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About mbhc

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  1. Also, I've attacked them with a tentacle spike. I think its the default for the spike.
  2. Lol I didn't think about the wiki problem. Those dang cheaters. On a serious note, though, I just think it would broaden the mystery a little bit, and for people who would rather go out and attack herds of beefalo, by all means let them keep going. That's fun too. Obviously the research is just one point of the game, but discovering something deeper within that little sphere is cool too. Just like discovering the birds. I don't see any problem with mystery embedded within mystery. I would even take it a step farther, and add a variable that keeps track of what was last researched in the machine, and then give a bonus if X combo is followed by Y combo. Or maybe just X element followed by Y element. For example, researching spiderweb and two other things, immediately after researching spider eggs and two other things would give an extra 10 points just for the web and egg order. If you did that with lots of pairs of things, you would actually set up a serious economics question of what is the most efficient allocation of resources. Without some serious spreadsheets, it would be pretty tough to master.But yes, that's probably WAY too much for the average player, and unless you could actually spend research points as an ACTION like using electricity in some kind of weapon or plow or tree-harvester, then most people probably wouldn't dive that deep into it. But then, let them stick to the tier 1 or 2 machine that just gives 30 points for gold. What I'm talking about isn't a huge burden in programming, unless you want to add some kind of storyline and coherence to why the combos give different points and make it a little more intuitive. Then you would have to think about each of the thousands upon thousands of combos... But if you just wanted to make it work, then you could just come up with the most important combos, and then randomly assign other values within a certain range.Maybe the appeal base for this would be way too narrow for the work it would take. But then again, the mystery within the game would take a lot longer to die.
  3. That hunger bug would actually be a cool add in, as a result of something like a scorpion sting. It could last like 4 and a half minutes meaning you'd basically have to be able to eat 10 cooked meat right in a row to survive it. Or maybe while you walked through swamp it would just drain your hunger.Anyhow, I'll report that two meat effigies works fine. Probably just a one time bug.
  4. Thanks, its all good, I'm just going to restart. Do you know of it was me making too many effigies that caused the problem? I was tempted to leave the game running all week and then post a picture of something like day 1000 but then I came to my senses and realized how stupid it would be. But I will report that my body wasn't decomposed at day 172...
  5. Actually, the darkness doesn't notice me, so I actually get to zero heart by starving...
  6. So, I was on day 163, and was stupidly, stupidly playing around with the spiders at dusk and died for the first time in the game. No problem because I had built about 10 meat effigies, so I came back. I decided I needed to actually do some work so I didn't do anything after being resurrected, just waited a few seconds and then closed down the game.When I went to open it again, Wilson just collapsed with X's for eyes, and laid there. I thought "lucky I have tons more effigies, I'll just wait for the darkness to kill me" ...which it did. But actually it didn't. Nothing happens. I get down to zero heart and still just lie there. No ressurection, and no death screen, no XP points or anything.Any help? I don't mind dying, but I would love those XP points for the new character which I don't have. If I just restart, will it give me the XP points?
  7. It would be cool to be able to upgrade the science machine itself, or research another type of science machine to build that had two or three slots (similar to the way a chest opens allows you to put 6 things in) in order to do crazy combination research. For example, if you put a stinger, an amulet, and a gold nugget together you would get some crazy number like 150pts (some number decently higher than the three things would have been separately in the basic machine). That way it would take much more "research" to get proficient at research. You'd have to figure out that honey mixed with reed mixed with spider eggs, or gold and beefalo wool and eggplant, or whatever, gives you a ton of points, only after doing TONS of varying iterations.Perhaps there should be two possible upgrades: the first with two slots to put things into, and the second with three. And maybe the slots would have a specific label (like a burning chamber, a electrocuting chamber, a dissolving chamber, a compression or crushing chamber, or whatever) that you could switch things around and get different results. This way you would even have to figure out the order to put things in, which from a programming standpoint, maximizes the number of separate iterations with as little things to research as possible. For the second machine there would be n-squared iterations possible (where n is the total number of things you can research) and the third machine with three slots would be n to the third. So if there were 30 possible things to research, then the second machine would have 900 possible combinations, and the third machine would have 27000.Obviously these upgraded science machines would have to be outrageously pricey both in research and in materials (maybe including 64 gold or 10 spider eggs or something) but it would be very advantageous to build. As it stands right now, gold and spider eggs are a renewable resource, and they produce a much higher return on research than anything else, so it is the clear strategy to get those two things more than anything else. BUT having these various combo rewards would give a more substantial reason to grow lots of crops, raise bees, herd beefalo, etc. because it might turn out that a pomegranate with a spider web with a stinger gives 200 research points.I think that would add a whole new dimension to the game.
  8. I totally agree. It sucks to lose your bee boxes, but don't bite the hands that made them. I just have to clear my cache, and I can play again, just without Willow and the bee boxes for a while.
  9. Clicking "Reset" doesn't do anything.
  10. I have gotten this error a lot in the past when opening up to continue... I thought it was from closing my browser while the game was paused, but I just proved that's not the case... Anyhow, to overcome it I just clear my browser data, which seems to work fine, except that Willow, and the bee box, and everything is lost. It just happened again, and I'm wondering if there is some way to get around starting from square one...Any help is appreciated.
  11. I was hoping that the amulets I dug up in the graves would be able to do something, like be used to catch a pet spider or beefalo or something. It was great that they gave 40 research points, but I was hoping for more. Also, I was hoping the ghost I dug up would be a permanent problem (it could have been a little faster...), always coming at me, making it impossible to stay in one camp for very long.More monsters would be great, like zombie spiders and rabid beefalo that eventually infect the whole herd and don't sleep at night, but it would be better if the more difficult ones only came out when you past a certain point, like the ghost only comes out when you dig him up. For example, wearing the top hat would somehow attract scorpions or snakes, or every time you erect an effigy wolves start to infest the area. Or, unlocking some new thing also unleashes "beefalo rabies"...Or maybe "beefalo rabies" would be something to research and craft, for the advantage of then being able to tame a rabid beefalo with an amulet. lol :)I love how researching cooked monster meat gives 15 points. Discovering those kinds of things makes the game really fun. I hope the full version has a TON more things like that. As for the night boredom that some are experiencing, I find that although it isn't that fun to click research 32 times, there is plenty to do each night. On top of research, building chests, pig houses, farm plots, using flower petals to make manure with your pigs, then making farm plots with that manure... More monsters would make it better, and I think more monsters would make the pig dynamic better also, because your 10 pig army wouldn't be so invincible for so long. Also, every once and a while, a spider should lay a nest of its own accord, thereby multiplying T3s if you leave them for too long.As for paper, could something like 10 paper/10 rope/10 boards be used to make a glider of sorts in the future? It would be cool to have a journal (I might be missing something with the paper, because I haven't explored it that much...), or maybe Willow, or some other character would be able to write a book of poetry or musings that (like the flute) would have some effect on animals when you read it. Example, "political rants" would make the beefalo stampede, which if directed through a forest would be a very efficient way to harvest lumber.Also, are beefalo calves anywhere on the horizon? Just some ideas...