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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


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About twincannon

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  1. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Item graphic renders over top of map Steps to reproduce 1) Pick up an item 2) Immediately open the map (before the item graphic reaches the hotbar/backpack) 3) The item graphic should render floating in front of the map Describe your issue Just a minor z ordering/rendering issue. If you open the map after having just picked up an item (while the item graphic is "flying" to the inventory slot), the item will be drawn over top of the map. Can lead to confusion as some items may look like they're part of the map.
  2. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Gobbler fleeing to bush can cause graphic error Steps to reproduce 1) Have a gobbler close to a bush with berries on it (i.e. ready to be harvested) 2) Wait for night 3) The gobbler should flee to go hide in the bush 4) As he does, he seemingly also eats the berries - the bush graphic should turn to the bare "harvested" graphic 5) The bush should still be harvestable even though the graphic is bare (highlight it and it should say "pick berries", click on it and you should walk to it and receive berries) Describe your issue When a gobbler is fleeing to a berry bush that has berries on it, he hides in the bush and removes the berry graphic, but does not actually eat the berries.
  3. [Gameplay] Bees not respawning.

    They were spawning for me earlier today... although there was a period when there were no bees. I attacked a hive and provoked killer bees, so I thought maybe it was a different type of hive. But I came back later and there were bees, so not sure what made them spawn/not spawn.
  4. Bug Submission Please choose a category [Graphics] Platform Steam Version Number - Issue title Water has strange behavior when rotating camera Steps to reproduce 1) Stand near the water/ocean 2) Rotate camera (using Q or E, or the arrow keys) 3) The water should look like it moves very rapidly Describe your issue When you stand near the ocean and rotate your camera, the water moves very quickly. A minor issue, but it's pretty jarring and doesn't make much sense.
  5. This is intended, but it's pretty annoying with the hounds now, because dropping meat on the ground is a viable strategy for dealing with them -- long story short, I killed myself by accidentally eating monster meat when I was trying to drop it on the ground.
  6. How do you get borderless? Mine still only gives the option for fullscreen or windowed. Also, just tried playing around with resolutions, and some strange stuff was happening while playing around with settings: First, I selected fullscreen (I had been playing windowed). The display field was set to \\.\DISPLAY1 by default. I could not select 1920x1080, my primary display's native resolution, only up to 1280x1024. I changed my display to \\.\DISPLAY2 and then I could select 1920x1080 (it was the maximum I could select, so I assumed DISPLAY2 was using my primary monitor). I hit apply, and then my screen went into a really funky resolution - like ultra-wide (i.e., there were thick black bars on the top and bottom of my screen - definitely not 1920x1080). Here's the weird part: I hit "accept" to keep the settings, but then I hit "revert changes", and then the game changed to 1920x1080 resolution. I hit Accept again and the resolution changed once more to the funky wide one, so I just went back to windowed. The other strange part is that my 1920x1080 display is my "1" monitor in windows' display settings. Yet I have to select "\\.\DISPLAY2" to get my 1920x1080 res in game...? (and \\.\DISPLAY1 only goes up to 1280x1024, when my second monitor goes up to 1920x1200! Confusion abound!). Thanks for the great updates!