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About Reiinox

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    Junior Member


  1. Of course! Should've known the hounds would be colored the same as other monsters!
  2. The Straw Hat, forget the Top Hat! It's way too overrated!
  3. Noooooo! I want all my resources back that I used on attempting to find those recipes D:< Anyways, ya, I am using the gltest branch
  4. Been trying to do so, but no luck yet. Seems reasonable that waffles need butter, but as I crash every time I catch a butterfly, I'm not really pursuing that recipe.
  5. Kevin has said she was supposed to be very smart, so a school teacher might not be too far off, but I think her ability has to do with research related stuff.
  6. Hey, look! Free monster meat and silk laying around! *Proceeds to pick them up and gets ninja'ed by tentacles*
  7. Anyone try mandrakes with something other than carrots? I'm thinking these two recipes require some pretty rare ingredients if nobody has gotten it yet
  8. I feel like most players can agree that once they are able to survive into late game, the game becomes extremely easy. The developers are already working on making one option less viable: berry farming. However, with the new addition of fishing, I feel like it came with another way to easily survive. For those not aware, ponds are only found in swamp areas, which also contains thorny trees, large numbers of spider nests, and tentacles. Now, let's look at the requirements to make a fishing rod: 2 twigs and 2 silk. Mentioned previously, swamps have multiple spider nests which provide a very easy way to access silk. Also mentioned, they contain thorny trees which yield twigs, instead of logs. So basically, all ingredients of making a fishing rod can be found in the area where it's needed. If a player was to set up camp in the swamp area near a pond, they can just fish all day for food and make more fishing rods if needed. Frogs also occasionally appear from ponds which dies in one hit and also drops a pair of frog legs. There is basically no way for the player to take damage, unless he/she accidentally wanders off and gets killed by tentacles (easily avoided by being careful), forgets to build a fire, or similar mistakes. So, with an infinite amount of food from ponds and almost no way to take damage, it becomes extremely easy to survive. My suggestions: 1. Make some sort of fish or frog boss. So, maybe every now and then, the player can fish up a monster that is difficult to kill or a giant frog appears that aggros the player. It would similar to a Treant appearing when chopping down trees. 2. Make ponds contain a limited amount of resource. If Beefalos can't reproduce and give an endless supply of meat, why can fishes and frogs, when that strategy takes significantly less risk? 3. Make fishing rods harder to craft. 4. Make fishing rods require bait. I mean, why are the fishes even biting when there's nothing there? Other suggestions are welcome, or maybe there's another side to this strategy that makes it a lot more difficult to execute that I havn't noticed already?
  9. I feel like they won't be that much different than the monsters we already have in regards to actually fighting them. Just deploy the hit-and-run tactic and you'll only be hit once in a while when you mess up. The real difference is they might actually do more damage and take more hits than the typical spider. Also, they could also pose more danger because they might be able to come out at Daytime and mess plans up. It might be worthwhile to actually craft an earlier Logsuit now just in case.
  10. That picture is extremely small, but it looks like your Alchemy Machine.