Em3rgency

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Everything posted by Em3rgency

  1. Its not an exploit, its a feature!Click spiderWilson:"Go for the eyes, [my pig army]!"Pigs follow the order.
  2. Looking to buy a Key for 5€uro

    Sold! Message me on Skype: Em3rgencyEDIT: Transaction completed, both parties happy ^.^
  3. Best things / Worst things

    @mbhc Love all of your suggestions, I'd like to see all of that!
  4. Don't Starve Key

    How do you plan on paying? Because I have a credit card and 10$ for 2 keys would be a 3$ profit
  5. Play older builds?

    Wait, do you own the game? Maybe your demo just ran out and you're getting that error instead of the regular "Buy to continue" screen
  6. Play older builds?

    Is it that common of an issue for people? I've logged 10 hours so far, and it has only happened once while I was trying to quit anyway
  7. Animals and Traps

    Poor ol' Vulturas ;D Go take your medicine and have a nice afternoon nap, before you burst a blood vessel Young people will be young.@yeti1337 please look at other suggestion threads before making a close (a badly spelled one at that) Enjoy the game! ^.^
  8. You do realize that this statement is ALWAYS true? If I understand correctly, its already been over two months since the very first people could play Release notes go back all the way to June.
  9. Feedback

    You use the shovels to dig up graves So far I found ghosts (unkillable, attack you on sight) and an amulet that does not do anything, but good snack for the science machine.
  10. Vulturas you seem to have a big problem with all the suggestions. Yes we know the game is in beta, EVERYONE knows. And gunpowder specifically mentioned it as well. This IS a suggestion forum, the devs DO want to hear what people want, so please stop berating everyone who posts a suggestion.Now that we have that out of the way, Vulturas is right on the point that none of these suggestions are new I suppose it just shows how much people want these things, but it does somewhat clutter the forums
  11. Payment Options

    Many people here sell their gift codes of the game through any and all services. Just post an offer and wait for someone to accept it Like yesterday someone got Don't Starve for a 3EUR game on Steam as a trade. Best of luck!
  12. The question/feedback IS a suggestion subforum.
  13. Best things / Worst things

    No, that IS a solution. Something as minor as that can easily be changed in the game code I like the idea of tents fast forwarding. But perhaps make it fade to black when it does and have a random event happen sometimes, like a batch of spiders or other monsters suddenly attack you.
  14. Hi! Saw this game on the Cynical Brit yesterday and bought it almost immediately after playing the demo, loving what I see so far. Very unique, very amazing. On to some feedback! Not enough room! I'm a pack rat. I tend to pick up pretty much everything (except the currently useless, to my knowledge, flowers). The default inventory slot amount is just fine currently. You can pretty much carry 1 stack of all the crafting materials with a slot or two to spare. Obviously this will change in the future as the game gets more and more fleshed out. Possible solutions: [*]Backpack. Equipable item, adds inventory space, slows down character movement to be below that of enraged wildlife. [*]More space in chests. Currently the chest capacity is WAYYY too small. I'd imagine a chest can hold AT LEAST as much as a person, more in most cases. I'd see the backpack adding as much as the chest currently does. [*]Pack mule Pigmen. Brings me neatly to my next point... Giving items to Pigmen! Ohhh, those silly silly Pigmen. So simple to bend to ones will. They seem to love punching trees to get wood, kind of like in that OTHER survival game. Why not give them an axe? Or a backpack? Granted they tend to get lost or run off and die. It would be a shame if the pigman with all the goodies decides its a nice idea to hit a tier 3 nest, and then you'd have to carry back ALL the items yourself, probably while with no inventory space and having to make two runs, but all in all it would still be worth it. Not to mention fun. Real weapons can't come Soon enough. Forget swords... Who'd make a goddamn sword in the middle of a forest? Flint spears! Twig, grass, flint and vuolia - a pokey thing! A bow & arrow would also make a nice set. Ooh! Flaming arrows! (Could be whats-her-name pyro girls special thingy) For all that mass charcoal production, now you don't even have to walk up to the forest! Incredible spacial awareness ruins immersion. The map should be a craftable item. Wilsons magical map-in-his-head holds the location of every bush, twig and pine tree in the entire game world. Not a priority, but with an actual physical map, you could maybe even draw something on it, mark some points of interest, etc. Are we there yet...? So... much... walking... My current game world is very specialised. All the stone is in one corner, all the grass in the other, the beefallos across from both of those. Now of course scouring for useful things is the main point of this game, but a nice quick magical way to pop back into your home base ,every 2nd day for instance, would be a very welcome addition. Utility slot. The aforementioned backpack and map items could be placed in this slot. If the amulet item gets any magic powers later on, this would also be where it would go. But its either/or! Specialize! So, you either have extra room for when you're going on those "Get all the materials!" runs, or you carry a map to know where you are when you're going adventuring, or you have some other freaky power... Pick one!
  15. Creature Suggestions

    Sounds like you're describing boss creatures. The game is still in development so more creatures and hopefully bosses will come!
  16. Backpacks & More!

    I'm all for challenging, but you get to a point where the wilderness no longer threatens you and all the constant walking becomes very tedious and repetitive. Now I am not saying you should be able to teleport around at will. It needs to be a magical skill that requires 400+ research points and either it would have a long cooldown or be very resource costly or even both!
  17. Best things / Worst things

    Its funny, I pretty much only play RTS games, with a few small exceptions, and I found the combat too easy Burned 3 spider nests with 1 fire and took on the 15-20 spider horde solo. Lots of running in circles, took a few hits, won in 5 minutes. Its all about timing. Their attack animation makes them stop in their tracks and if you move away in time it does not do damage.My main concern is the long trips back to base after a resource run. A magic teleportation mechanic with a long cooldown would be nice
  18. Well obviously the speed of clicking matters If you click once every 10 seconds, it will take you minutes to chop down 1 tree. Naturally there is a speed limit, or an autoclick bot could make tree chopping instant.
  19. Backpacks & More!

    I agree 100%. Please note that all my more space suggestions have a downside. The backpack would make you vulnerable to hostile creatures, as you would not be able to run away from them, the larger chest would remain immobile and the pigmen are not trustworthy at all.
  20. Backpacks & More!

    In case I was not clear, these are all suggestions and what I would like to see in the game. I'm not DEMANDING any of it I saw a dev post somewhere specifically asking for whats good and whats bad in the game in the player opinion. I am a player and this thread is my opinion.