Tuode

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Everything posted by Tuode

  1. 如果确认是bug可以发到隔壁bug report 如果遇到问题尽量贴个图或者档,方便大家帮你排查排查 还有多用英文 你看没人回你蛮尴尬的(
  2. 兄啊 你这是DLC火箭罢 是不是应该放到隔壁DLC论坛 还有下次发帖尝试用英文 大家都看得懂回的人就多( Edit:Haven't played around with DLC rockets yet, isn't the platform alone enough for pilot to get up/down?
  3. While this is absolutely a fantastic idea and I love it very much, the thing is as time goes by the performance of ONI will decrease steadily, and with AI lagging as is posted in this post, it's hard to say whether the idea will acturally work. And there are always people out there(like me) enjoy seeing dupes wandering, as aimless as the whole universe...
  4. Thanks for the reply. In fact, throughout my 250-hour ONI playing, this is the first time that I've printed a dupe with Unconstructive trait, and I'm really surprised to find that a seemingly "OR" errand turns out to be something like an "AND". This is fairly strange especially when you consider that other "OR" errands (as discussed above) work perfectly well. The solution, when a) creating a new world, or b) lategame when you have lots of dupes, is as straight forward as you've said. But for someone (like me) that do get himself in trouble (and also having difficulty getting another Tier 2 miner in a short term), this problem is somewhat frustrating. I won't mind if Klei tells me that this is an intended feature, as another downside for Unconstructive trait, and next time I'll be more careful. But the whole thing conflicts with the saying "Building OR Digging". This is what troubles me most.
  5. That happens to me quite often too, totally agree with putting reservoirs into gas/liquid menu. Dispenser also ...but furniture, IMHO, does include decor items. But yeah, the furniture menu is a little overcrowded.
  6. Thanks for the infomation! Thanks for advice! In fact that's what I've been doing. But it needs micromanagement anyway, and it's somewhat annoying, especially when you don't get any notification about it. The problem happened again 2 hours ago, and it was not immediately noticeable, because it's, like, 1 tile of abyssalite with sandstone around It, and under the blueprint it's really hard to tell. It was when I set the errand at priority 9 and I can't get dupes coming that I realized' Ahh here we go again'.
  7. So, when I'm playing Spaced Out! I run into something like this: There is a Construction Dig Errand which needs to dig up a block of Abyssalite. Checking the errand table I find that no dupe is available. So the thing is, I have a dupe for Superhard Digging: but at the same time he has the Unconstructive trait, so he can't do construction errand by default. And here's the question: a Construction Dig Errand it says "Building OR Digging", but a dupe that can dig and can't build CANNOT do this Errand. The problem has popped up multiple times, and every time I have to cancel the construction blueprint and replace them with digging errand first, and not until the blocks are dug up am I able to send other dupes to do the construction part. It's painful to have to micromanage like that. So I'm wondering if this is an intended feature or some bug I've come across. Any reply will be appreciated
  8. In terms of liquid locks, you can use pedestal to transport certain amount of liquid(1kg? don't quite remember) and then empty it. It's fairly useful I think. But hey, more control is still agreeable
  9. Indeed, sometimes I would find myself in need of something like that. But after a second thought I'd say a manual generator and regular pump(without battery if you don't want to waste time&space on building it) will work the same way as a manual pump. Taking the limited usage of a manual pump into consideration I think we don't need to smash more things into the already crowded UI.
  10. If I'm not getting it wrong, you can use the pathchecking tool to check out the available path. Just click on any dupe and there will be a button for you to do this
  11. Now that's what I'd call a serious major fix. GJ Klei!
  12. I recall that we need bleach stone to build hand sanitizer. So that's probably the reason.