aderae

  • Content Count

    12
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by aderae

  1. No fix for this issue? A lot of us has save files broken at the moment due to this.
  2. This also looks like the same issue. My game is totally gone and I cannot go back because my most recent health save is 30 cycles in the past in which I never built a rocket. I also built a small single person module but then deconstructed it and built a bigger one which created this issue. Please hot fix this so I can keep playing
  3. Same deal here. Just built a rocket and it was on space. As far as I remember I didn't do any fancy deconstruction either. Game just fails to load now with the same crash as above. Needs to be fixed ASAP as my game is totally broken now. PS: Never used any mods and it's %100 original game.
  4. Same deal here. Just built a rocket and it was on space. As far as I remember I didn't do any fancy deconstruction either. Game just fails to load now with the same crash as above. PS: Never used any mods and it's %100 original game.
  5. You don't need drillcone to collect artifacts. Only artifact module and you can send the rocket to POI to collect them.
  6. Thanks for all the suggestions. After slickers reached to around 200ish count, Co2 finally caught up. Took around 50 cycles or so. And I keep smaller planetoids top part exposed to space, hopefully it will clear out soon. Those massive pockets of co2 requires some cycles to reach top thou.
  7. Just wondering how do you handle all this CO2? I started with a single water sieve + carbon skimmer in the base. Then expanded it, then multiplied it by A LOT, then started collecting excess in a gas tank, then built 50 more. Then built a bunch of rocket platforms with gas tanks to store more, then shipped slicksters from oil planet. Then grew them to 100 or so. Then got rid of everything but slicksters and opened up space to vent whatever I have since the base is already sealed up. In the end I got total darkness and still 4-5k CO2 per tile. I think I easily wasted 100 or more cycles until totally giving up. And this is the same for all my planetoids. On the uranium one it's obviously much worse but since it's smaller, exposing space is much more viable.
  8. I think this topic is totally over-engineered both by players and Klei in general. Making quality food is already a mid-late game feature that requires you to solve each part from growing to temperature management & automatisation. This freezing mechanic is just a hassle and in the end I always end up having 3-4 powered fridges in co2 and totally ignore this. Who cares if some food is spoilt where you already have 5 million grub fruit preserve. Just current powered fridges for early-mid game (where you also don't care about spoilage much) and introduce a more power consuming (optionally with bigger storage) fridge with chlorine vent input for late game storage and done. This way we would finally have a use for chlorine as well.
  9. I always thought this is the way how rovers work. Like they are doing "something" but doing it very bad because they are not "dupes" but I would be really happy to learn if this is actually a bug and not a feature. Because I also stopped completely using them.
  10. Material research is pretty mid game stuff. This is "my way" of doing this. If you are on classic terra start wheezworts are pretty easy to find. I also use them to cool my oxygen so it's a powerless win-win. Automation is pretty simple a cycle timer & duplicatant sensor that detects if a researcher is there and shoots a bolt every X seconds (currently set to 40 seconds, depends on your researcher's speed). Obviously this is not optimised in any way but I already have more than 20k so who cares. As a bonus I am also trying to mutate plants with the radiation but so far I got nothing.