So the Webber rework gave him a lot of the tools he needed to become more of a team player, especially the decorated nests, or at least the concept of them. Currently, they pacify spiders in an area around them, with the area getting bigger the higher tier the nests are, a t1 gives 3 tiles, t2 gives 4, and t3 gives 5. Once the spiders wander outside of this range, spiders will attack walls, aggro onto other players, and generally behave as normal spiders. But having the nests pacify the spiders they spawn would work much better I think, as there wouldn't be this area of spiders around the nest that aren't pacified and provide an incentive for the player to keep all the nests decorated. While I don't like that the decorations fall off if a spider gets hit near it, It does kind of make sense, but given that spiders main use is for combat (for example I set up a tree farming area with nests to kill treeguards), it seems odd that using the spiders for what they are intended for knocks off the decorations
Another problem with the decorated nests is that there is a split second that spiders aren't pacified when they spawn from a decorated nest. This allows them to start attacking players that are standing a bit too close to the nest before they are hit by the niceness (for some reason, spiders will play their hit animation when transitioning from happy spiders to angry spiders)
Another concern i have with the rework has to do with the shoo box. One of it's uses is to make any spider near the player stop attacking when used. But the effect of this item is instantaneous, so once the spider is made to stop attacking, it will just aggro back onto what ever it was attacking as it is still close to the spider. For example, you and a non-Webber friend are going through the deep forest. They get a little bit too close to a spider and it starts chasing them. You use your shoo box to try to get the spider to leave your friend alone, and it does. But then it is still too close to the other player and starts trying to attack them again.
Another odd (seems like a bug/oversight) thing i found is that while you can feed switcherdoodles to spiders in your inventory and make them change, they will not tame to you. You can tame other spiders in your inventory by feeding them meat items, and you can both change and tame a spider using a switcherdoodle as it is walking around. So it seems odd that using a switcherdoodle in your inventory won't tame the spider.
While there are a few odd choices regarding the rework, I still love the rework, its certianly a step in the right direction for webber, the added control over your minions that the webby whistle gives you is great, and now that you can pick up spiders, transporting your army to and from the caves isn't a problem. The switcherdoodles and nurse spider is great, allowing webber to create armies of spiders specialized to each task with survivability that the didn't have before.