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About Visionary

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  1. Agreed! Some great work, Klei, keep it up, as I can't wait to sink in MORE hours into this awesome game =)
  2. I just love that they have good ol', smelly Durien =)I'll start collecting data and send some through some time!
  3. Awesome research! Nice one, LadyD =D
  4. So far a content deletion and reinstall hasn't fixed it... I'll just wait a few more days, I suppose.
  5. I've gotten the chest bug as well, it's ridiculous (though not without it's uses =P) Also, sorry to be off-topic, but, personally, I think the new complete darkness is perfectly fine... Makes the grue attack all the more justified :3 (And yeah, I was able to see the ground in the dead of night without a lightsource in the Chrome version, Kevin)
  6. I've done a bit more testing and figured I'd format this to be more like an actual bug report, for the sake of convenience, as well as share what I've found: Platform: Web version (Google Chrome) Build Number: 68511 Type: Programming Severity: Major (large impact on gameplay: greatly subverts intended difficulty and ruleset) Steps to Replicate the Bug: 1) Have the character have a shovel in their hands (regular or Regal), a chest placed in the world and any of the diggable objects (sappling, grass, evergreen, berry bush) placed near the chest. 2) Click on the chest to open it. 3) Click on a diggable object. 4) At this point you can let the character dig the object or hijack the action by clicking on open ground and having them walk there. Actual Result: The character can now move as far away from the chest as you like while still being able to access it, allowing the player to add or remove contents to put into the world or inventory (or from them to the chest) as they like. Expected Result: The chest should have closed once the character moved a certain distance away from it, not allowing them to access it's contents until they moved close to it again. Note: The bug is extremely inconsistent. At times, the player will be able to repeat this bug correctly without issue, at others the bug won't happen for several attempts. I'm sure there's some info in here that isn't required and I apologise, just like to be thorough =3
  7. Just wanted to point out a bug I've been getting with the chests and how I can keep them open from any range (allowing me to use the chest from all the way across the map... which can be quite useful =P) When I open up a chest and then click on the ground away from it, it's menu closes correctly. However, if I open the chest and then, while holding the shovel, then click on a nearby sapling (to have the player dig it up), the chest's menu will remain open, allowing me to travel wherever I like and access the chest's contents from any distance (as well as put items in there myself). I'm guessing (but haven't tested to see if it is so) that I can do the same with any number of tools and interactive objects, but figured I'd at least get the ball rolling. Cheers
  8. When I walk around in the world, I often have the camera zoomed out (for which I hold down the bottom arrow key at all times), and I've found that if you press escape to access the Pause Menu, the camera will start zooming back in, but zoom way too far, even going under the landscape. When you get out of the pause menu you will see only black and the only solutions to this are: a) move the camera back out again, using the mouse scroller or the bottom arrow key, b) quit to menu (a mistake I made which cost me a half a day of progress... silly me.) Otherwise, great game guys! =)
  9. That Deaths counter is an awesome idea! Nice one, Excess! For me, I ALWAYS seem to die around the point where I've made myself a nice, self-sustaining camp and feel adventurous and like discovering more areas, then I make the silly mistake of aggro-ing spiders or I accidentally forget torch ingredients and get et by the grue (I assume that's what it is). Walking trees, by the way, are the worst when they spawn when: a) it's night-time and near your campfire, b) you don't have a log-suit, c) you don't have any reliable means to set that bugger on fire.