Rudiarose

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About Rudiarose

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  1. I fixed mine by uninstalling the game, deleting mods and restarting computer, then getting mods back. Now it works. lol It would make more sense if they phoned back to scientists or home or something or give them cell phone or a Kiosk to get one then have them talk to each other or text. I mean in RL people waste time using cell phones at work. lol
  2. NullReferenceException: Object reference not set to an instance of an object KModalScreen.OnCmpEnable () (at <b12da98004d64f0dbf929125ec1a26c7>:0) KMonoBehaviour.OnEnable () (at <8aff265564c342ea8e81986d8b66c79b>:0) UnityEngine.GameObject:SetActive(Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) FileErrorReporter:OnFileError() FileErrorReporter:OnSpawn() KMonoBehaviour:Spawn() KMonoBehaviour:Start() Build: U35-478755-S Ok, even deleted game and reinstalled it. Nothing same error. Guess I will not be able to play for a while now.
  3. I have some problem, I even unsubscribed from all mods. Nothing works game will not load at since update. I am stuck.
  4. I cannot play at all since the update. NullReferenceException: Object reference not set to an instance of an object KModalScreen.OnCmpEnable () (at <b12da98004d64f0dbf929125ec1a26c7>:0) KMonoBehaviour.OnEnable () (at <8aff265564c342ea8e81986d8b66c79b>:0) UnityEngine.GameObject:SetActive(Boolean) Util:KInstantiateUI(GameObject, GameObject, Boolean) FileErrorReporter:OnFileError() FileErrorReporter:OnSpawn() KMonoBehaviour:Spawn() KMonoBehaviour:Start() Build: U35-478755-S
  5. It does not list name it only list wants, needs and likes and attributes. I am sure someone must have tried to keep track some where? I found this. All names so we can get them all.
  6. How about venting Clor into a shower as a dup takes a shower with the water? Could that work?
  7. I tried a vent but if it goes under water it get over pressured? Was wondering is there anyway to fix this? Thanks
  8. Me too but the blueprint mod works pretty good other then if you go to world with diff items on it you have to replace some walls within the blue print so it knows to use other items Also cannot save multi onces to just click through and pick. But other wise just copy name and place in new area.
  9. I hate trying to figure out what reload point to try. Can you all an option to use time that is displayed on our computers? Thanks.
  10. Or how about click on name of room and drag min size for room then fill in the blanks as we build using what ever walls we want? Is there a mod for that on steam. On the Work shop?