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About SirPhoboseus

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  1. Hi, Is it possible to get more than 10 auto-saves? Thank you! <3
  2. a mealwood plant was planted by a pip on top of an oxyfern
  3. Windows 10, wash basin / sink arrows not matching the description but following the arrows is correct for which way is required to wash hands. New Text Document (2).txt
  4. Hello <3 I am having an issue with my desalinator that is on a timer sensor. The dupes are going to empty the desalinator but since its on a timer to reduce battery usage, there mostly isn't enough time for the dupes to empty the desalinator unless they happen to be right next to it. They will start the task but when the timer goes to red the dupes walk away and the process must be restarted. Please enable dupes to empty the desalinator even if the automation grid has it disabled. Thank you
  5. so this happened this morning
  6. is this a bug or is the automation just broken? Seems like automation only controls whether these buildings use electricity or not.
  7. Automated nymph farm not possible. I'm using 1 auto-sweeper, 3 incubators, 1 conveyor loader, 4 critter counters, 1 not-gate, and 3 and-gates. It doesn't matter how I setup the automation because the auto-sweeper will fill up the buildings with the highest priority regardless of the automation grid status to the building. Also, in order to have the auto-sweeper be able to fill the incubator, the incubators must be set to 'continuous'. That glitches the egg crackers. The egg crackers wont show the available eggs because they are auto-queued on 'continuous' in the incubator. The dupes will still go crack the eggs if queue an egg thats is queued in the incubator but the egg cracker wont show there are any available eggs. It will just look like there are no eggs available. Also the availability will not show up in the resource list however if you click on the name of the egg showing 0 in the resource list the game will move the camera onto the egg. Incubators get filled with an egg when they are disabled by the automation grid. The conveyor loader will get filled up with an egg when it is disabled by the automation grid. The only thing determining which building is loaded with an egg is the priority of the building. Automation setup: Critter counter 1: if 3 critters are present: Enable conveyor loader and not-gate disable incubator and-gates. Critter counter 1: If less than 3 critters: Disable conveyor loader and not-gate enable incubator and-gates. Critter counter 2: If less than 3 critters: Enable incubator 1's and-gate. Critter counter 3: If less than 2 critters: Enable incubator 2's and-gate. Critter counter 4: If less than 1 critter: Enable incubator 3's and-gate. HOWEVER: Only priority determines which will be filled by the auto-sweeper. I also discovered, you don't need electricity to incubate eggs. I am going to deconstruct the power wires because the only thing these powered incubators are doing is heating up the area to 110*F. Broken system. Please fix. I'm worried this will not get fixed since the developers are already selling new content. I paid for broken game ='( I have included the save file. There's one egg in the incubator, and one egg that is not on continuous incubate in the loader. Thank you <3 Harder Cosmos.sav
  8. ok ok, this thread is getting old but why..... do my duplicants on level - priority for op generate on generators set to priority 1 instead of building lvl 9 priority construction having double up arrow for build/supply/store???
  9. @Misca, thank you for your reply. I keep the farm and farm station on priority 9. I've been trying many things and I've discovered more issues with the priority system. I'm guessing English is not the developers native language because the terms 'store' and 'supply' are used incorrectly in the priority system. For example, duplicants 'supply' the fridge with food instead of storing and duplicants 'store' copper into new construction tiles needing copper the same way construction tiles get supplied with materials. That right there is 1 major issue. Food sits on the ground in front of the grill and rots unless i yellow alert the fridge; priority 9 isn't enough. Storing and supply priorities are mixed up and half the time backwards. I've put 1000 hours into this game in 3 months time. This is very frustrating to me because it seems like this should be working. Farm Priority should let duplicants supply/store to the farm tiles only Cook priority should let cooks store food in the fridge. It's simply not possible to have the cooks do everything only in the kitchen or the farmers only in the farm without getting all complicated using doors to restrict access in or out. My kitchen is often missing the cooks and the only way to get food made is yellow alerting the grill. I had a duplicant set to double up arrow ranch and single up arrow op yet the duplicant was ranching the grooming station on lvl 9 priority and not running the generator 5 tiles away on yellow alert. Very very frustrating. I'm trying to enjoy the game but its just making me frustrated. Feeling ripped off. This is the 3rd game I've ever purchased. I dont take it lightly. $25 for a broken game is a huge rip-off
  10. Duplicants that are set to farm priority only will not farm but will stand around idle if they do not also have supply set as a priority with farming. My farmers are off supplying materials to everything else as well as the farm while the farm is more often than not waiting for dirt because the farmers are off supplying to every supply type not just the hydroponic farm tiles in the green room. There is plenty of fertilizer and dirt as well as micro nutrient farm stations I'm over 700 cycles with 30+ dupes and it's extremely annoying to see my farmers in atmosuits way off base supplying construction needs. Please make the priorities able to specify which type of supplying the dupe is prioritized to (life support, operating, construction, etc) because buildings with dual priorities including supply are stealing my farming duplicants from their intended job and this is infuriating for a game that is over 2 years old now.
  11. Atmosuit station powered and receiving incoming oxygen, yellow alerts on the other side are taking 50 cycles to complete, no joke!