This post is a continuing research to understang what's renewable and what's not renewable in the Don't Starve universe. Infinite: Grass: infinitely renewable resource, unless you pick up the Tuft with the showel and feed it to the Science Machine. Saplings: same as the Grass. Reed: same as Grass and Saplings. Berries: these have a different behaviour, since many players use them for farming. A single bush can be harvested 5 times before going depleted, then you have to fertilize it. Feeding the bush to the Science machine completely destroys it with no possibility of going back. Manure: it's infinite, as long as beefalos and pigmen are available. Pigmen: as of this version if killed they respawn everyday from their houses. Wood: for every tree cut one or two pine cone will be available to replant other trees. They don't respawn on their own. If all the trees are destroyed and no pine cone left, wood will be impossible to harvest. Gold: gold is infinite since you can feed meat to the king of pigs and get gold nuggets from him. Still unclear whether the nugget is a repayment or the action of nature. Carrots: they won't respawn in the ground, but they are easily made infinite by building farms and planting seeds. Flowers: by catching and releasing a butterfly it's possible to create a flower, making them infinite since the materials to make a bug net are infinite as well. Spiders: every nest has a fixed amount of spiders. If cleared of spiders after a few days it will respawn spiders again. Every nest should drop at least one spider egg, making possible to create another nest. Rabbits: as long as there are rabbit holes in the ground (which can be destroyed by spades) rabbits are infinite; Frogs: will respawn out of Ponds every 8-12 in-game hours. They hide in the Ponds during Dusk and Night, however, so you can't see or kill any unless it's Daytime. Fish: can be caught out of the same Pond over and over using a Fishing Rod; however, each subsequent cast takes longer and longer to hook a fish. If you fish the same Pond more than 5-6 times in a row, it can take 4-6 in-game hours for another bite. On the plus side, Ponds seem to restock themselves quickly as long as you're not non-stop fishing out of one. Gobblers: they are randomly generated everyting the player harvest berry bushes. Hounds (fire and not): they are randomly generated to attack the player, so they should be infinite. Treeguard: everytime the player cut a tree there is a slight chance that one of this monsters will be generated. As long as there are trees and the player cuts them they are infinite. Bees: they respawn from bee hives every day, but only six at a time. Tallbird egg: it's infinite as it respawns on the nest. It's uknownw whether it will continue to respawn even if the tallbird is dead. Pine cone: infinite as long as there are trees to be cut. Finite Rocks: they are found in big boulders and those boulders don't respawn. Flint: it's found either on the ground or in big boulder and they never respawn. Beefalos: as of now they seem to not respawn. Mandrakes: only a fixed number is placed in the map and they never respawn. They are very rare. Tallbird: they seem to not respawn. Beehives: if destroyed they do not respawn. The only way to make more bees would be to collect alive bees and make a bee box. Rabbits hole: if dug up they don't respawn. Pigs house: they don't respawn if destroyed. They can be built by the player, but since they require cut rock, which is a finite resource, they can't be built infinite times. Boulders: they don't respawn. (Not one hundred percent sure, though.) We still need a lot of entries. We need to research on: Graves. Swamp monster. Red birds. Crows. Fireflies. Butterflies. Boulders. And probably other stuff I forgot. Once again: FOR SCIENCE!