Aster1

  • Content Count

    20
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by Aster1

  1. I'm doing research on the Nuclear workbench and it crashes. It's happened several times with this save. Chore.Begin provider is null 3453 WorkChore`1[NuclearResearchCenterWorkable] Research, provider , driver UnityEngine.Debug:LogErrorFormat(String, Object[]) Debug:LogErrorFormat(String, Object[]) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Debug.cs:162) Chore:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/Chore.cs:692) WorkChore`1:Begin(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/chores/WorkChore.cs:190) StatesInstance:BeginChore() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:30) <>c:<InitializeStates>b__5_2(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:107) GenericInstance:ExecuteActions(State, List`1) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:874) GenericInstance:PushState(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:833) GenericInstance:GoTo(BaseState) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1128) Transition:Evaluate(StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1280) Context:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1356) Parameter`1:Set(Chore, StatesInstance) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/statemachine/StateMachine.cs:1238) ChoreDriver:SetChore(Context) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/demands/ChoreDriver.cs:172) Brain:UpdateChores() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:80) Brain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/Brain.cs:57) MinionBrain:UpdateBrain() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/MinionBrain.cs:262) BrainGroup:RenderEveryTick(Single, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:207) BrainScheduler:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ai/BrainScheduler.cs:360) RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:188) UpdateBucketWithUpdater`1:Update(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79) BucketGroup:AdvanceOneSubTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152) StateMachineUpdater:RenderEveryTick(Single) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:264) Game:LateUpdate() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/Game.cs:1603)
  2. I see the same thing - but it's not just round trips. Anytime a rocket lands "All" doesn't engage until it's pressed again.
  3. You can put a telescope on a rocket, move somewhere, and explore more. Someone (I can't find the post) suggested putting 3 telescopes and 4 dupes in a rocket to explore extra quickly, that's what I find works well. Edit: I still have a lot to explore, I have only colonized the first 3 asteroids in this save
  4. My spaceship is stranded with fuel and 1 range remaining Phlegm-Coated Gang.sav
  5. Same - I don't have any active rovers on any base, and the ones that are inactive are in places where no door can hit them. One was next to a door, so I'll move that and see if it fixes things. Edit: I locked the door near him and 30 seconds later it still crashed
  6. Wow - where are you getting all of those mods compatible with the DLC? I only see like 5 on the workshop
  7. Every 10-20 minutes I get a game crash with the logs reading: Potential infinite transition loop detected in state machine: FallMonitor(root.entombed.recovering) Goto stack: root.entombed.recovering root.standing root.entombed.recovering root.standing [repeated] Besieged Spaceprison.sav