Pepper059

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  1. Game has never actually loaded, and continually crashes when launched right after the Klei logo, so there's no output_log or save file to attach (Screenshots attached as proof). There is no mods installed and I have attempted to uninstall then removed all files related to the game and reinstalling, and still nothing. Any help's appreciated. Error in GameAssets(Clone).Assets.OnPrefabInit System.IndexOutOfRangeException: Index was outside the bounds of the array. at Klei.AI.Disease.InitializeElemGrowthArray (Klei.AI.DiseaseGrowthRules.ElemGrowthInfo[]& infoArray, Klei.AI.DiseaseGrowthRules.ElemGrowthInfo default_value) [0x0003b] in <f834fb9792e545c0aa06cca79073875a>:0 at Klei.AI.FoodGerms.PopulateElemGrowthInfo () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0 at Klei.AI.Disease..ctor (System.String id, System.Byte strength, Klei.AI.Disease+RangeInfo temperature_range, Klei.AI.Disease+RangeInfo temperature_half_lives, Klei.AI.Disease+RangeInfo pressure_range, Klei.AI.Disease+RangeInfo pressure_half_lives) [0x00076] in <f834fb9792e545c0aa06cca79073875a>:0 at Klei.AI.FoodGerms..ctor () [0x00058] in <f834fb9792e545c0aa06cca79073875a>:0 at Database.Diseases..ctor (ResourceSet parent) [0x0000c] in <f834fb9792e545c0aa06cca79073875a>:0 at Db.Initialize () [0x0016c] in <f834fb9792e545c0aa06cca79073875a>:0 at Db.Get () [0x0001c] in <f834fb9792e545c0aa06cca79073875a>:0 at Assets.CreatePrefabs () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0 at Assets.OnPrefabInit () [0x0031c] in <f834fb9792e545c0aa06cca79073875a>:0 at KMonoBehaviour.InitializeComponent () [0x00068] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at KMonoBehaviour.InitializeComponent () [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at KMonoBehaviour.Awake () [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent_Injected (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3& pos, UnityEngine.Quaternion& rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at UnityEngine.Object.Internal_InstantiateSingleWithParent (UnityEngine.Object data, UnityEngine.Transform parent, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Transform parent) [0x00000] in <b8388ffefd6046f8a7b4080349da72eb>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.GameObject parent, System.String name, System.Boolean initialize_id, System.Int32 gameLayer) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at Util.KInstantiate (UnityEngine.GameObject original, UnityEngine.GameObject parent, System.String name) [0x00000] in <4c2b2fae6abe493697de2dfee51c79b6>:0 at LaunchInitializer.Update () [0x00000] in <f834fb9792e545c0aa06cca79073875a>:0
  2. Thanks for the suggestion but I've already tried everything listed there (for once it isn't my antivirus over reacting cause it was disabled this time).