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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.


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About Mechano

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Don't Starve
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  1. Greetings - I would like to comment on a gameplay flaw (in my perspective), resembling a bug. While it is indeed useful for the players, it kills off many of the dynamic game elements. The tooth trap - I was a little mystified on how it initially worked, but it seems that a creature has to trigger it first, and then it can "spin"(?) to harm those that are around it. Now, this is all fine as you set up a defensive perimeter, preparing for an eventual hound-raid, but this also brings up quite a few issues. It was hinted in the patch notes that it can be used as a tool of evading Krampus' wrath for slaughtering rabbits, but then again, it can be used to evade being 'naughty' (or simply not risk your own health) while killing any neutral/passive mobs! I had made my camp on the border of a savannah, facing a forest, and placed some hound traps to the west, where the Beefalo's natural habitat was. Well, I returned to see a half-worn-out trap, and an abundance of meat and fur around it. It was obvious what had happened. Since Beefalo remain stationary while you are around them, all it takes to lure one into your angelic trap is to place it down, shove them in its direction, and you're set. The same can be applied to pig-men, except they're a little random on where they walk. I am not aware of a possible solution at the moment, but I felt the need to report this issue. Thank you for reading!
  2. Greetings! In this thread of mine, I plan to pop a few things out for discussion, things that have grabbed my attention, ask some questions, and also try to suggest some tweaks or even new features! 1) Trees. I'll start off with the withered trees. I don't know if it's just me, but how do the trees even wither? Is it a random chance? Even if it is, I don't think it should drop a pine cone only. Perhaps a couple of twigs, aswell? When you use a shovel to dig it out, too, it seems quite silly to be able to fetch a full wooden log out of a pile of meager sticks, does it not? A twig or two would be a better idea, to my mind. Next thing, the pine cones. Whenever I'm lacking wood for the night, I start fearing for my character's safety, caused by my own inattentiveness. However, near-always I notice I've got a few pine cones laying around in my inventory, instantly abolishing the fear that should arise in me in such a moment. Needless to say, it's not too pleasing. Perhaps add a quick grow-timer for the trees, but not quick enough to survive without being consumed by darkness? Player's fault for not stacking up on wood, either way. And, the pine-grown trees. Actually, the lowest tier of trees. They can be found naturally as well. My bad. They drop one log only, which seems logical, but after digging it out, perhaps a log is too much? Replace with twigs, maybe, or a chance to spawn a rabbit hole!? (Kind of a silly idea. ) 2) Forest fires. I have a confession to make. I'm a pyromaniac, and I used the last suggestion to sort of mask that. (Pulling your leg here!) Now, we all know that running around with a torch in a forest is dangerous. You could slam into a tree, lose an eye to a hungry bird, or who-knows-what! I don't think forest fires should be defenestrated like that, constricted to a meaningless area of personal use, starting forest fires whenever you need charcoal, not whenever the game just feels like trolling you! 3) Mob ideas. Most of the ideas I had were already expressed by the friendly community on here, and props to you guys for that! I'm a big fan, so I decided to download the wallpaper. While scanning through the thrilling picture with a grin, something teased my eye... Was that a... bear? What a wonderful idea! Something like a biome could be constructed, in deeper forests, where bears could be located! That's right, bears. During the day, they could be lazing about, extending a paw to scratch you whenever you come near or prove hostile, but during the night, they could turn into predators! Makes for an interesting gamble whenever you're running away from spiders and/or hounds, and decide to venture into a deep wood - the bear could either lock its sights on you, or decide to chase after the trespassers that look more threatening first, leaving you time to escape! That's all I have for now, feel free to throw more suggestions into the pile!