What has started to annoy me a bit is that instead of working for research points you can just end your life, start a new one , and in 7 days you could have up to 3,000 more research points. How is that? Well the answer is grass tufts. Dig up a ton of grass tufts, saplings, or berry bushes and put them into the science machine and watch the magic. 20 Research points each? This doesn't seem like much but if you spend 1 day in the "Beefalo Land" and dig up tons of grass tufts, and make the grass into rope, you could have an astounding amount of research points. Now I know the reason they give so many research points is because when you lose the tufts, you cannot get them back. But 20 just makes it so you feel like an idiot trying to get points otherwise. And besides, the worlds are so big that even if you lived on them forever you could still dig up tons and tons of those(Tufts, Saplings, Berry Bushes), plant a few, then research the rest and get ten times as many points as you'd ever need! This should really be nerfed if you want players to spend more than 30 minutes getting all the points they'd ever need to unlock everything in the full release of the game.
While playing "Don't Starve" I have been noticing that after day 30 or so the game becomes pointless. Yes they obviously aren't even close to finishing it but I thought I'd put in my input in about what could happen as days pass, and you get bored, and nothing is challenging. In my opinion, rare events should happen slightly more often and other rare events should open up every 15 or so days. Also enemies could wear armor as the days progress and careless mistakes could cost you a lot. There could also be "Boss-Type" fights at certain spots on certain days. For example: Every 5 days from days 5-20 you can access boss X at location X Every 5 days from days 25-40 you can access boss Y at location Y (Both giving you an OPTIONAL boss fight, with reward of course) Npc's?: Yeah there are the pigs but I mean real, people Npc's, or something similar, I mean it does seem odd that you are the only one in the world for a second then you find a civilization, it would kind of ruin the point of the game. But could there be some way to implement something similar? Maybe. But these Npc's should: Sell you things or have some sort of trading system. Give you tasks to complete. Be for sale as a guard or a companion. There are also many other things they could do if that wasn't the direction you wanted. Nights becoming different as time passes: Full moons bring harder enemies, Colored moons can bring certain types of enemies. Example: Blue moon: Ice enemies Red moon: Fire enimies Story progression: Obviously the story isn't even close to done, but when it is instead of just laying it all on you: Start: 70% of the story Middle: 5% of the story End: 25% of the story ^Don't do that^ You could base it off of days and player progression, releasing parts of the story as the game progresses. And hopefully finding out who Maxwell is. 0.o That is really all I have for now, but I'd love to hear others' suggestions on what should happen as time passes.