FableHaven005

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Everything posted by FableHaven005

  1. I'm trying to make my character's damage go up when his sanity goes down. my current code for that is: -- Damage multiplier (optional) if inst.components.sanity.current <=31 then inst.components.combat.damagemultiplier = 1.5 elseif inst.components.sanity.current <=11 then inst.components.combat.damagemultiplier = 2 end Am I doing something wrong?
  2. I'm trying to make my character's damage go up when his sanity goes down. my current code for that is: -- Damage multiplier (optional) if inst.components.sanity.current <=31 then inst.components.combat.damagemultiplier = 1.5 elseif inst.components.sanity.current <=11 then inst.components.combat.damagemultiplier = 2 end Am I doing something wrong?