Banimikyu

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About Banimikyu

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  1. Ooh. Ooooooh. Well, we all should have seen that coming. Or heard it, the theme is far to iconic to ignore.
  2. This is LITERALLY just for the Return of Them Content. I literally explained why it's here and not in the suggestion forum at the bottom. I can just imagine you, sat there, not actually reading posts, just wandering through forums looking for posts that ArE iN tHe WrOnG fOrUm. I get it, you want it in the suggestions forum. This is meant to create ideas FOR the suggestion forum, and it's here because it is to inspire OCEAN content.
  3. NOTE: The Springback Eel is an example of what Klei could do. If they want to copy paste the Springback Eel to get an idea f how to do it, then they can. So, the ocean feels empty to many. I felt like making something to spice it up, called the Springback Eel. This is a long, ocean-exclusive giant. During Spring and Autumn, they spend their time in the Salt Biomes of the world, and will eat the giant salt rocks, destroying them. One will be in the world at a time. During Summer and Winter, it swims through the water, trying to find another biome. It is not meant to actually reach this other biome, but instead reach a midpoint. When it reaches that point, it begins making salt crystals, and after 3 days, you can fight them again. If you attempt to fight them during Summer and Winter, they just drop under the waves. So, how is this creature in combat? It has 3 attacks. It has 6000 health and moves at 3/4 the speed of Deerclops. First, its behavior. It tries to stay around 1 pitchfork tile away from the edge of the boat. It will not really move as much between 1.5 and 0.5 tiles away. It takes 75 damage from the boat crashing into it. Now, attacks. 1) A simple dive. They leap at the boat, and this attack has a slightly shorter reach than Deerclops. When it attacks, it deals 60 damage. When it lands on the boat, it stays for 0.5 seconds, and can be attacked. After being hit, it is stunned for 1.5 seconds, and then leaps off, and floats away from the boat. It does this attack 3 times, before using 2 or 3. 2) A giant leap. They leap onto the boat, causing 1 hole to appear in the boat. This attack deals 120 damage, and you have 5 seconds to move out of the way. You can see if you will be hit by the shadow beneath it. It also deals 30 Durability of damage to your boat. 3) Summoning minions. They make a strange noise, similar to a creaking floorboard, and 1 Kelp Worm appears. Kelp Worms naturally spawn in Salt Biomes as well, in groups of 2 to 9. They do not attack you directly, and will just dive underwater if your boat comes near you, unless you are fighting the Springback Eel, where they have 500 health, and leap onto the boat, trying to smack you with their tail. This tail smack covers a 90 degree angle, that goes half the distance of the Frog's tongue attack. When it dies, it's body becomes breaks, and part of it falls underwater. It respawns 20 days after it dies, exactly where it died. So, that's the fight itself. But, what about it's drops? 3 - 12 Raw Eels. 1 - 9 Kelp 1 - 3 Spring Skin 1 Spring Outfit So, what does the Spring Skin and Spring Outfit do? The Spring Skin is used to make the Uncoiling Bull, and the Extendable Fist. The Uncoiling Bull is made from 1 Bull Kelp Stalk, 1 Spring Skin and 17 Bull Kelp at a Alchemy Engine. This weapon has 300 Uses, and when used, it behaves like the Bull Kelp Stalk, but deals 47.5 Damage, and when a foe is hit, foes are knocked away a small distance. It also damages all creatures in a 45 degree cone. The Extendable Fist is made from 1 Boxing Glove (Found at a 1% Chance in Graves, or a 5% Chance from Swamp Ponds) 2 Spring Skin and 5 Gears, this item has 100 Uses. It is made at an Alchemy Engine. While held, you can equip it with a tool, and attack rocks, trees and more. It will break either the tool or the targeted object, whichever happens first. It can also be used as a weapon, dealing 20 damage if it doesn't have a weapon. If you give it a weapon, then the weapon loses 3 uses, and the Extendable Fist loses 1. The damage of the item is equal to 20 + the Weapon damage, divided by 2. The Spring suit is a body armour piece that has 2 durability, and loses 1 durability when you are attacked. When you are attacked, all the damage you would take is dealt to the attacker instead. So, thats a basic concept for what kinds of things can make the ocean feel a bit better. Critique it however you feel. I know this could go in the submissions section, but I feel like more people see this, as other's could likely create much better designs, including Klei.
  4. Double Sanity costs for everything? Maybe even double resource costs for Elixirs? I think the Extremely OP part is either damage needs HEAVY Nerfing, or making weapons unwieldable by the Psionic Slot.
  5. So Waiver is a small child, with simple Psionics. They entered the Constant when Ward, the Fallen Priest (Another Character I have made) Was taken, they leapt after them. Both of these characters entered in the year 1995. The reason Ward was taken into the Constant was that they were told, by what they presumed to be, their god. This altar's arms became shadowy limbs, and dragged them to the Constant, and when Waiver, their son, came in, they grabbed their hand, which took them too. Now, the two appear only in the Don't Starve Together Constant (They could be made playable in the single player, but as Ward is meant to be their with Waiver and Ward is Together only (part of the character is taking other characters items and making better versions for them)). Their arms were pulled strangely when they were entering, and the Constant made this more extreme. They always had Psionics powers, and this was a blessing from Ward's god, who saw them as a prophet to spread their word. Waiver references the 'Higher One' during multiple lines of dialogue, like the Crab King, where he claims 'the Higher One is disappointed in you.' Stats He has 600 Sanity, 150 Hunger and 250 Health. Perks + Has Psionic powers. + Can create elixirs, which change their powers. + Tamed Creatures + Companions (Beefalo and Pigs for example) Last 50% Longer. + Regains as much Sanity as wearing a Tam O' Shanter normally, but cannot do this while below 25% Health. - Full of fear, making them lose 1.1x more sanity from all passive sources (eg. Darkness, Evil Flowers and not from nearby creatures like Deerclops). - When at low Sanity, powers become unpredictable, which means that 10% of time when you use the powers below 25% Sanity, they fizzle out. They also weaken as your sanity lowers, until dealing 90% of the listed damage at 25%. - Arms are too weak to do normal tasks. - Deals 75% of damage with tools to creatures. This lowers with lower health, down to 67.5%(Just a balance thing, lore-wise this makes no sense, but it's so they don't end up becoming wildly too powerful with being able to attack things with a spear from really far away, and it prioritizes using the powers.) - More Paranoid than most, making them deal with more, and stronger, shadow creatures. They also encounter shadows at 30% Sanity. Stronger Shadows So, when they are insane, what creatures do they see? Well, they see both the normal creatures, but stronger in every way, but also the Haunted Wyrm, This beast is unkillable, but leaves when they have their sanity risen above 300. This Haunted Wyrm fires out, in all 8 directions, shadow orbs. These deal 28 damage, and do not exist to other players. These creatures move like Depth's Worms, but they don't chase you, just move around. While at sea, they orbit the boat, and leap out, firing out 4 orbs instead, and deal 56 damage. When your sanity goes above 300, all of these creatures explode, and drop nothing. Psionic Slot So, Waiver cannot use tools, because his arms are too weak. How do they chop trees and mine rocks them so you can play without others? Well, they have the Psionic Slot instead of a hand slot. It makes a floating version of the tool, and it consumes as much sanity as Walter's campfire storytelling. This floating version can be controlled, by clicking on the tool. This tool will act like a player using the tool, but work slower than a player using it normally. A menu them shows up, and you can control how the tool behaves. I shall use an Axe as an example. Weapons cannot be equipped in the slot, as they are too powerful with both a weapon attacking, as well as the powers. Range - How many Pitchfork tiles away will it go? This goes from 0, making it just a normal axe, up to 2, and it is in increments of 1. Type - What does it prioritize? With trees, you can choose a tree type (Twiggy, Pine,etc.) Rocks choose Gold, Meteor, Normal and the like. You can also choose whether it attacks Spilagmites, or normal Stalagmites. It will break every one of that group until no more exist, where then it goes for anything else. Powers The fun part. Powers come in 3 forms, you have 2 Offensive and 1 of the other 2 types at once. Your first and second offensive powers are special, as they can be swapped, and this is done by clicking on the Psionic slot without any item in it. It will say the order, so having PSI Bolt and Mind of Fire looks like PSI Bolt - Mind of Fire. Clicking swaps them around. When you drink an Elixir, and thus remove the power, you left click to change the primary power, and right click to change the secondary. The first one in each list is the one you start with, and as they go down, you are expected to get them in that order. You can get them in any order though. They are all flasks, which imbue the power, so they all are consumed upon use. Once on is used, the power is replaced, so using a defensive elixir, or juice, replaces your current power. You must use the elixir of the old power to get it back. All of these are in the new Elixir's tab, which can be accessed while near a Crock Pot. Powers can be used like tools. Using Powers Offensive powers are used by left clicking on a creature, and you can right click on it to cast the second power. Defensive powers are used by pressing ctrl. + click on Allies and creatures. Environmental powers are used by clicking on the ground, or if they are used on a tree or rock or the like, right click it. If you want to examine it, just have no tool (or the wrong tool eg. pickaxe for a tree) and click. Just before I list the powers, at the end, there is a 'use time' and they are 1,2 or 3. 1 is used at the rate of a tool. 2 is the rate of the Pan Flute to take effect, but slightly slower (+0.2 Seconds). 3 is the time it takes to read Wickerbottom's books, but slightly longer (+0.2 seconds). They may also have + x or - x, which is how man extra seconds of use time it has. Type 1 - Offensive These are meant to deal damage to your foes. PSI Bolt - This is given by the Simple Shake, and that is made from 1 Stick, 13 Petals and 1 Empty Bottle. When used, it consumes 3 Sanity, and fires a 17 damage bolt at the foe. It does not knock them back, nor does it allow stun-locking. Can be used until the creature is over 3 Pitchfork tiles away. 1. Mind of Fire - This is given by the Blazing Shake, and it is made from 1 Torch, 7 Ash and 1 Empty Bottle. When used, it consumes 9 Sanity, and fires out a ring of fire, going out 1 Pitchfork tile in distance. This ring deals 30 damage, and lights enemies on fire. They cannot spread fires. It also raises the temperature of the user by the same amount as a Fire Pit, as well as Allies in the area. Allies are not damaged by it, meaning it can be useful during Winter. This has a small time between uses, of 0.1 seconds, plus the time between animations starting and ending. 2. Frosts Eye - This is given by the Pupil Shake, and is made from 1 Ice Staff, 1 Deerclops Eye, 3 Berries and 1 Empty Bottle. When used, it consumes 8 Sanity, and fires a slow moving, icy bolt at the selected foe. They may run out of the way of this, as with all but the Shadow Blade. When hit, a foe acts like it has been hit with an Ice Staff, and also takes 44 damage. All creatures in a 2 pitchfork tile range has their temperature lowered by 1 degree. 2 - 0.3. Shadow Blade - This is given by the Nightmare Shake, and is made from 1 Telelocater Staff, 14 Nightmare Fuel, 2 Thulecite and 1 Empty Bottle. When used, it consumes 24 Sanity, and fire a chasing Dark Sword, that deals 68 damage. 1. Thulecite Boulder - This is given by the Guardians Shake, and is made from 1 Starcaller Staff, 13 Thulecite, 3 Nightmare Fuel and 1 Guardian Horn. When used, it consumes 75 Sanity, and throws a boulder made of Thulecite. It damages 1 Structure for 50 damage, or it can hit up to 3 different foes in it's 5 pitchfork tiles range, dealing 85 damage. It is created 1 pitchfork tile away from yourself, in the direction it will go in. It also summons 3 Shadow Tentacles around Waiver, making it a decent way to damage foes around you as well. The boulder cannot damage players, unless you attacked the player with it, in which it damages anything. When it goes from land to sea, it creates 10 waves. If it lands on the water, then it creates 20 waves, in 2 sets of waves. 3. Type 2 - Defensive. Made to help Allies in a pinch, or yourself! Liquid Barrier - This is given by the Basic Juice, made from 1 Stick, 13 Petals and 1 Empty Bottle. When used, it consumes 24 Sanity, and makes a 10% damage reduction barrier, which prevents damage if the one protected has no armour. If they do have armour, then the armour takes only takes 90% of the durability loss. This lasts until they are hit. 2. Fishy Wall - This is given by Slimy Juice, made from 1 Spear, 2 Shallow Water Fish (Any accepted) and 1 Empty Bottle. When used, it consumes 30 Sanity, but makes a barrier around the target, making the next attack they receive not deal any damage. The armour still takes damage though. 3 + 1. Marble Shield - This is given by Marble Juice, made from 1 Spear, 9 Marble Beans, 1 Marble Suit and 1 Empty Bottle. When used, it consumes 50 Sanity, but gives the player it is cast on all the effects of the Marble Suit, ignoring all the effects of their current body slot item, and provides the damage reduction for 8 Seconds. They are not slowed down for that time. 3 + 2. Crown of Protection - This is given by the Thulecite Juice, made from 1 Starcaller Staff, 2 Thulecite Crowns, 9 Thulecite and 1 Guardian Horn. When used, it consumes 100 sanity, and creates a red aura, making whatever has the aura take only half of incoming damage, before armour is factored in. so, only 50% of damage gets through, then the damage taken off by the armour, and so you lose 50% of your armour durability. This lasts for 10 seconds. 3 + 3. Type 3 - Environmental. Let thine nature flourish! All sorts of varied effects, many of them not useful in combat. Flatten - Granted by the Basic Potion, made from 1 Stick, 13 Petals and 1 Wooden Bowl (Made from 1 Log at a Science Station). When used, all structures that can be destroyed within a 1 pitchfork tile range take 1 hit from the tool used to destroy them. It consumes 8 Sanity per item in the range. It uses a Hammer, Axe, Pickaxe and (If in Singleplayer DLC) a Machete, a Ballpein Hammer (each hit in the animation counted) and Shears (On Bushes). 3 + 3. Growth - Granted by the Stolen Potion, made from 1 Stick, 6 Papyrus, 1 Seed and 1 Wooden Bowl. When used, all plants in a 2 pitchfork tile range grow by 1 stage. This consumes 9 Sanity per plant. Plants like Berry Bushes will not grow. Farm Plot plants (and Wormwoods) will grow by 1 stage as well. 3 + 3. Purify/ Curse- Granted by the Terrain Potion, made from 1 Stick, 9 Monster Meat, 9 Meat and 1 Wooden Bowl. When used it consumes 50 Sanity, and what it does is it turns a creature affected by the moon, and makes it normal. For example, Werepigs are turned into normal pigs, so long as they are affected by the moon, and not Monster Meat. All Lunar Island creatures also become normal versions, but are turned back after 1 minute. It also can be used on normal creatures to turn them into their Lunar Version, and pigs into Werepigs. Any creature's changed by monster meat can transformed, even Woby can be changed. 2 + 0.1. Island - Granted by the Beach Potion, made from 12 Thulecite, 12 Cut Stone, 12 Beefalo Wool and 1 Guardian Horn. When used, it consumes 300 Sanity, and you create a square of land, which is 2 Pitchfork tiles in every direction from it's center. It is covered in Carpet (so you can cover a small space with carpet if used on land) and this area will be placed on the sea. After placing it, you must choose a player from the playerlist, unless this is the first time using it, where it is yours. The selected player is then free to place, destroy and do whatever they want in that area, but they cannot effect others areas, nor can anyone else effect theirs. They cannot dig up the carpet. Unlike all other potions, you must make a new potion to use this power again, as it just gives you the power you had before upon using it. You can only make an island for each player. 3 + 17. So, that's Waiver. Comment what is good and bad about them.
  6. OH GOD OKAY ILL ADD THEM IN THIS IS REALLY BAD SINCE I'M A WOODIE MAIN
  7. Thanks Okay, I'll try to keep your examples in mind. Very new (Account got made yesterday) So thanks!
  8. They are called Ward, with the subtitle the Priest, and you may have seen a Reddit post about a character with the same name, I have revised them. This character only works in DST, as one of their perks relies on other characters, and even though Wolfgang, Wilson, WX-78 and Webber's items do not need them, but (Especially Webber's) is hard to get. This character is a single male character, with the help of a deity. Perks + Can use books, though in unexpected ways. + Is somewhat evil, losing half of their Sanity from all sources (Excluding Grim Galette) + Always wears thier cloak, but also gets a Backpack Slot. - Runs at 0.9x speed. - Is frail, dealing 0.x melee damage. So, Ward is a simple, ragged-looking old man. They wear a colourful robe, painted each colour of the rainbow. He enters the Constant with his Staff, which is known as the Cursed Staff, and also his Rainbow Robes. and they begin with 100 Health, 200 Hunger and 250 Sanity. They also begin with 500 Faith, which I shall explain. Faith is how pleased your god is with your character. The lower it gets, the lower your stat maximums become, until you are 'Cursed' at below 20. When you are cursed, you have 0 sanity, shadow creatures spawn twice as often, and the rest of your stats are halved. Below 300 Faith is when your stats begin to lower. When above 600, you gain stat benefits, until reaching 1000, where it caps off at 150 Health, 300 Hunger and 450 Sanity. You lose 50 Faith per day, and regain it by using the Sacrificial Dagger, or by sacrificing items. Sacrificial Altar - 'Okay, this is just demonic.' Made from 3 Rocks and 12 Grass, the altar allows you to turn items into Faith. 'Picked' Resources (Grass, Twigs) give 1 Faith, 'Tool' Resources (Rocks, Logs, Moon Rocks, Moon Glass) give 2 Faith, Basic Food (Carrots, Seeds, Berries, not meats) grant 5 Faith, Cooked foods (Not meat) grant 6 Faith, and Meats grant increasing amounts. 1 Morsel (Raw) grants 3 Faith, cook it to gain 6, dry it to gain 12. Double these stats for normal meat. Monster meat grants the same as Morsels, and Drumsticks grant Triple, though they do not provide a dried version, making them still considerable to sacrifice. Crock Pot dishes provide Faith equal to their Health Restored + Sanity Restored + Hunger Restored, multiplied by 1.2, and rounded down each time. Rare resources (Nightmare Fuel, Thulecite) grant 12 Faith, and finally, Boss Drops are split into 2 groups. Single items (Deerclops Eye, Guardian Horn) Grants 50 Faith, and multiple items (Dragonfly Scales, Bearger's Fur, Moose Goose Feathers) grant 25 Faith each. Sacrificial Dagger - 'Go into his room, and end his life!' Made from 1 Flint and 1 Twig, this weapon has 25 uses. When it hits and enemy, it deals 16 damage, but it also inflicts a debuff named Holy Pain, which acts like Fire damage, but it doesn't spread flames, and enemies can be lit on fire at the same time. This effect creates glowing particles, but they do not provide light. This lasts for 3 seconds. You gain 1/6 of the creatures maximum health as Faith if the creature is killed with the dagger, and gain 1/12 their maximum health as Faith if they are killed by the Holy Pain effects. Cursed Staff - This starting item cannot be crafted. Instead, it provides 2 features. The first is Blasting, a spell you can cast using 2 Faith. It deals 3 damage with 0 faith, but every 100 faith adds 5 damage to it. This attack can be preformed at any range. It stopes getting stronger after 1000 Faith. It also inflicts the Holy Pain effect, for 7 seconds. The second feature is allowing you to sacrifice items on the altar. Rainbow Robes - This starting item, like the Cursed Staff, is uncraftable, and has infinite durability. It provides 20% Wetness Protection, and 10% Damage Reduction. Now, the character specific items, going from Wilson to Walter. Wilson - The Fake Beard - 'Really?' Costing 12 Beard Hairs, and 1 Rope, the Fake Beard acts like having a fully grown beard, taking up the head slot. When you take fire damage, you take an additional 1.2 times damage. It lasts for 7 days. Willow - Blazing Medallion - 'Sounds like PSI' Consuming 2 of Willow's Lighters, as well as a Life-Giving Amulet. While equipped, flaming wisps dance around you, providing light, and will cool you down during Summer, and warm you up during every other season. These behave like Campfires, or Endothermic Campfires. It lasts for 13 minutes. Wolfgang - Empowered Shadow Blade - 'Truly lovely, but hopefully it is JUST vanity?' Consuming 4 Dark Swords and 4 Glass Cutters, the Shadow Blade has 225 Uses, and loses half as many while you attack shadows. It deals 76 Damage, and it deals an additional 1.25x damage to shadows. Wendy - Abigail's Statue - 'A morbid, yet beautiful memory' Made of 2 Abigail's Flowers, and is placed on a Sisturn. When it is placed, the Sisturn becomes a large statue, and this statue grows up to 4 flowers. When Abigail is summoned, every flower rots, and becomes a ghost, helping you fight. They behave like Abigail at her weakest. A flower grows every day, and a live butterfly makes a flower grow instantly. Wickerbottom - The Bookshelf - 'Free chests I think?' made from one of each of Wickerbottom's books, plus 2 Boards, you create a bookshelf, which you can click on to take a book out. The book taken out is selected from a 5 slot menu, and you can see what durability the books are at. You can read them 4 times, but not the 5th time, as they say it must go back to the library. The book can be put back, and likely should be. Every 5 days, 1 Papyrus must be sacrificed for the books to repair, as every 5 days, 1 use is given back. WX - 78 - Mechanical Pod - 'If we called this an egg, they would destroy it' Made from 12 gears and 4 Electrical Doodads, this pod grows over the span of 4 days, and at the end, it becomes a clone of WX, which preforms the same tasks as WX. If there is no WX present, it follows whoever is closest. It acts completely unupgraded, and must be given tools. WX can possess it, making them come back to life as this clone, with all stats at full, but none of the gears they consumed are taken over. Woodie - Refined Lucy - 'This shouldn't work. THIS SHOULDN'T WORK.' Made from Lucy, as well as 7 Moon Glass Axes, you gain a Refined Lucy, which can beused by anyone. When used by anyone, it acts like Lucy. When used by Woodie, the axe both hits the current tree, but a Moon Glass Axe floats, and hits a different tree, within a 3 pitchfork tile range. Wigfrid - Battle Armour - 'Don't tell Wormwood we stole his idea!' Made from 4 Battle Helmets and Battle Spears, and takes up the body slot. Granting 80% Damage reduction, with 780 Durability. When attacked, you deal 50% of incoming damage to the attacker, then damage taken is reduced. You also gain 1% of the attackers damage as health every attack. Webber - Spider Citadel - 'Bring them up from below!' Made from 3 Cut Stone and 5 Spider Eggs, the Spider Citadel acts like a tier 3 Spider den, but it also spawns 3 Cave Spiders, which patrol around the edge of the webbed area. When they get attacked, 3 Dangling Depths Dwellers drop from the sky. Each one can do this once, until they die. It has 2000 Health. Warly - Luxury Crock Pot - 'Stewed beyond Perfection!' Made from 2 Portable Crock Pots 1 of the other 2 Warly Exclusive Food Stations, the Luxury Crock Pot allows you to create seasonings, as well as apply them while cooking. You also cook 25% Faster than normal. This station takes up only the space of a single regular Crock Pot. Only Warly can use this. Wormwood - Luxury Farm Plot - 'This thing is giant! And probably not practical!' Made from 8 Herbal Wraps and 8 Cut Stone, you create an area that is 2 x 2 Pitchfork tiles. While on these tiles, other players can plant seeds like Wormwood, but they grow normally. When Wormwood plants seeds on this, they grow, and then after growing (1 day) they spread, making 2 seeds of that plant type appear in the ground on it. They take 2 days to grow, and cannot make more plants. Winona - Powerful Catapult - 'This seems to be too powerful... Eh, it doesn't matter!' Made from the resources to make a catapult, with an additional 3 Trusty Tape, and instead of stone, it uses Thulecite. Every 4 seconds, it fires a 64 damage boulder, which may summon shadow tendrils, the same from the Thulecite Club. Wortox - Soul Baggie - 'Evil and black as crow, take foes souls that you never sow' Made from 15 Souls and 30 Grass, this is a body slot item that has 4 inventory slots. Each one can hold 3 souls in each. If you lose souls, these will be safe. Using souls uses these souls after ones in your inventory. Wurt - Run-Down Mermgaurd tower - 'Horrible Living conditions. Lovely gardens though.' Made from 13 Boards and 25 Seaweed, this tower, when placed down, spawns 2 Merm guards. These towers also fire out arrows every second, dealing 7 damage each time they hit. It has 3000 Health. Walter - Slingshot M.K. 2 -'Find your pine tree on the moon!' Made from 3 Slingshots, 9 Moon Rock and 9 Moon Glass, this slingshot deals 1.5x normal Slingshot damage, and all special effects of ammunition are doubled in power (Longer de-aggro, Easier Freezing, More Shadow Tentacles). No Durability. So, how is the character? Comment your opinion!
  9. They are called Ward, with the subtitle the Priest, and you may have seen a Reddit post about a character with the same name, I have revised them. This character only works in DST, as one of their perks relies on other characters, and even though Wolfgang, Wilson, WX-78 and Webber's items do not need them, but (Especially Webber's) is hard to get. Perks + Can use books, though in unexpected ways. + Is somewhat evil, losing half of their Sanity from all sources (Excluding Grim Galette) + Always wears thier cloak, but also gets a Backpack Slot. - Runs at 0.9x speed. - Is frail, dealing 0.x melee damage. So, Ward is a simple, ragged-looking old man. They wear a colourful robe, painted each colour of the rainbow. He enters the Constant with his Staff, which is known as the Cursed Staff, and also his Rainbow Robes. and they begin with 100 Health, 200 Hunger and 250 Sanity. They also begin with 500 Faith, which I shall explain. Faith is how pleased your god is with your character. The lower it gets, the lower your stat maximums become, until you are 'Cursed' at below 20. When you are cursed, you have 0 sanity, shadow creatures spawn twice as often, and the rest of your stats are halved. Below 300 Faith is when your stats begin to lower. When above 600, you gain stat benefits, until reaching 1000, where it caps off at 150 Health, 300 Hunger and 450 Sanity. You lose 50 Faith per day, and regain it by using the Sacrificial Dagger, or by sacrificing items. Sacrificial Altar - 'Okay, this is just demonic.' Made from 3 Rocks and 12 Grass, the altar allows you to turn items into Faith. 'Picked' Resources (Grass, Twigs) give 1 Faith, 'Tool' Resources (Rocks, Logs, Moon Rocks, Moon Glass) give 2 Faith, Basic Food (Carrots, Seeds, Berries, not meats) grant 5 Faith, Cooked foods (Not meat) grant 6 Faith, and Meats grant increasing amounts. 1 Morsel (Raw) grants 3 Faith, cook it to gain 6, dry it to gain 12. Double these stats for normal meat. Monster meat grants the same as Morsels, and Drumsticks grant Triple, though they do not provide a dried version, making them still considerable to sacrifice. Crock Pot dishes provide Faith equal to their Health Restored + Sanity Restored + Hunger Restored, multiplied by 1.2, and rounded down each time. Rare resources (Nightmare Fuel, Thulecite) grant 12 Faith, and finally, Boss Drops are split into 2 groups. Single items (Deerclops Eye, Guardian Horn) Grants 50 Faith, and multiple items (Dragonfly Scales, Bearger's Fur, Moose Goose Feathers) grant 25 Faith each. Sacrificial Dagger - 'Go into his room, and end his life!' Made from 1 Flint and 1 Twig, this weapon has 25 uses. When it hits and enemy, it deals 16 damage, but it also inflicts a debuff named Holy Pain, which acts like Fire damage, but it doesn't spread flames, and enemies can be lit on fire at the same time. This effect creates glowing particles, but they do not provide light. This lasts for 3 seconds. You gain 1/6 of the creatures maximum health as Faith if the creature is killed with the dagger, and gain 1/12 their maximum health as Faith if they are killed by the Holy Pain effects. Cursed Staff - This starting item cannot be crafted. Instead, it provides 2 features. The first is Blasting, a spell you can cast using 2 Faith. It deals 3 damage with 0 faith, but every 100 faith adds 5 damage to it. This attack can be preformed at any range. It stopes getting stronger after 1000 Faith. It also inflicts the Holy Pain effect, for 7 seconds. The second feature is allowing you to sacrifice items on the altar. Rainbow Robes - This starting item, like the Cursed Staff, is uncraftable, and has infinite durability. It provides 20% Wetness Protection, and 10% Damage Reduction. Now, the character specific items, going from Wilson to Walter. Wilson - The Fake Beard - 'Really?' Costing 12 Beard Hairs, and 1 Rope, the Fake Beard acts like having a fully grown beard, taking up the head slot. When you take fire damage, you take an additional 1.2 times damage. It lasts for 7 days. Willow - Blazing Medallion - 'Sounds like PSI' Consuming 2 of Willow's Lighters, as well as a Life-Giving Amulet. While equipped, flaming wisps dance around you, providing light, and will cool you down during Summer, and warm you up during every other season. These behave like Campfires, or Endothermic Campfires. It lasts for 13 minutes. Wolfgang - Empowered Shadow Blade - 'Truly lovely, but hopefully it is JUST vanity?' Consuming 4 Dark Swords and 4 Glass Cutters, the Shadow Blade has 225 Uses, and loses half as many while you attack shadows. It deals 76 Damage, and it deals an additional 1.25x damage to shadows. Wendy - Abigail's Statue - 'A morbid, yet beautiful memory' Made of 2 Abigail's Flowers, and is placed on a Sisturn. When it is placed, the Sisturn becomes a large statue, and this statue grows up to 4 flowers. When Abigail is summoned, every flower rots, and becomes a ghost, helping you fight. They behave like Abigail at her weakest. A flower grows every day, and a live butterfly makes a flower grow instantly. Wickerbottom - The Bookshelf - 'Free chests I think?' made from one of each of Wickerbottom's books, plus 2 Boards, you create a bookshelf, which you can click on to take a book out. The book taken out is selected from a 5 slot menu, and you can see what durability the books are at. You can read them 4 times, but not the 5th time, as they say it must go back to the library. The book can be put back, and likely should be. Every 5 days, 1 Papyrus must be sacrificed for the books to repair, as every 5 days, 1 use is given back. WX - 78 - Mechanical Pod - 'If we called this an egg, they would destroy it' Made from 12 gears and 4 Electrical Doodads, this pod grows over the span of 4 days, and at the end, it becomes a clone of WX, which preforms the same tasks as WX. If there is no WX present, it follows whoever is closest. It acts completely unupgraded, and must be given tools. WX can possess it, making them come back to life as this clone, with all stats at full, but none of the gears they consumed are taken over. Woodie - Refined Lucy - 'This shouldn't work. THIS SHOULDN'T WORK.' Made from Lucy, as well as 7 Moon Glass Axes, you gain a Refined Lucy, which can beused by anyone. When used by anyone, it acts like Lucy. When used by Woodie, the axe both hits the current tree, but a Moon Glass Axe floats, and hits a different tree, within a 3 pitchfork tile range. Maxwell - Codex Umbra, Completed Edition- 'How can a priest improve the dark arts?' Made with 3 Codex Umbras and 12 Nightmare Fuel, this allows Maxwell to create improved shadows. Consuming the same max sanity, but doubled amounts of Nightmare Fuel and a Golden version of the tool. These ones preform their tasks with half the effort. The Shadow Duelist can be replaced with a Shadow Foxcrew, which takes 1 Log Suit, 1 Dark Sword, and 6 Nightmare Fuel. 2 Can be made, and they have 500 Health, with 80% Damage Reduction. These deal the damage of a Dark Sword, and behave the same as normal Duelists otherwise. Wigfrid - Battle Armour - 'Don't tell Wormwood we stole his idea!' Made from 4 Battle Helmets and Battle Spears, and takes up the body slot. Granting 80% Damage reduction, with 780 Durability. When attacked, you deal 50% of incoming damage to the attacker, then damage taken is reduced. You also gain 1% of the attackers damage as health every attack. Webber - Spider Citadel - 'Bring them up from below!' Made from 3 Cut Stone and 5 Spider Eggs, the Spider Citadel acts like a tier 3 Spider den, but it also spawns 3 Cave Spiders, which patrol around the edge of the webbed area. When they get attacked, 3 Dangling Depths Dwellers drop from the sky. Each one can do this once, until they die. It has 2000 Health. Warly - Luxury Crock Pot - 'Stewed beyond Perfection!' Made from 2 Portable Crock Pots 1 of the other 2 Warly Exclusive Food Stations, the Luxury Crock Pot allows you to create seasonings, as well as apply them while cooking. You also cook 25% Faster than normal. This station takes up only the space of a single regular Crock Pot. Only Warly can use this. Wormwood - Luxury Farm Plot - 'This thing is giant! And probably not practical!' Made from 8 Herbal Wraps and 8 Cut Stone, you create an area that is 2 x 2 Pitchfork tiles. While on these tiles, other players can plant seeds like Wormwood, but they grow normally. When Wormwood plants seeds on this, they grow, and then after growing (1 day) they spread, making 2 seeds of that plant type appear in the ground on it. They take 2 days to grow, and cannot make more plants. Winona - Powerful Catapult - 'This seems to be too powerful... Eh, it doesn't matter!' Made from the resources to make a catapult, with an additional 3 Trusty Tape, and instead of stone, it uses Thulecite. Every 4 seconds, it fires a 64 damage boulder, which may summon shadow tendrils, the same from the Thulecite Club. Wortox - Soul Baggie - 'Evil and black as crow, take foes souls that you never sow' Made from 15 Souls and 30 Grass, this is a body slot item that has 4 inventory slots. Each one can hold 3 souls in each. If you lose souls, these will be safe. Using souls uses these souls after ones in your inventory. Wurt - Run-Down Mermgaurd tower - 'Horrible Living conditions. Lovely gardens though.' Made from 13 Boards and 25 Seaweed, this tower, when placed down, spawns 2 Merm guards. These towers also fire out arrows every second, dealing 7 damage each time they hit. It has 3000 Health. Walter - Slingshot M.K. 2 -'Find your pine tree on the moon!' Made from 3 Slingshots, 9 Moon Rock and 9 Moon Glass, this slingshot deals 1.5x normal Slingshot damage, and all special effects of ammunition are doubled in power (Longer de-aggro, Easier Freezing, More Shadow Tentacles). No Durability. So, how is the character? Comment your opinion!
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