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Klei Bug Tracker

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Hot Lava Bug Reporter

Everything posted by OneBlackLight

  1. Bump because I'm still experiencing this.
  2. Second this issue & supporting tom's comment here, deleting and reconstructing docks/checkpoint did not fix the issue. Edit: Think I may have resolved this, at least in my case. I had to close off the base completely, undock all suits, deconstruct and reconstruct all of the docks and checkpoints (RIP the dupes poor eardrums) then reopen the base to the rest of the asteroid and it looks like it's fixed it.
  3. So I finally got around to playing oni after the merge update hit and now in all my previous games my duplicants just can't or won't interact with the atmo suit docks and sit idle in my base until I disable the checkpoint. I've tried changing the settings between vacancy and always allowed and this has no affect on them deciding to stay idle. Because I have multiple atmo suit exit points to the core base I've also blocked the exits down to a single atmo suit checkpoint exit and this also has no effect. The only way I can get them to leave the base now is as stated above by deactivating the atmosuit checkpoint (at which point they all pile out of the base into inferno land and start getting scalded) Is any one else experiencing this issue or know the root cause? Footnote: I've tried with mods on and off and there's still no difference in the issue I'm having. (Also if anyone knows how to clear the right hand resource panel please let me know, I can't see the clear all button anymore) EDIT: I believe I may have resolved this, at least in my instance. I had to close off the boxed in base completely from the rest of the asteroid, manually undock the exo suits, deconstruct and reconstruct the docks and checkpoints, then load up the suits and finally re-open the base to the rest of the asteroid. No longer getting idling issues after this. Hope this report still helps resolve the bug or resolve the issue for anyone else