darrent83

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Everything posted by darrent83

  1. In what way does the bed roll protect you from the monsters in the darkness? Seems a bit odd that you aren't slaughtered while sleeping without a light source.
  2. My camp is ringed by berry bushes. I don't really care that the gobblers eat some of them, I have a ton. However whenever I pick berries I end up having to fend off 3 gobblers from my bushes. I'd really like to be able to kill one without chasing it all the way to the ocean since my camp is in the middle of the island. At this point I'm just assuming the sound they make is laughter at me futilely running towards them with a spear. Any advice?
  3. It's also the amount of heat over time. Cooking something for many hours in lower heat, moist environment is very possible, while the same amount of time over an open flame will net you a chunk of carbon. Not only that the moist heat will leach out toxins and impurities into the water while dry heat will concentrate them (if the cooking time isn't long enough to at least partially destroy them).
  4. Mobious Some types of poison can be destroyed by heat. Almonds are heat treated before being sold to remove their cyanide content. Cassava root is either boiled or steamed to remove toxins, certain mushrooms have to be cooked first to become edible, lima beans are poisonous unless cooked, same with kidney beans. I don't know of any toxins produced by animals that can be cooked out but it's not outside the realm of possibility.
  5. Thanks guys. I actually read through that thread. Can't believe I missed that.
  6. Is there anyway to say split a stack in half so I can drop part of it at my base, have enough in case I need to craft something and gather more while I'm out without taking up another inventory space?
  7. I think increasing the respawn time would help, I've gathered two islands worth of berry bushes around my camp. I use them instead of filler in recipes and when I get too much I force the poor piggies to eat them for manure. It really can't be healthy for one pig to make twenty piles of manure in a day.
  8. Doesn't seem like it's worth the resource investment and time to fish, especially since I have to go to a dangerous biome. Is ocean fishing coming? And has anyone developed strategies to make fishing worth it or is it just something fun to try for the time being?
  9. I placed my camp in such away that there are four rabbit holes inside of it. I've been getting 3 or 4 morsels a night with one trap just by placing it over the hole. I'm not sure if this is a bug and I happen to like my nocturnal hunting activities but it seems like it might be one. The rabbits still pop their heads out every once and a while and that triggers the trap.
  10. Sigh, but I like my night bunnies..... But you are right, it's most likely not what the designers had in mind.
  11. I should add that I get around 3 to 4 morsels a night just by having some rabbit holes in my camp itself. They still pop out for a look randomly and you can trap them by placing the traps over the holes.
  12. I'd love to have the option of cutting open a dead Beefalo and spending the night inside like the Tauntaun scene in Empire Strikes Back. Maybe make this only possible next to a fire? Since I doubt the baddies would pass up a fresh beefalo corpse at night.
  13. Well the house could open up a couple different tech trees. One for a workshop and crafting implements (or maybe the tools to craft boards, nail etc instead of magically having them appear) and the other for household items. I will say that as a cook I'd love to be able to craft knives, appliances, stoves, ovens and the like.
  14. I agree with with holding a key to dig. I'm not liking switching tools constantly. I actually just stopped doing that and started digging them up once I had enough planted around my camp. Or maybe make the item go into your inventory once the plant is dug up.
  15. This was after I built my farm and when I left my island to gather rocks and flint. I just made sure to have a couple empty inventory spaces and a shovel. It's a little game breaking so I'm done doing it. But I racked up the science points quickly while I did.
  16. Don't get me wrong, I'm excited I found a very easy way to get science points but it seems a little odd to me that the plants I can dig up 30 a day of are worth more than a nugget of gold in the science machine. I'm getting 20 points a plant for them. O and I sometimes forget to close my chest when I leave my camp and the menu remains open. Could the chest maybe close on it's own when you go a certain distance away? Or at least the chest interface.
  17. My latest death, 28 days in. Established a massive berry, sapling, grass and vegetable farm. Trees ringing my camp for easy harvesting at night. Also next to the bunny breeding grounds and had established a good meat for gold trade with the pig king on the next island. So one night I chop a tree and it starts attacking me, I run around the campfire while feeding it until dawn and then run to my faithful pig creatures. Who when I get there have all turned to werepigs and begin chasing me. I escape and go to my beefalo herd in time to gather some manure. When night comes one wanders close and sleeps near my fire, I happen to have a spear and decide some meat would be nice. And then I die.
  18. Thanks ZeroV, I actually did find the pig men this time one island over. Haven't found the beefalo yet so I'm stockpiling berries to take to the pigs. I am running low on flint though, how do you remedy that? Just more exploring?
  19. Thanks for the info and the welcome. I'm pretty excited about this game and watching it grow and change. I may just run my character into some tentacles because at this point I'm very far away from the starting island with only a few scattered fire pits between.
  20. First off great job, I'm loving the look and there aren't enough games that force you to survive in the wilderness. I'm about 10 days in and have been mainly wandering the map looking for the pig men before I set up a permanent camp. I have not found them yet and I'm wondering if they just start showing up when you build houses for them? Also what conditions should I look for when founding my camp? Should I explore the entire map before making this decision? I'm badly in need of storage and I feel like I have to found a central camp for that.