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About micromikko

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  1. I'm sorry for double posting, but I had an thought a bit after my previous post.I'm using a 37" television screen as a monitor. With that I tried out all the resolution options and came out with this list. The rest of the resolutions either worked just fine (at least in the map and description in question) or were not supported by my monitor."Stealth kill from a hiding spot after moving into it with serenity."Last word: "it"640x480 (4:3)800x600 (4:3)1024x768 (4:3)Last word "with"1280x720 (16:9)1270x768 (5:3)1280x960 (4:3)1360x768 (85:48)1366x768 (683:384) my tv's native1600x900 (16:9)
  2. Ah! Thank you for reminding me with your post, antarekfr! I think it appropriate to report a similar issue in this same thread.As it happens the English version also has a case of missing words in one of the optional objectives. In the mission "The Return" the third optional objective, "Stealth kill from a hiding spot after moving into it with -------" cuts the sentence off there without further elaborating on the terms of success. I was, however, able to read the description in it's entirety in the score screen at the end of the mission.
  3. Don't know if it's possible, but I wonder if it's a problem with the room. I've actually been shredded to pieces twice for no apparent reason while grappling to the topmost grapple point in the middle of the room from the location of the second picture. And yes, the top-down laser had been turned off.
  4. Oh! Ok I thought of it perhaps being some sort of... well for lack of a better word "synching" problem with with the cues or a case of lesser alert states gaining unwarranted priority. Since it's a deliberate design choice I wont feel like I'm cheating while "exploiting" it :DCheers!
  5. Hi, just reporting a few minor bugs. ---------- After restarting from checkpoint, the guard doesn't continue on his normal patrol route, but instead walks left and stops there with his nose to the wall. Location: "Fall of Hessian Tower," first room after cutscene with Karajan & Kelly (entry point in the ceiling after the glowing yellow cut-scene marker, semi-large room with a grated light in the top-right corner, a murderlaser from ceiling to floor mid-room, a shorter murderlaser blocking off the switch bottom-right, one patrolling guard). A screenshot would've been a bit more simple... sorry. Happened on every subsequent checkpoint restart on both "New Game" and "New Game +." ---------- I'm able to get the seal for riding the crate all the way up to the top without neither touching it nor pulling the lever. In order to "scout it out" I climbed the shaft and killed all the guards, then took a few steps at the very top, rewarding me the seal. Well I suppose technically i never jumped off the crate Unfortunately I'm not quite there yet in New Game +, so can't confirm if it's replicable. ---------- It's possible to cheat the guards to not sound an alarm with a carefully timed noise maker on enemies that are either recovering from a gas bomb or witnessing a fellow guard being gassed. The distraction from the noise maker overwrites their former thoughts of raising an alarm into mere suspicion. Sometimes the audio cue for a red alert has already sounded, but it still works as the scoreboard showed no alarms having been raised. Tried and tested multiple times. Might work with other distractions, too, but I'm not certain. ---------- My system has Windows 7 Home Premium 64-bit, up-to-date DirectX, Intel i5 -series, GeForce 560 Ti 448 with newest non-beta nVidia drivers. ps. much love <3
  6. Which is a real bummer. I think at this point everyone has drooled over the thought of ├╝ber challenging custom maps.
  7. I feel your pain, Vingdoloras! I wasn't aware that the guards would sound a red alert after being gassed, which makes sense really, but I still think for gameplay's sake the guards should just be left wondering. In its current form the smoke bomb is sadly nigh unusable in stealthy playthroughs.