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Klei Bug Tracker

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Everything posted by Joker21srb

  1. sry for the delay, anyway i'm not sure what version it is [if versions are numbered differently for steam and chrome]. as i couldn't see anything in the steam version, i loged into chrome to copy the version number. also some info i didn't say, win xp 32, the game did run just fine [steam and chrome] before the latest update. chrome still works. as for dxdiag. do you mean system info? if so, here u go: -OS: microsoft xp professional 5.1 build 2600 -system manufacturer: gigabyte technology co -system modal: EP45-UD3LR -BIOS: award modular BIOS v6.00PG -Processor: Intel® Core2 Duo CPU E7600 @ 3.06GHz (2 CPUs) -Memory: 2048MB RAM -Page file: 2048MB used, 1751MB available -DirectX Version: 9.0c (4.09.0000.0904)
  2. Bug Submission Please choose a category [Graphics] Platform Steam Version Number 69731 Issue title Black screen [menu is there, just cant see it] Steps to reproduce Played on steam, fullscreen. nothing else in particular Describe your issue I can see the cursor and a black screen. I can also hear the title music and the clicking sound when i click on something so the menu is there, I am "in game" just cant see anything.
  3. The power of random

    hmm.. The addition of seasons and weather would be awesome. And, as previously mentioned, storms would be a refreshing change of pace, especially if they would be a problem to survive [if there would be floods, cold or just a point in game when a ton of monsters start raiding your camp]. Basically, when you set your camp fire, a few chests, make a farm, you are safe and can live for years.. adding some EVENTS [such as storms, for example] that are difficult to survive would be nice. At least that's my opinion.
  4. -I was really looking forward to the new build hoping it would eradicate the circular maps with "bridges". I beg you, please change the world generator so that the maps are not circles with bridges between, it's very annoying and impractical. -Could you also, either add it as an option that can be turned off or just not put the newly made item in the weapon/tool slot. -Now that everything is a bit more far apart, forests aren't as dense as before this build. Don't know if that was on purpose, but in my opinion, it was better when the trees were denser. -As not only trees are more far apart, everything looks so empty. Maybe I'm just used to the way it was. I know these are all negative, but that doesn't mean i don't like what you people are doing, I am just naming things that I think could be done better or things that were better before they changed.
  5. Well, I was thinking I'd give some feedback to the forum, hopefully devs as well [if they read this]. So.. First I'd like to give a thumb up to the developers for keeping the updates coming at a pretty good rate. There's only one issue I have with the game, for now, and that is the conflicting of WASD [movement keys] and clicking to move. Lemme explain in a bit more detail. [i'm sry if someone already said this] If i click on ground, so clear ground, and Wilson starts heading in that direction, and as he is going I use any of the movement keys, it's all good, he starts going in that direction. However, if i click at an object or a creature [like "attack" on a spider] and use the movement keys, he tries going in both directions causing him to frantically turn from one to the other direction util you click somewhere else [pressing movement keys won't get him to snap out of it]That's all for bug reports from me for now, but here's an impression and perhaps a suggestion.From the start, this game really gave me that "fairy-tale" feel. It really made me feel as if i could bump into little red riding hood as I'm running through the forest. It would be awesome if one second you're chopping trees in the forest and suddenly you are being chased by a witch or a troll or something of similar nature, but the detail that would make that even better is that those creatures are very rare. If it's like "Ow, here's a witch.. Again.. Big deal.." then it would ruin the whole feel. I'm not sure which way is the game planed to go, but if this tale themed game is the goal, I can't wait to see what it will look like when it reaches the release.Thank you for reading, I hope this post doesn't invoke too much bashing upon it
  6. A Less Humble Suggestion

    Great! This game seems to be developing in high gear :] keep up the good work.Cheers