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Klei Bug Tracker

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Everything posted by Raincosta

  1. Oh it works! By deconstructing the artifact storage modules the rocket somehow managed to survive from the bug black-hole Still I think it's worth discussing why the situation happens and what if we need the module to shift artifacts from one planet to another
  2. Well that reminds me that one of my other rockets are is able to fly, which indeed has no artifact storage module. This rocket also shows error while launching but quickly goes back to normal after launching. I will try to save my former rocket by deconstructing the artifact storage module and continue updating situation here.
  3. Sorry to interrupt all, but this is my first time encountering a bug constantly and cannot be saved by restarting the game. I was launching a rocket when I found that after launching the rocket control station turned into a situation of string-missing seen as the picture shows. I've tried to solve it by instantly deconstructing and re-constructing the station and a new station without error was created indeed but made no difference in game crash.. ( String Name: Missing-Strings-UI-Uisidescreens.Rock.Etrestrictionsidescreen.Title) Please note that I was playing the game in simplified Chinese and the picture here is posted in English only FYI. Error Report: NullReferenceException: Object reference not set to an instance of an object SingleEntityReceptacle.UpdateStatusItem () (at <e29f62b80c9e4a9da170d249305d6eb7>:0) SingleEntityReceptacle.Render1000ms (System.Single dt) (at <e29f62b80c9e4a9da170d249305d6eb7>:0) SimAndRenderScheduler+Render1000msUpdater.Update (IRender1000ms updater, System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0) StateMachineUpdater+BucketGroup.InternalAdvance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0) StateMachineUpdater+BucketGroup.Advance (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0) StateMachineUpdater.Render (System.Single dt) (at <8aff265564c342ea8e81986d8b66c79b>:0) Game.LateUpdate () (at <e29f62b80c9e4a9da170d249305d6eb7>:0) Build: U35-479045-SD P.S. the rocket structure is designed by myself and anyone interested in that please feel free to contact me at here or by email :)