An Actual Ghoul

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About An Actual Ghoul

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  1. Yeah, after I select my character and when I am loading into the world, it just stays on the loading screen forever
  2. No, I haven't. Would that be the problem? There is an error when I left the code like this though, it was taking an insanely long time for me to load into the game after I selected my character when I still had the sanity aura code.
  3. Hi, I would like some help with creating a sanity aura for a character that I am currently making but, I think I screwed the order wrong or something. I'm not entirely the best at coding so yeah (it's gonna look a bit ugly). -- This initializes for both the server and client. Tags can be added here. local common_postinit = function(inst) -- Minimap icon inst.MiniMapEntity:SetIcon( "mizukii.tex" ) end local function OnSanityDelta(inst, data) CurrentSanity = inst.components.sanity:GetPercent() if inst.sleepingbag == nil then if CurrentSanity <= 0.15 then inst.components.sanityaura.aura = TUNING.MIZUKII_AURARATE * 0 elseif CurrentSanity <= 0.5 then inst.components.sanityaura.aura = TUNING.MIZUKII_AURARATE * 0.5 else inst.components.sanityaura.aura = TUNING.MIZUKII_AURARATE end else inst.components.sanityaura.aura = TUNING.MIZUKII_AURARATE * 2 end end -- This initializes for the server only. Components are added here. local master_postinit = function(inst) -- Set starting inventory inst.starting_inventory = start_inv[TheNet:GetServerGameMode()] or start_inv.default --Sanity Aura inst:AddComponent("sanityaura") inst.components.sanityaura.max_distsq = TUNING.MIZUKII_AURASIZE inst.components.sanityaura.aura = TUNING.MIZUKII_AURARATE inst.components.sanityaura.fallofffn = Mizukii_aurafallofffn -- choose which sounds this character will play inst.soundsname = "willow" -- Uncomment if "wathgrithr"(Wigfrid) or "webber" voice is used --inst.talker_path_override = "dontstarve_DLC001/characters/" -- Stats inst.components.hunger:SetMax(155) inst.components.sanity:SetMax(200) -- Damage multiplier (optional) inst.components.combat.damagemultiplier = .75 -- Hunger rate (optional) inst.components.hunger.hungerrate = 1.15 * TUNING.WILSON_HUNGER_RATE inst.OnLoad = onload inst.OnNewSpawn = onload end return MakePlayerCharacter("mizukii", prefabs, assets, common_postinit, master_postinit, prefabs) Whenever I try and test this character in-game, the game won't load at all so yeah, i definitely scrwed something up lol. Any help with this coding mess I have created would be much appreciated.
  4. So, I'm not very good when it comes to making sprites on my computer since I lack most of the essentials so, I started making the sprites via emailing them to myself and doing them on ibisPaint X. I was wondering if this does in fact work because I have all of the hands, feet, and faces done for my character already. I kept the same exact size of each of the sprites imported to myself the exact same when I was drawing over them as well.
  5. Oh also, what other app can I use besides Spriter? Apparently Spriter does not work. I am using a Mac with windows bootcamp installed on it.
  6. Okay, I got the mod working actually. I just need help with tracing the sprites, applying custom effects and items, and sound for his dialogue. If any of you know how to fix it please let me know.
  7. Oh and also, the character isn't going to have any hair too and I don't plan on this character being able to wear any clothes that you can get for your characters. He is basically going to consist of a head, body, hands, and feet.
  8. Hi, I am v e r y new to the modding scene and I still don't exactly know what I am doing. I followed this tutorial Don't Starve/Together custom character installation - YouTube to try and make my own character. I followed every step but, it won't let me set up a dedicated server with the mod installed. Here's a screenshot: Another thing is that every time I try and boot up the game it creates another in my character's anim folder and I don't know what to do to fix it. So yeah, I would like some help. I would preferably do it over a discord call with me sharing my screen or something because that's usually the best way for me to grasp an understanding of what I'm doing. I also do not have any custom sprites yet and I would like to know what the best tool or app to either trace over the parts from that video. The character that I am making btw will not have any forearms, legs, and a mouth. I'm essentially making the Auditor from Krinkles' Madness Combat series as my first character. Also, how do I add my own custom starting item with my character and can I add effects to my character? I really want to try and make or port the fire effect the character has from the animations into the game. How would that work?