#1, Terrorbeaks deal 50 damage, and both of those creatures are easy to dodge, maybe not the terrorbeak as much but refer to the former. and Wes and Waxwell are made to be like that to keep you on your toes, with Wes even being a challenge character, and it being Waxwell's downside.
#2, No need to be aggressive, It's just a change for new players in my eyes for more downsides, and with my experience from the game I've always had fun with more challenging characters with harder to manage stats or something that constantly keeps you on your toes. Next, you stated that the max health means nothing because armor just makes it inconsequential. Like seriously, what's the point of giving characters different health values if that's all there is, healing and armor . 100 hp would just make the game a bit more uncompromising, as it should be in my eyes. I really like characters with huge downsides and I think most people would enjoy them too. While not too huge, it would make WX make you think just a little bit more.