AbstractSquid

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About AbstractSquid

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  1. Really Klei? I have to jump through a worm hole and lose sanity if I want to go anywhere? Is this a map generator error or is this just a difficult map possibility?
  2. I have a few ideas on a story mode. One: When you die in story mode, you go to hell with none of your gear (it will remain with your dead body). You have to get through hell just like any other map, by building a teleporter. The upside would be there would be no day in night since everything is on fire. The downsides would be, everything is tough in hell (demonic versions of normal monsters). Also, food will be hard to come by since most creatures will drop monter meat of possibly even a new kind of meat called "demonic meat". Two: Every time you progress to a new world it becomes more difficult. The first world may start very easy with fewer spawn hates on hostiles etc. The further you progress the harder it becomes and the more actively Maxwell tries to stop you: sending creatures after you, setting traps, etc. Three: The last world will be the most expansive map. It will be very difficult and a wall will block your progress to one side of the map. There will be supplies required to cross this wall. Once you cross the wall there will be a town. This will be where the characters are from possibly. The reason behind their exile will be revealed and there will be some form of progression towards a final show down with Maxwell.
  3. Since the Winter Update I have noticed a growing trend in people arguing over the difficulty. People always have argued over the difficulty but with the big leaps made with winter and damage nerfs I believe it is now a problem. Wouldn't the easiest solution be difficulty settings? Easy would go back to the original damage settings, winter would take longer to come, hounds would appear less, and food would take longer to spoil. Hard would remain as is since the winter update. I wouldn't rule out the possibilities of medium difficulty or even a "hardcore" difficulty.
  4. I think different modes would work really well in this game. Here is a list of several of my game mode ideas: True Survivor Mode: This mode would be fore those who want even more of a challenge. It would have additional meters the player would need to monitor in order to survive. I think the addition of a thirst and sleep meter would be interesting but only as a choice for players that prefer more of a challenge. Co-Op Mode: I believe this game really lends itself to the possibility of co-op. Having a friend hunt while you gather supplies for research or building would be amazing. Obviously, this would have to be counterbalanced by an increase in difficulty. Perhaps an increase in monsters and or monster spawn rate would be sufficient. That way the players will be forced to stay near each other in order to stay safe. Versus Mode: What would be more fun than battling with an other people for survival. This mode would probably need its own research points and items, such as trip wire traps. 1v1 players or 3v3 teams would start in randomly generated areas on a randomly generated map and gather supplies as usual, the catch is there's another team out to get them and sabotage their supplies.