catrue

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About catrue

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  1. I think the situation regarding diseases will be reconsidered, and keep in mind that radiation will be added as another limiting factor. And they will probably suffer from it no less than from diseases. Although I admit that earlier diseases were more severe and ignoring them led to unwanted deaths. And that caused some kind of emotion.
  2. I think it's too early to ask for a nuclear-powered rocket engine. Since nuclear reactor technology is still in development. And I would like to see not just a nuclear reactor, but a chain of technologies. The technological process, not just a single construction. A zeta bee farm + uranium enrichment, a plant to produce twel - nuclear fuel (fuel pellets). Also interesting mechanics of the nuclear process rather than just one construction, the addition of recirculation pumps rather than just a heat turbine (high temperature steam generators with a large utility factor). And as a result the storage of nuclear waste and the process of its complete utilization. I hope the developers will listen and show all their enthusiasm to make it super interesting. Thank you for your work
  3. I, too, played a little about 400 cycles after the last update and also wanted to share a little feedback. First of all, I'm for the fact that the cane fiber has become a rare resource it is not even on the third asteroid in the slime biome. But it can still be found there after cutting drecko. But the mechanics with the breakage of the suits did not please at all. it should be improved as previously suggested. First of all, it should have been introduced into the game not just a constant suit wear and tear, and wear and tear from the aggressive environment or temperatures would have been much more obvious. In addition, the time in which the suit comes into disrepair is too small after a couple of three runs it becomes broken, this is very bad. Instead of enjoying the game you should keep an eye on the suit's condition. Besides, it does not show that the suit is not good enough, you could add a scale of wear and tear as the life of a duplicate or as a scale of air to understand how long it will last. Now about the actual repair of the suit. This is very uncomfortable, and most importantly unfinished mechanics. It was easier to make a duplicate with a certain skill to repair it on the spot in the locker than to constantly drag it to the machine and back. It was possible to implement this mechanics as a breakdown of the mechanism as a pipe breaks or a winding from the wrong material and temperatures. as an option. You could also add a skill duplicant - seamstress without which the repair becomes impossible as a branch in mechantronics. That would be handy and interesting. But what we have now I am extremely dissatisfied. This mechanics clearly need to reconsider. Here's my opinion...
  4. Я тоже немного поиграл около 400 циклов после последнего обновления и тоже хотел поделиться небольшими отзывами. Прежде всего, я за то, что тростниковое волокно стало редким ресурсом, его нет даже на третьем астероиде в биоме слизи. Но его все еще можно найти там после разделки дреко. А вот механика с поломкой костюмов совсем не обрадовала. его следует улучшить, как предлагалось ранее. Прежде всего, в игру следовало ввести не просто постоянный износ костюма, а износ от агрессивной среды или температур был бы гораздо более очевидным. Кроме того, слишком мало времени, когда костюм приходит в негодность, после пары трех прогонов он выходит из строя, это очень плохо. Вместо того, чтобы получать удовольствие от игры, вам следует следить за состоянием костюма. Кроме того, это не показывает, что костюм недостаточно хорош, вы можете добавить шкалу износа как срок службы дубликата или как шкалу воздуха, чтобы понять, как долго он прослужит. Теперь о собственно ремонте костюма. Это очень неудобная, а главное недоделанная механика. Было проще сделать дубликат с определенным навыком, чтобы починить его на месте в шкафчике, чем постоянно тащить его к машине и обратно. Можно было реализовать эту механику как поломку механизма из-за разрыва трубы или намотки из неподходящего материала и температуры. В качестве опции. Вы также можете добавить дубликат умения - швея, без которого ремонт в механтронике становится невозможным. Это было бы удобно и интересно. Но то, что есть сейчас, я крайне недоволен. Эту механику явно нужно пересмотреть. Вот мое мнение ...
  5. I understand that perhaps the problem is with the power supply and I would agree. But there is one but it appears on different doors with regular frequency regardless of whether the door is connected to power or not and no matter how it is powered. This is definitely a problem with the latest update as everything was working properly before. Thanks for the translator it really is better. And the problem does not always appear for different duplicates and it is sad
  6. Yesterday this question also arose, at the beginning I just wanted to destroy the wall and release all the gas. But then I found a unique and ingenious solution to simply plant a plant in a rocket that consumes carbon dioxide and gives off oxygen. Need a little water when the rocket lands
  7. Sorry, I don’t know how in English exactly, because I play with localization. And by the way, today I noticed that the problem does not always appear. But it appears periodically. Maybe someone had such an answer as you decided. Here for example a specific case the door worked and the animation is passed but the duplicate girl did not pass but stands and just waits for the next opening. and this can last for 10 and 15 seconds, and even opening the door with another duplicate will not affect the waiter. He seems to be hanging and waiting for redirection, such as when the rock collapses like a duplicate scared I also wanted to share a negative review. The main launch module (launch readiness) of the rocket and a large residential module for several duplicates have different menus and not as in the case of a small warhead one. It is very inconvenient, at first to check up or all duplicates in the rocket and then to pass to other module for start. Perhaps they should be combined by analogy with a small missile head module for convenience. And in the list of readiness for start simply to add a point that the top part is required for start. It would be much more convenient or to combine these two modules completely as nowhere as at construction of the big module of the rocket for duplicates it is not used
  8. The problem arises every time when the duplicate needs to go through the door (gateway), the door animation is triggered, but the duplicate twitching remains standing still as if the door is closed, after 5 seconds of waiting, he tries to go through again and the door may work correctly, or the bug may repeat again. I am playing with the latest update and the problem has never been seen before. I ask you to fix this bug, since it became impossible to play when the door was installed, the duplicates simply stand idle in front of it for a long time without the ability to pass
  9. Well, firstly, your electrolyzer does not work all the time due to overload from the amount of surrounding gas. this is the reason for underproduction. When using a loin lyser, there is enough hydrogen to operate more than one hydrogen generator. just build an effective lyser and the useful ratio will increase. As for hydrogen and oxygen.
  10. I believe solar panels are now making up for the lack of natural gas. The surplus hydrogen will be picked up by rockets in future updates. But the fact that a lot of glass buildings are available from the very beginning is, for me, too much. It is better to make glass windows indestructible as before, so that the player himself understands that in order to get access to fast inertia, the construction of a glass smelter is needed. And popovodu statements about the fact that it accelerates spacewalk. Duck is not. Well, maybe it speeds up the construction of the rocket and the first flights and what next. Anyway, without a developed main base, the colonization of the rest of the especially distant planetoids is impossible. So there is something to think about.
  11. When appointing to deliver the atmosuit to the place. The duplicate simply outweighs the suit from the next place to the designated one and does not bring a new one. It is necessary to fix that if there is a free atmosuit, the duplicate would bring it to the assigned module and not outweigh it from the neighboring one.
  12. Found a new bug. It touches the seeds. If I try to transport the seeds to another planetoid using a rocket. That seed will be unavailable until duplicates take it to the settlement's warehouse. Although the seed can not be planted in access while it lies in the arrived rocket