I know Wes is supposed to be the challenge character for more experienced players, but this is a Heavily Co-Op game and having dead weight on your team is just no fun. So I'd eventually like to see Wes reworked to be more useful to a team setting, he should still be a challenge to play of course, but make him a glass cannon of sorts, high risk high reward. Maybe give him something to do with distracting and something like ranged attacks like in the Forge Event. You could have the balloons draw aggro a lot better than they do right now, And perhaps give him a valuable perk that might balance out his downsides. I don't have too many ideas, but Klei are good people and have good ideas a lot of the time, so I'd like to see what they come up with.