Vultor

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About Vultor

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  1. Yes, totally agree with this liquid movement, it would nerf completely, but seems hard to code. Infinite liquid and gas storage are not really important, I was always afraid of pressure, when I discovered this hack I already didn't need it anymore. About pV=nRT you are correct, the game that does this wrong. They just put mass=pressure and it's it.
  2. Ok, no problem, there are some gases that also absorb IR energy better than others ("Greenhouse gases"). We could have a radiation parameter for each material. If the planetoid has atmosphere, I guess there should be new solutions to where you dump that amount of CO2 that you produce. Hehe.
  3. About the electrolyzer, is correct, H2O is 8 oxygen to 1 hydrogen in mass (16 mass to 2 x 2 mass). About phase transition you're right, we would finally nerf hydro seal (liquids usually boil when they see vaccum). But it seems hard to code, so, I will let this for another day. The first thing that emerge from a more realistic pressure is that volcano tame, sour gas factory, nuclear energy and so on would be more dangerous. If, for a mistake, something heats more than it should, the pressure would go up and your tiles would start to break.
  4. Awesome, so this is more feasible than I thought. The more realistic view is that this numbers are not weaker than the molar mass difference. Don't have the pressure part of the equation, why?
  5. Yes, thermal radiation could be hard to implement, but just delete on "Space exposure" tiles seems possible. And to me it should affect just the "Space biome", no problem. Of course here we could do human interaction trapping or intensifying this process. It's the global warming of the ONI world.
  6. This is due to theirs gas dynamics -> pressure = mass and Some elements goes up (like hydrogen) and others goes down like (CO2). I agree with you, it would be better if we had better gas physics.
  7. Yes, the temperature will increase from top to bottom during the day and will decrease from top to bottom during the night. This rate of increasing/decreasing temperature could be different from one planet to another.
  8. Planets without atmosphere are like deserts: hot days and cold nights. I would say that the game will be better if it deletes thermal energy in objects with space exposure and add thermal energy in objects hitted by the sun.
  9. I would say that they could use the mechanics they have with some minor modifications. Some gases go up (hydrogen) and others go down (CO2), this parameter could be updated using the temperature periodically (long periods, errors here would not change a lot). The pressure is the same, you would need to see the consumption and production of facilities, though.
  10. I would like to see a better physics, specially on gases, like pV=nRT stuff. The first result of this equation is: Hot air goes up, cold air goes down. The second result is: Explosions, I would say that nuclear energy without explosion is not really fun. An explosion is when a gas heats a lot and try to expand breaking the walls of things. And so on, a lot of interesting and realistic things emerge from this equation, it's like gases behave, not this -> pressure=mass thing.
  11. Thanks, very good discussion, I will remove this post.
  12. I know if I want to don't let gas os liquid pass I can put some droplets of liquid near the door, but. But I guess we deserve a working door, all setups will be a lot easier. I have resources to pay, I have energy, just take it and give me the damn door.