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About conghal

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Don't Starve
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  1. Happened to me as well but my character was very hungry at the time, so I thought that was why.
  2. Oh sweet, thanks. Hunting with carrots is awesome, but I like that you can drop traps at night or whenever and then do other stuff and come back.
  3. They definitely collide pretty often when I do it, you've just got to line it up right and then you can get them whenever they're more than an inch away. I don't think it should be impossible to kill them by attacking when they're far enough away, but it should be a lot harder than it is. Also, in case anyone hasn't noticed, it's possible to lure them away by dropping a carrot (it would be nice to be able to drop just one if you have a stack, by the way!) and then you can attack them while they're eating it (feels a lot more balanced, you have to be patient and if you get too close too Soon they run off). I've started a new game without killing the rabbits by attacking and it's kind of great how challenging it's been. I was trying to take out some spider nests and they got through my log armour, had low health and was getting super hungry but I didn't have a huge stack of morsels, only monster meat. So after just barely making it through a night, I spent most of a day running through unexplored territory trying to find enough flowers and berries to be able to eat monster meat without dying before I starved, all while trying to decide if I should use the last of my grass to make a trap or to make the last piece of rope I'd need for more log armour. All that to say I think it should be impossible to kill a rabbit unless they're eating a carrot that you've dropped or maybe if they've strayed super far from their holes (and you get lucky?). I think traps should keep working the way that they do (no re-use or bait) but that they should cost just a little bit less. Two sticks and four grass? One and three? That way you could still be responsible and spend a day or two gathering resources, setting traps on top of holes, and stocking up. It'd be trickier and more involved than just attacking a dozen of them, but probably still immediate enough to be fun.
  4. How do you feel about my 'build & equip' button in the crafting menu idea? I kind of think having to scramble to find another torch or weapon in your inventory once yours expires adds to the panicy exciting atmosphere of the game.
  5. Some small bugs

    That might be nice, but at the same time I really like the casualness of being able to do everything with just the mouse. I think it would be better if it was just a context-sensitive thing. For example, even though your character is obviously solid and you can do actions to him (like 'eat' or 'equip') when the context is right (holding food or equipment), but can still 'pick up' or 'attack' or 'mine' stuff that is hidden by him/her when the previous context doesn't exist. I guess having a clickable examine button (with a keyboard shortcut) and keeping it possible to click through things that would otherwise get in the way the rest of the time would probably be a simpler solution, but I think it would be a lot cooler if the game could tell whether or not there are any actions other than examining that could happen wherever your cursor is and just do those things instead. I guess this overlaps with one of my suggestion-thread points about wanting to be able to attack things that are behind trees, etc. once you're fighting, but I guess this would require the game to have a fighting context.
  6. Unable to COOK!!!

    It does seem like the fire can cook things normally again after I exit to the main menu and then continue. Arrived, relit fire, couldn't cook food; quit and continued, fire was still going as it had been but this time 'cook' showed up as it ought to when I had meat held over the fire.
  7. Unable to COOK!!!

    This seems to happen to me whenever I have to re-light a fire pit, same with you? I haven't tried exiting and relaunching yet.
  8. Some small bugs

    Regarding picking things up: I think what I meant to say is that pick-up should always be 'on top' of examine. Maybe all actions should be 'on top' of examine?
  9. Some suggestion

    If anything I find it a bit less bothersome when my inventory is full, I just have to equip it without having to find it first, or if I'm cutting down trees, etc. I can just click that right away.Regarding traps: I feel like I'm not even using them anymore. I'm not sure if it's intentional but it's super easy to kill the bunny things by attacking from the opposite side of their hole (as long as they're not almost on top of it). It's quite fun to do but maybe makes Not Starving a bit too easy?Regarding the trumpet voice: just figured out that you can move by holding down the mouse button! Maybe there should be a message about this when you start playing the first time? Or a hover-tip when your mouse is over ground until you do it once? I've also noticed that my girlfriend (who is a super casual video game player and who loves Don't Starve so much) doesn't seem to like using the keyboard. It might be nice to have little buttons to rotate the view at the top of the screen? And then there could be a hover-tip that says you can do it with the arrow keys as well (like with the map).More thoughts about attacking: having 'attack' always happen even if there's a tree or something in the way might be a problem if you're trying to cut down a tree and there's a beefalo or a spider next behind it, but (and I'm not sure if this is even possible) maybe 'attack' should always be 'on top' after you've attacked something once or been attacked by something. (You might just want to chop down a tree with something behind it, but if you're fighting something you probably don't want to chop down a tree at the same time. Ditto for examining, mining, etc.)
  10. Hey! I love the game so far and I'm really excited to see what else happens with it. Overall the flow of it is great, but here are some little things that I think could maybe use improvement:+ When you break a tool and make a new one to replace it, it feels like it ought to equip automatically. Maybe just every time you make a tool without one equipped? Maybe there should be a 'Build & Equip' button next to 'Build' in the crafting menu for tools and torches. + On a similar note, if feels like you should have the option to use traps right away rather than having to get them out of your inventory. Definitely not as big of a deal, though. But maybe there should be a more obvious distinction between things that get built where your're standing and stay there and things that get built and go in your inventory?+ Trying to attack while holding something could be easier, too. For example, if you're putting wood on a fire and a spider comes at you, it seems like you have to think clearly enough to put the wood back in your inventory before fighting for your life. Trying to attack enemies that are behind trees, etc. can be similarly frustrating.+ It would be really cool if there was an option to auto-sort your inventory. Tools and food to the top, crafting things to the bottom. I realize this might be out of scope, but I think it would be very convenient.+ Having the whole epic fight music play every time you try to attack a bunny seems a bit much, maybe a shorter sound would be better? Similarly, the trumpet sound could probably happen less. It's a bit much when you're trying to run through a forest and keep clicking on trees by accident, for example.Okay, that's all for now! Sorry if all of this is too much, but I really love how this game is coming along and I want to try and be as helpful as possible.
  11. Some small bugs

    Hey, some small things I noticed:+ Cooking food on a fire pit that I've had to re-light doesn't seem to work. When I'm holding morsels or monster meat or whatever over it there simply isn't any action text and nothing happens when I try to drop it on there as I normally would. + If something you can pick up is on top of something you can't, then sometimes you can't pick up the first thing. That is terribly worded, but basically I made a farm plot and dropped extra seeds on it so they'd be there, but when I tried to pick them up I'd just get the text about the farm plot.+ This is an especially small one, but when mining a rock next to an ocean-hole-thing some of the loot bounced onto the water. It feels like it ought to either bounce off an invisible wall to stay where you can get it, or disappear when it lands on water.Great work so far, though! Let me know if you need any more info.