Hello, My idea I would like to suggest is a slow enrage of the game. Every 5-10 day's another slice of daytime turn's into night. Eventually - you would run out of day time. Things that would be more rewarding for the player because of this: Stockpiling Daytime resources ex -poop, seeds, honey Importance of building structures The challenge of various "encounters" ex - Hounds, Angry Tree I understand this might have to be a toggle able mode, and while still in development is better to finish the game core then think about alternate modes. I just think it's worth a think.