TheGoldenDonut_

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About TheGoldenDonut_

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  1. It's not working, I don't think I put it in the right spots. Alright it does work, had to bump up range.
  2. 1st question: how do I add tumbleweed loot and where do I put it in the code? 2nd: is there a line of code that will make all nearby mobs wake up? If so, where do I put that line? Thanks in advance.
  3. Ok, here's the code I think has to do with it. function BigFooter:IsOnScreen(pos) for k, v in pairs(AllPlayers) do if pos:Dist(v:GetPosition()) < 50 then return true end end return false end function BigFooter:CheckForWater(pos) local test = function(offset) local testPoint = pos + offset local ground = TheWorld local tile = ground.Map:GetTileAtPoint(testPoint.x, testPoint.y, testPoint.z) if tile == GROUND.IMPASSABLE then return true end end return FindValidPositionByFan(0, 4, 4, test) end function BigFooter:FindNearbyLand(pos) local test = function(offset) local testPoint = pos + offset local ground = TheWorld local tile = ground.Map:GetTileAtPoint(testPoint.x, testPoint.y, testPoint.z) if tile ~= GROUND.IMPASSABLE then return self:CheckForWater(testPoint) == nil end end return FindValidPositionByFan(0, 6, 8, test) end The issue here is that the oceans are different from their singleplayer counterpart, but it has changed now and the code doesn't work
  4. Hello. I am currently working on an already existing mod that adds bigfoot into DST. It is old and I have been working on its bugs. On of them is the issue that Bigfoot will ignore water and act like it is land. Does anybody know any way to fix this? I can send you the code if you need it.
  5. Vargling because he doesn't make any noise when hungry. I haven't fed my Varling in literally forever.
  6. Some items should stay useless in my opinion. Useless items should be hoarded, like gold in Minecraft (before the Nether Update.)
  7. With my experience with both characters, I'd say Maxwell is much better at mass chopping, while Woodie is good at grabbing small amounts of wood very easily and quickly.