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About Kaliflour

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  1. The game updated when I logged into Steam today, and good news! The issue no longer happens for me.
  2. I also have this problem every time I attempt to eat spoiled food, but it appears my progress is not lost after the crash.
  3. I put some fireflies in a chest, and now I notice that sometimes it glows... is this intentional? Doesn't happen all the time, and when I take the fireflies out and reinsert them, it stops.
  4. I've actually started to build up a camp on a little oasis full of grass and bunnies, right near a Beefalo herd. I've got nearly everything I need there, except rocks, and I'm planning on shamelessly copying your camp once I've settled in a bit. I'll have to import my fireflies from the forest tho.
  5. This is something I thought of before, and originally I had hoped that papyrus would be used for this purpose (before I found out that it's currently useless). In fact, it might be interesting if the game didn't mark so much for you, and instead allowed you the option of having a mostly blank map you'd have to mark for yourself. That might be an interesting optional setting for some added challenge and immersion.
  6. Yes, and it would make sense that a logsuit would be burnable, I mean it's a log for heaven's sake. That's the thing about the wooden tools in Minecraft, you can burn them in a furnace, so they're at least good for something after you've upgraded your tools. Though I still end up tossing them most of the time...
  7. I've also noted this problem, in both the Chrome and Steam versions.
  8. I've just been getting this same problem in the Steam version. Seems to happen after playing the game for a while. I quit, restart the game, everything's smooth again.
  9. So I was thinking, wouldn't it be nice to have edible mushrooms in the game, with different effects? There could be several different graphics, one for each mushroom type, and the effects of each could be randomized on the start of a new game. The effect of each type is a mystery until you ingest it, at which point something (good or bad) happens. Could be a status effect or add or subtract health, whatever. The main thing is that it would be a system roughly analogous to potions or scrolls in a roguelike, and I think it would give an interesting layer of unpredictability, which is important for a game like this. I like to be kept on my toes, even after the hundredth play session or so. What does everybody think?
  10. I see, it appears I've misunderstood. For some reason I thought you were talking about user-created content in addition to included journal content. Yes that does sound like an interesting idea, something akin to Minecraft's writable books. I actually like to have that degree of personalization in my games.
  11. 23" 1920 x 1080. BUT! Last night, Steam downloaded a small update to Don't Starve, and now my blurring problems are fixed. Weird, especially considering the update isn't scheduled until the 13th right? Oh well, I'm not complaining.
  12. Hmm... maybe 501105 has a point, now that I think on it, repairing items on the fly could make the game too easy. And I think a lack of difficulty is a bit of a problem right now. But that doesn't fix the problem of just having a junk, nearly broken item sitting in my inventory. However I don't think the use of the hammer to get back items is necessarily the best way to go, either. Perhaps a system whereby we could combine two like items to restore their durability? I know it's been done before, but it's also worked before, such as in games like Fallout and Minecraft.
  13. This makes sense to me. I'd much rather see much more content than have a bunch of pictures and flavor text about a little content. I'm not against a stats screen either, and having the map be part of the journal is great, but beyond that I think it would just become a time sink for the devs if they decided to implement it.
  14. Agreed. Tallbirds are mostly harmless. I have yet to be eviscerated by one and I have stolen several eggs. This is unacceptable.
  15. I would have to say I more or less agree with all of these ideas. I certainly agree that we need more variety in plants and trees, and to have harvest-able plants grown naturally around the world would make a lot of sense. I find the fact that our only source of seeds is birds right now to be somewhat contrived. As far as climates are concerned, I don't see why there can't be multiple climates along with the multiple biomes. This would introduce a good opportunity for weather and status effects (frostbite, sunburn etc) as well as different flora. And bones are something I've thought about before as well. I found it odd that the morsels you get from rabbits look like they have bones in them, but you don't get to keep them. Surely bones could be useful for something? Item repair seems to fit the idea of the game perfectly, and feels like a natural extension of the current system. Simply drag a material over the item to repair it (for instance, combine flint and a worn pick to sharpen it). The only thing I don't necessarily agree with are the guns. On the one hand, they sound cool, but on the other I feel like it might fit the style of the game more to have something more low-tech, such as a sling or javelin or bow. That's just me tho. Again, great ideas! Hope the devs pick up some of them!