears (DEFAULT): Wall Segment + 2 x Goldnugget + Gears
Electrical Doodad: Wall Segment + 2 x Goldnugget + Electrical Doodad
Gold: Wall Segment + 2 x Goldnugget
6261 downloads
Updated
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Summer Exploring
By _Q_ in Game Modifications
You wont overheat that often during ShipWrecked summer season, so you can go out and explore.
252 downloads
0 comments
Submitted
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Chance Based Poison
By _Q_ in Game Modifications
Instead of being poisoned on any poisonus attack, its 1 on 3 chance to be poisoned by poisonus attack.
Poison weapons will now poison the target on hit (no longer chance based). So you can use poison spears and poison darts.
176 downloads
Updated
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Connected Night Lights
By _Q_ in Game Modifications
Night Lights are connected, so fueling one of them will also fuel other Night Lights visible on screen.
Living Logs can be used as fuel for Night Light.
Works in Shipwrecked.
Fixed the missing Night Light flame bug.
Just fixed typo in description, no need to redownload.
598 downloads
Updated
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Wormhole Marks
By _Q_ in Game Modifications
Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
Can support up to 8 pairs of Bermuda Triangles.
If you had previous version of the mod installed:
-disable and delete the mod
-run and save game without the mod
-enable new version of the mod
23138 downloads
Updated
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Birdcage (Time Based)
By _Q_ in Game Modifications
When you put bird into a cage it will drop feathers from time to time.
Feather drops are based on time. You can now configure time of feather drop chance to:
(480 IS ONE FULL DS DAY)
-Rarer: 4800 + random number from 10 to 30
-Rare: 480 + random number from 10 to 30
-Less: 336 + random number from 10 to 30
-Default: 240 + random number from 10 to 30
-More: 144 + random number from 10 to 30
-Many: 96 + random number from 10 to 30
Limit of feathers on the ground around birdcage, when limit is reached no new feathers will appear until you picke them up:
-Rare: 2
-Less: 4
-Default: 6
-More: 8
-Many:10
Amount of named seeds (chance to get additional named seeds along with default game rewards):
- No Seeds (default)
- 1 Seed
- 1 - 2 Seeds
- 2 - 3 Seeds
- 2 - 4 Seeds
Works with Shipwrecked
2123 downloads
Updated
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Koalefanta Proboscidea [DST]
By _Q_ in Game Modifications
Koalefanta Proboscidea
Made by _Q_ and Raccoon Superhero
The mod gives you six special koalefants you can discover in your lands by following their footprints.
Each of them are different in appearance and in personality.
These koalefants are stronger in health and give you less meat when killed, instead you can get other useful loot.
The dirtpile of the Special Koalefants has green hue in the smoke.
Information about the koalefants:
Hunt: Spring
Trunk loot on death: No special power yet
Hunger:+10 Health: +8 Sanity: -20
Spoil time: 10 days
Health: 700
Extra: Coward
Hunt during Spring
Forest Koalefant:
Periodically drops: Crop seeds
Loot on death: 2 leafy meat, 4 fireflies, 3 forest seeds
Forest Seeds can grow into any random forest plant when planted.
Trunk loot on death: Eaten raw makes nature grow over a large area.
Hunger:-33 Health: +8 Sanity: -15
Spoil time: 10 days
Health: 1100
Hunt during Autumn
Rocky Koalefant:
Periodically drops: Rocks, flints, marble, nitre
Loot on death: 2 meat, 6 rocks, 3 marbles
Health: 1600
Extra: Rock-headed
Hunt during Summer
Trunk loot on death: No power yet
Hunger:+10 Health: +8 Sanity: -33
Spoil time: 15 days
Frost Koalefant:
Periodically drops: Ice, Frost Stone
Frost Stone will burn with cold flame when placed on ground.
Loot on death: 2 meat, 2 Frost stones and 4 ice
Health: 1400
Extra: Sleeps every two days. Has a cold aura while sleeping.
Hunt: Winter
Trunk loot on death: Eaten raw freezes all living things over large area.
Hunger:+10 Health: +8 Sanity: -20
Spoil time: 15 days
Nightmare Koalefant:
Periodically drops: Evil flowers and Nightmare Crystals
Nightmare Crystals can be used to fuel Night Light and fertilise plants.
Loot on death: 2 monster meat, 4 nightmare crystals and 3 nightmare fuel
Health: 1400
Extra: Have a sanity draining aura. Attacks player when they are insane. Nocturnal.
Hunt: New Moon
Trunk loot on death: Eaten raw puts creatures to sleep over large area and starts night.
Hunger:-10 Health: +1 Sanity: -33
Spoil time: 10 days
Albino Koalefant:
Periodically drops: Moonglow Shard and Moondust
Loot on death: 1 meat, 1 monster meat, 2 moondust, 3 moonglow shards
Moonglow shards will lit a neutral flame when placed.
Moondust can be ignited into fireworks.
Health: 1200
Extra: Glows in the dark. Nocturnal.
Hunt: Full Moon
Trunk loot on death: No power yet
Hunger:+10 Health: +20 Sanity: +20
Spoil time: 10 days
Mod version for RoG and base game is here.
2940 downloads
Updated
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Birdcage (Time Based) [DST]
By _Q_ in Game Modifications
Server side mod, clients don't need to have it installed.
When you put bird into a cage it will drop feathers from time to time.
Feather drops are based on time. You can now configure time of feather drop chance to:
(480 IS ONE FULL DS DAY)
-Rarer: 4800 + random number from 10 to 30
-Rare: 480 + random number from 10 to 30
-Less: 336 + random number from 10 to 30
-Default: 240 + random number from 10 to 30
-More: 144 + random number from 10 to 30
-Many: 96 + random number from 10 to 30
Limit of feathers on the ground around birdcage, when limit is reached no new feathers will appear until you picked them up:
-Rare: 2
-Less: 4
-Default: 6
-More: 8
-Many:10
And amount of named veggie seeds to:
-Less: 1 veggie seed
-Default: 1 - 2 veggie seeds (GAME DEFAULT)
-More: 2 - 3 veggie seeds
-Many: 2 - 4 veggie seeds
1110 downloads
Updated
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Ice Fling Range Check [DST CLIENT]
By _Q_ in Game Modifications
Should work for controllers now.
When you examine your Ice Flingomatic it will show its range.
Amount of time the range will be visible can be configured to:
short = 10 seconds
default = 30 seconds
long = 60 seconds
longer = 240 seconds
longest = 480 seconds
always = forever
1945 downloads
0 comments
Updated
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Wormhole Marks [DST]
By _Q_ in Game Modifications
FOR CAVES BETA ONLY
Changes wormholes icons on mini map to colored icons. Every pair of worlmholes get its color icons after you use one of the wormhole. Can support up to 22 pairs of wormholes.
You need to jump into the wormhole for it to be colored.
4463 downloads
0 comments
Updated
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Wall Gates
By _Q_ in Game Modifications
2.0 Changes:
- new version of wall gates without recolor, they glow gold when you mouse over them
- configuration options you can pick normal (default) or recolored version
- you can pick recipe for wall gates, you can pick gears or electrical doodad (switched for more gold when RoG not enabled) or just gold for very cheap wall gates
- you can open and close wooden and hay wall gate while holding a torch
Different kind of walls, you can open and close them so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.
You can build Wall Gates using alchemy engine. To build one you need:
1 wall segment, 2 gold nuggets and gears
Wall Gates now drops gears when you hammer them.
Build one Wall Gate and then repair it with it repair material (wall segments, stone, wood, cut grass) to get it higher.
Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wall gates, as shown on screenshots.
28349 downloads
Updated
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Beefalo Milk and Cheese [DST]
By _Q_ in Game Modifications
Now also on steam workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=436654027
Made by _Q_ and Raccoon Superhero
You can now milk beefalos which requires a beefalo hat to wear, without beefalo hat beefalos gonna kick you.
You have a chance to get kicked by a beefalo while milking it even if wearing a beefalo hat.
You can only milk beefalos when baby beefalos are around.
You get 40 points damage if a beefalo kicks you but it will not agro any beefalos on the player.
You get raw milk from milking beefalos that has to be cooked in crock pot to get the more edible fresh milk (requires 4 raw milks).
Fresh milk rots into cheese after around a week has passed.
Fresh milk can be used to make ice cream just as electric milk can.
Fresh milk increases warmth by 10 points.
Fresh milk can be given to catcoons.
New recipe for the hot summer days: Berry milkshake! (lowers temperature by 40 for 10 seconds)
Cook in crock pot: Fresh milk x2, Ice, Berries
Stats:
Raw milk: , +4 Hunger, -8 Health, -10 sanity
Fresh milk: +12 Hunger, +3 Health, +10 sanity
Cheese: +37 Hunger, + 15 Health, +15 Sanity
Berry milkshake: +18 Hunger, +8 Health, +20 Sanity
4840 downloads
Updated
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Ice Flingomatic Range Check
By _Q_ in Game Modifications
For RoG DLC.
When you examine your Ice Flingomatic it will show its range.
Amount of time the range will be visible can be configured to:
short = 10 seconds
default = 30 seconds
long = 60 seconds
longer = 240 seconds
longest = 480 seconds
always = forever
7434 downloads
Updated
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Walrus Campfire Song
By _Q_ in Game Modifications
Walrus Campfire Song
Walrus Camps spawn on random locations when winter starts.
Traces of abandoned camps are removed when summer starts.
You can configure number of camps that will spawn from 1 to 6, on default 3 camps will spawn on winter start.
For best results disable Walrus Camps in world generation screen, or you will have the game generated Walrus Camps + the number of random Walrus Camps on your first winter.
Will add a preset that replaces Walrus Camps, with something else, during world generation at some point in the future.
521 downloads
0 comments
Updated
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HailStorm
By _Q_ in Game Modifications
Adds hailstorms to the game.
Every time rain starts there is small chance it will turn into hailstorm.
Hailstorm falling from the sky will:
-dmg player, unless you avoid falling objects
-add wetnes to the player
-put out fires
-shake of crops from farms,
-shake of grass, twigs and berry bushes
379 downloads
Updated
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Tweaks
By _Q_ in Game Modifications
Various tweaks to the game. Works only for RoG DLC.
Pumpkin Lantern lasts for 3.5 days, can't be attacked, or destroyed, has 50% chance to drop fireflies after rotting.
Added durability to the cane. It lasts 30 days and can be fixed with Walrus Tusk (restores 20 days).
Stingers are burnable now and have small fuel value, can be burn in fire pits and such.
Ice Staff recipe changed to: 2 x nightmare fuel, spear, blue gem.
Friendly Nightmare Chess Pieces from ruins no longer attack Chester.
Guardian Horn food type changed to generic.
Slurtle Slime is now mole bait, if mole get it it will explode, the same rule like with gunpowder.
111 downloads
Submitted
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Slurper Herd
By _Q_ in Game Modifications
Slurper Herd
Slurpers now respawn, like with Beefallos you need to have at least one Slurper alive to get more Slurpers.
Modicon by Raccoon Superhero
Slurper Pelt is now burnable and can be used as fuel.
1113 downloads
Updated
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Islands
By _Q_ in Custom Maps
Lost Islands
Default survival map from RoG divided to islands (100% Pig King spawn rate).
Default survival map form base game divided to islands (100% Pig King spawn rate).
After isntalling the mod pick the world settings and pick the Islands preset form the preset menu.
2408 downloads
Updated
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Normal Tree
By _Q_ in Game Modifications
Lets you transform dead evergreen into a Totally Normal Tree with 3 nightmare fuels.
898 downloads
Submitted
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It's Alive!
By _Q_ in Game Modifications
Mandrake will respawn at the place of its death after 20/40/60/80 days (configurable), that means:
-mandrakes picked during the day time,
-killed/burned mandrakes that were following you
-burned mandrakes
-mandrakes eaten by Gobblers and Bearger
The above applies only to mandrakes that are in follower form during dusk and night time and mandrakes that are planted in the ground.
1432 downloads
Submitted
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Telestone
By _Q_ in Game Modifications
Telestone v2.0
Graphics by Raccoon Superhero
Character quotes by Silentdarkness1
Mark location with telepstone, and recall to that location at later time.
Marked location shows on minimap.
Teleporting will cost you 40 sanity or 30 health and 20% of the stone.
Mark and reset actions don't have any cost.
You can reset marked location by holding Ctrl key and right clicking over telestone.
Stone will recharge by 20% every fullmoon night, when you are on surface.
To craft the stone you need 15x nightmare fuel, purple gem and shadow manipulator.
You can craft only ONE telestone per save.
1249 downloads
Updated
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Golden Spear
By _Q_ in Game Modifications
Spear made of gold, more durable and sharper than the one made with flint.
36 damage
300 uses
4 twigs, 1 rope, 2 gold
9886 downloads
Updated
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Ghosts and Graves
By _Q_ in Game Modifications
Ghosts and Graves 1.0
Ghosts have chance to spawn from dug up graves.
Ghosts have chance to drop ectoplasm on death.
Ectoplasm can be used to fuel lantern.
Ghosts roam the world on new moon dusk and night, number of Ghosts depends on number of dug up graves.
Spirit Torch - if you fuel one of them, all of them will be fueled over large area, can be fueled with ectoplasm or slurtle slime or light bulbs from cave flowers. Spirit Torch can be crafted using shadow manipulator and costs blue gem, 2x ectoplasm and 8 gold.
Spirit Torch graphics by @Raccoon Superhero
586 downloads
Updated
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Map Settings
By _Q_ in Game Modifications
Map Settings v1.3
New settings on world customization screen:
Birds - Number of max birds that can spawn (lower settings have longer spawn delays)
Koalefants - Number of dirtpiles you must follow before Koalefant spawns
Krampus - Time in days before Krampus forgets 1 naughty action (longer times have lower number of naughty actions
LurePlants - Slower or faster spawn times of LurePlants
Frog Rain - How often it will rain frogs
Random Seasons:
Mushrooms - How many mushrooms will be in Your world
Flowers - How many flowers will spawn in the world
Butterflies - Number of max butterflies that can spawn (lower settings have longer spawn delays)
Pengulls - Number of Pengulls that can spawn (lower setting have longer spawn delays and number of Pengulls and their colonies)
General settings 0.3 to 0.1 on some:
Food
Resources
Monsters
Install:
-delete older version of this mod from your mod directory
-extract in your mod directory
-enable at in game mod manager
2161 downloads
Updated