PaladinHeart

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About PaladinHeart

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  1. Is there an easy way to restart without research or unlocks? I kinda miss unlocking everything. xP
  2. Is Chester a baby beefalo from behind? The jaggies through the middle might be throwing it off a bit. Might be a tail or pattern instead of a mouth.
  3. I tried to give a friend a Chrome key today (since I don't need those) and it said it was already being used. Is it really just two keys and it just looks different for Chrome than for Steam? I kinda feel cheated since I was promised 4 codes. xP Or maybe it was just hearsay that you get 4 codes. At any rate, I would like clarification. If it really is supposed to be 2 steam & 2 chrome codes (non-linked) then someone somewhere has gotten lucky and pre-pirated my code.
  4. Right now my problem with the game is that there is nothing to do after you set up a camp, farm, or whatever. Sure survival is fun, but it gets boring if there is nothing new out there to explore, find, etc.. Sure there's 10 large spider nests over there on that island. It would be challenging to destroy them all (well not if you just burn them all out), but what's the point of it? I hope to see new items, recipes, monsters (not more types of spiders.. ), etc.. in the future updates.
  5. Yes the fire would still need managing like a firepit. Initially it would be like a regular camp fire but a stone block upgrade (9+) would make it like the firepit, and not so hazardous. I always go away from my base camp when I hear the dogs approaching. I would assume the same would be necessary with a cabin. As for the choke points, that's why I'd want the cabin to be pre-determined in size and such. No weird player designs with choke points in mind. Not only is it game-breaking, but just plain ugly. xP I would say that windows would be a terrible idea for the PC to want to build in the first place, but they can also make for excellent viewing. So.. make the player add them with extra resources. Sure some monsters can come through them, but if you don't have them then you won't hear the dogs coming...
  6. I like all the ideas of making it severely flammable (a nice stone fireplace, requiring lots of stone, would fix the fireplace problem), and that the night monster can still get you. I don't want it to be a 100% safe place. Mostly just something realistic that would be needed during winter. No free light or other silly stuff that would make it easier. I see the cabin as being an end-game deal, so I don't see it being in the story mode unless it comes at the end. Also, if handled properly it could be even more challenging than not having a cabin. After all, it is something else to take care of. Birds wouldn't be able to land and give you seeds while you're inside. You can't plant stuff indoors. Etc.. etc.. And if you're not prepared for a severe Winter then you're either going to have to brave the cold outdoors or die of starvation. Also I would prefer the cabin to be placed on the world map, with a roof that disappears when you go inside. I don't particularly like the idea of building each individual block separate because... well in Project Zomboid I was always placing stuff wrong, etc.. so I would prefer the layout to be fairly standard. Or perhaps go half & half, with different rooms that are built & added onto the main section. Since Don't Starve is a rather strange world, I can see some unique challenges coming from having a house. Perhaps you now need to make a broom and keep the dust swept up or risk it accumulating into large dustbunny monsters. There's also the fireplace to watch out for, so maybe you need to keep it lit or risk strange midnight visitors. And of course if you don't keep a check on your larder then some non-dangerous larvae might creep in and make a nest.. and spawn some rather dangerous insects.
  7. (thread disappeared or something, did it get auto-censored due to the house suggestion?...) A house! Or, more accurately, a cabin of some sort. I mean, seriously, all that wood and you can't make a house? I haven't read about the future plans of Don't Starve, but I seriously hope a cabin of some sort is in there somewhere. A cabin would solve the end-game problem pretty quick. The night monsters getting too dumb? Why not let them start tearing down the trees the player planted? Or just let em go through them. Then the player has to keep their cabin door repaired or risk a house invasion. Let em start tearing down the science equipment and other stuff too. Force the player to retreat indoors at night. Not sure whether the cabin should either load another area or if it should require a large plot of land. Also, some people might want to furnish their houses with those spiffy chests, a bed, etc.. A house (well, cabin) could certainly keep players busy in a longer running game and add extra challenges that weren't there before. It should also be a necessity during the Winter period. Another thing that a lot of players might want is an area to display trophies, unique items, etc.. in their home. Like that gnome you just dug up, and have no use for aside from spending it on your tech score (and you've already researched everything). Maybe you could display it in a trophy room and get a bonus based on the item's science score? Like a place where your character can sit, relax, and restore some sanity... at least until night comes and the banging on the door starts up again. x] Honestly if you can add in some kind of house, then this would be my dream game. Well almost. Finding a mate and having kids (that could work as an alternative to the "save me from death!" craftable items) would be nice but I can't possibly hope for every last item I'd want in a game. xP
  8. A house! Or, more accurately, a cabin of some sort. I mean, seriously, all that wood and you can't make a house? I haven't read about the future plans of Don't Starve, but I seriously hope a cabin of some sort is in there somewhere. A cabin would solve the end-game problem pretty quick. The night monsters getting too dumb? Why not let them start tearing down the trees the player planted? Or just let em go through them. Then the player has to keep their cabin door repaired or risk a house invasion. Let em start tearing down the science equipment and other stuff too. Force the player to retreat indoors at night. Not sure whether the cabin should either load another area or if it should require a large plot of land. Also, some people might want to furnish their houses with those spiffy chests, a bed, etc.. A house (well, cabin) could certainly keep players busy in a longer running game and add extra challenges that weren't there before. It should also be a necessity during the Winter period. Another thing that a lot of players might want is an area to display trophies, unique items, etc.. in their home. Like that gnome you just dug up, and have no use for aside from spending it on your tech score (and you've already researched everything). Maybe you could display it in a trophy room and get a bonus based on the item's science score? Like a place where your character can sit, relax, and restore some sanity... at least until night comes and the banging on the door starts up again. x] Honestly if you can add in some kind of house, then this would be my dream game. Well almost. Finding a mate and having kids (that could work as an alternative to the "save me from death!" craftable items) would be nice but I can't possibly hope for every last item I'd want in a game. xP