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Klei Bug Tracker

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Everything posted by Nels

  1. Wow, this is crazy! Well done Gizmotron. No idea if we'd ever do something with MP, but if we did, I'd hope it would look something like this.
  2. Heh, so thanks for helping us discover a bug! We had a couple debug camera options that were just meant to be dev tools bound to the numpad arrow keys, it looks like those didn't get removed in the release version. We'll pull those out in a future patch, but for now, just don't map the movement keys to the numpad and you should be alright.Sorry about that, but thanks for helping us figure it out!
  3. Are you holding down the RIGHT mouse button while you're swiping the mouse? One other person mentioned they've had some trouble with this, but so far, we haven't had any luck reproducing the problem in house.
  4. I believe that's actually just a typo in the Steam store page details (which we've asked Valve to update). Mark of the Ninja does support Steam Cloud!
  5. To add on to what Corey said, on PC it's *much* harder for us to prevent hacking than it is on the Xbox. So having a leaderboard that's full of hacked high scores isn't really going to enhance anyone's experience. So we're definitely looking at this, and it's something we could add in an update, but we want to make sure it'll be something that's a positive experience for folks =)
  6. Our CM Corey posted this in another thread, but here's what he said if you didn't see that:"Heya! Just wanted to step in to explain why there's a price difference in the EU. When we launch a game on Steam, we follow their standard regional pricing guidelines. From what we understand about this, there are additional taxes required for Steam to launch a game in certain regions, EU is one of them. So, any price difference from the North American version isn't something that we (or Valve) would see. Hope that helps explain what's going on there!"
  7. If anyone is looking for Mark of the Ninja on Steam, it's available right here:
  8. It's right here if anyone is looking for it!
  9. Basically what he said! Thanks greedow =)
  10. Heh, I think you're in the wrong forum Juliette. You want the Don't Starve forums, this is for our Xbox Live Arcade game Mark of the Ninja
  11. Unfortunately no, we won't be able to offer pre-orders, but we'll certainly make a lot of noise on Steam launch day, so folks are sure to notice. Of course, awesome community support from you all saying the games is out to friends who might be interested is *tremendously* helpful as well!
  12. We've tried to support as many as we have access to. We don't have every USB controller in the world, of course, but most the standard ones should we. Basically, if it worked for either of the PC versions of Shank, it'll work here. We're still sorting that out with Microsoft's help (since we don't have a mountain of different hardware configs here in the office), but it shouldn't vary too much for what the requirements were for Shank 2 on PC (as noted here- Basically yeah. Obviously it has keyboard/mouse controls that were in the XBLA version and we fixed a couple bugs we didn't catch before, but beyond that, yup, totally the same.
  13. Interesting thoughts, thanks folks. I do like the notion of selecting weapons with different properties.It's impossible to say for sure, but I don't think we'd ever do a 3D Ninja game. I'd love if it another studio who does more 3D work built upon some of our ideas (I'd certainly play that game!), but as Valhalen said, I like the precision 2D offers. There's a lot more territory to explore there, potentially.But yeah, a "what if" is definitely a fun thing to think about. Hopefully someone else will turn that "what if" into something real! FWIW, Mark of the Ninja did have an M rating You can't have as much stabbing as we allowed (but didn't require) and get anything less.
  14. Nels


    Thank you for the information, we'll look into this! In the mean time, resetting the level (or maybe even the checkpoint) should take care of this.
  15. Thank you so much! We've very glad you're enjoying it and we're frankly blown away by the response
  16. We'd definitely like to make this happen! We still have some details to sort out, but with the main site or the Facebook pages for updates Soon.
  17. Yeah, that was my first thought on reading this. Could the Xbox have turned off right as it was saving? We didn't run into this bug during QA at all, but if that wasn't it, let us know and I'll try to see if we can figure out what's going on.
  18. Whew, glad you got past it! No idea what was up with that. I'll have to check into that sequence in case we might happen to do any other versions in the future ...
  19. Wow, we've never seen that before. Did you try resetting the checkpoint? That switch should have unlocked that vent cover. Hmmm ... try resetting the checkpoint if you haven't (or at worst the level) and let us know if things are still weird.We never encountered that bug in QA at all though, so I'm not sure exactly how it might have occurred, or if there's just a weird sequence of events you maybe got into?Please keep us appraised!
  20. Nels


    It's actually somewhere in the middle. The game does have discrete levels, it's not a fully connected world a la a Metroidvania, but it's certainly not linear either. But there are a lot of different paths and options, and a lot of choice with the items, playstyles and general approach the player takes. It was absolutely my intention to provide a lot of player choice with both the player's items/abilities and the level spaces themselves. The level design has a lot in common with Thief or Hitman (or what it seems like Dishonored is looking to do).
  21. Haha, holy crap, Kensei is indeed digging deep. I'd almost feel bad saying anything more now, it seems like it would be spoiling the mystery!
  22. Hey guys,I played me some Don't Starve, and despite the name, starve I did. Here's just the brain dump of thoughts.- Sorta confused by the "recipes" on the left that are just sorta ... there. There's no labels on it and I wanting the mouse-over popup to actually stay around, so I could mouse over the components to see what they were. Seeing a small pile of white objects, I wasn't necessarily sure that was just the rocks I'd pick up off the ground or sometime I'd have to "refine" or what.- It's weird that's the scroll wheel controls the recipes menus. I kinda wanted it to zoom. Seems like the recipes would be easier to understand if they were somehow categorized with menus that could expand/contract. E.g. fire objects, structures, tools, etc. I didn't even know there were more than five until I really paid attention to what the scrolling was actually doing. A bunch of small silhouettes all kinda look the same. - Didn't initially realize I could unequip the torch, so I ended up wasting like 40% of a torch's life burning it down during the daytime.- Considering how hard it is to get food early on, the berries seem mighty stingy. It's like 5 "food" each? - Seems like there isn't a lot to do at night. Once the fire's made, I just picked up everything within the radius and then waited until dawn. Did that twice until I starved to death on the second night.- Torch seems like it lasts longer than a campfire does, which seems a little weird considering many more resources the campfire takes, but it's actually less useful, since you're anchored to a single place.- I really want to carry two items at the same time. Not being able to equip the torch and axe at once was unawesome.- Wanted to right-click on stuff in my inventory to eat it. Click, move to dude, eat was tedious.- Tried to pick berries, didn't have any inventory space, the berries just disappeared? I figured they'd at least land on the ground or something.- The radius of the campfire is an indicator of its fuel, I guess? Didn't get that initially, but I suppose it makes sense. The dude saying "I should put another log on the fire" or something when it got low would make sense though.- Inventory seems really small, especially considering it's really hard to survive without both an axe and a pick, in addition to all the fire-making material required.- Both times I died it was starving to death.Broadly, it was fun! The resource gathering thing I quite dug and it was cool just poking and prodding at stuff. Aside from small UI/interaction things, the biggest issue I had was nighttime is really boring. I'll definitely want to play more (when Ninja is more done, anyway ...)!