tigergum4

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About tigergum4

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  1. thanks is there anything i can do?? that will let me play because the first day that i had it, it worked
  2. i made another world but i cant dig in it
  3. i tried it today and it worked for me a little bit like i can dig but couldnt canel and i cant find where mass controll thing is and this is what the problem is Failed to save a temporary cursor file to 'C:\Users\MR9365~1.WIL\AppData\Local\Temp\curA653.tmp'. at InterfaceTool.OnActivateTool () [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at DragTool.OnActivateTool () [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at FilteredDragTool.OnActivateTool () [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at InterfaceTool.ActivateTool () [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at PlayerController.ActivateTool (InterfaceTool tool) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at ToolMenu.ChooseTool (ToolMenu+ToolInfo tool) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at ToolMenu.OpenOrCloseCollectionsInRow (System.Collections.Generic.IList`1[T] row, System.Boolean autoSelectTool) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at ToolMenu.<ChooseCollection>b__59_0 (System.Collections.Generic.List`1[T] row) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at ToolMenu.ChooseCollection (ToolMenu+ToolCollection collection, System.Boolean autoSelectTool) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at ToolMenu+<>c__DisplayClass55_0.<InstantiateCollectionsUI>b__0 () [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0 at Util.Signal (System.Action action) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0 at KToggle.Click () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0 at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <04d0cd30fbf9474897ce2cf447facfe7>:0 Build: U34-476059-V
  4. my game keeps crashing but only when I build or dig.