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About ScrewdriverLad

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  1. thank you so much! where exactly would I put this, though? Would it go into modmain.lua, or would it go somewhere else?
  2. And how would I then publish the mod? would I include the Berry bush prefab in the mod's folder, or should I do something else?
  3. unfortunately, questions don't always get answered on the forums. You could try asking on the discord server?
  4. I'm working on adding coffee to my mod, and while I figure out how to add new bushes, could I recycle this for berry bushes & coffee? So I would replace rock_moon with the berry bush prefab, and diamond with the Coffee Bean prefab?
  5. Aw frick I'm going to have to redo my mod's crafting tab, huh?
  6. Wormwood wants to be friends with the trees introduced in the Waterlogged update. but they're really salty about everything
  7. I've been looking for this fix for two weeks. Thank you SO MUCH!!
  8. Hey do you have any experience with Crock Pot foods? I've gotten the food item totally implemented, but when it's in the crock pot after being cooked, the food is invisible. I'm out of ideas and have tried EVERYTHING. Any ideas?
  9. Hey there, I'm working on a mod right now that will add a custom food item, internally called curry. It's technically fully functional except for one problem: It doesn't appear in the crock pot. I've tried all sorts of fixes, but I'm not sure I understand things. I've also found forum posts on it, like this one, but I don't understand it well enough to really implement it. Could someone help me figure this out, or at least explain the fix to me?
  10. okay, so I just implemented a new crock pot meal but it's not appearing in the crock pot. I know that the item appears on the ground and in the inventory, but not in the crock pot. Any ideas what to do?
  11. I'm having the exact same problem you were, but I'm not sure I understand how you fixed it. Correct me if I'm wrong but you did this right? 1 - Created recipes.lua and moved the string crockpot recipe string(s) there 2 - At the end of applesauce.lua you added a line that read, "AddCookerRecipe("cookpot", applesauce)" 3 - Had the modmain call for recipes.lua in the PrefabFiles section near the top. Am I correct? Or is there something wrong here?
  12. I did managed to figure things out, it was just rather difficult to do. Thanks for the offer, though!
  13. okay so how would I change an equipable item into a non-equipable one? Nevermind, I've got it figured out.