shanharlmal

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Everything posted by shanharlmal

  1. Magical farms? You mean the turbo farms? Anyway I didn't bother with farms at all short of making the pumpkin lantern to see how it works. The best food in the game is the Honey Ham, its easy to get and fills your hunger and health from about empty. To farm them just plant a couple spider nests outside your base somewhere and just go kill a few spiders for the meat. ANY meat will do though. IF you happen find trapping furry woodland creatures more pleasing then do that but just get a crock pot and add 3 meat with 1 honey. Set yourself up 2 bee hives and you will have all the honey you need as well (make sure they are beside flowers). - - - Updated - - - Magical farms? You mean the turbo farms? Anyway I didn't bother with farms at all short of making the pumpkin lantern to see how it works. The best food in the game is the Honey Ham, its easy to get and fills your hunger and health from about empty. To farm them just plant a couple spider nests outside your base somewhere and just go kill a few spiders for the meat. ANY meat will do though. IF you happen find trapping furry woodland creatures more pleasing then do that but just get a crock pot and add 3 meat with 1 honey. Set yourself up 2 bee hives and you will have all the honey you need as well (make sure they are beside flowers).
  2. So I enjoyed the game but after I got the feel of it (aka dying a few times), it became apparent what is needed to be done to NOT STARVE. - The only time I died was to the dark, forgetting to either make one or not watching the time. That all changed when using the pyro character who can not die by the dark. The monsters were never a real threat, especially after crafting the log suite and even more so after the football helmet. Using the strongman is beyond easy when you can just kill a spider nest with a hatchet from the start of the game. And of course the tentacle spike makes killing things easier yet. So in response to this, MAKE STRONGER MONSTERS!!...except the Tree Ent, that kinda didn't die. - Gathering food. I found the easiest source of food is simply farming meat and making Honey Hams. They seem to be the best food you can make and take little effort to harvest ingredients. Within 3 days I had 3 crock pots, 2 bee hives and all the meat I could need to make the hams. I planted 2 spider nests close to my base and just farmed them for meat. Once I found the beefalo..it was food overload. Within 10 days I had 2 chests full of Honey Hams and no fear of starving. If someone sets up beside the pig towns or a beefalo herd its just too easy. - Researching. WAY too easy to farm research. Grass tuffs grant 20 points along with saplings. You can max out research points from a bare bones game in a day or so depending on what you find. Make research a bit harder or just add more things that require more research. 10 grass tuffs give you 200 points so...you see where it gets stupid in a grassland biome. And making the amulet so easy to find in the graveyards is a bit broke. - Exploration. The maps are WAY too small, I am hoping that is just for beta. After 11 days I set out to explore the world and was very disappointed to reach the end of the path some mere 6 islands away. In those islands I only found 2 pig towns, a couple spider dens, couple graveyards and some beefalo herds. For this size game and graphics quality I was expecting a huge map to explore, especially when I zoomed out on the map and seen how tiny my measly 6 islands were. - Content. I am sure there will be more content on release date but as of now there is very little. I explored the map in full, built everything short of feathered hat (can't harvest spots) and outfitted a whole town of pigs with stylish headgear all within 45 days. If I played again I could do it in probably 20 days or less seeing as YOU KEEP THE RESEARCH PROGRESS! That leads me to my last issue...why keep research progress on death? It defeats the purpose to even survive when you loose only items. Adding a definitive end game would also help...dungeons? All in all great potential in this game, and hope it evolves to something epic! PS.. If you add even a 2 person co-op this game would take off. If not that then a simple market system in which the player either builds or finds a market and by doing so can access a trade network to other players. I realize that wont happen but it would be amazing for a future game with more content. Also transports of some kind..maybe a bike or boat or something?