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About Thilo87

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  1. Hello, I don't know if this principle was here before, but I tamed all my copper / iron volcanos with it and even built a rust melter. The advantages of this setup are additional amounts of copper / iron and the wide variety of materials that can be used. They are not perfect, but they work and maybe someone can make them perfect. This is one of my iron volcano tamers (the oil well is not part of it): The molten iron from the volcano flows onto the weight plates in the green rectangle. They are set to "Below 20kg". If they are below 20 kg, they open the conveyor chute above and 20kg of some material falls on it to cool down the molten iron. Once it has become solid, immediately the auto-sweeper will pick it up and transport it to the chamber below. This works, because molten liquid does not count to the weight the weight plates measure. This means that if there is only liquid on it, it will open the conveyor chute and throw something into the liquid and cool it down until it becomes solid. You can use a wide range of materials for that, anything with a melting point equal to or below the melting point of iron. You can use rust or iron ore for it and get some additional iron, which is nice. If you don't have anymore rust or don't want to spend iron ore, you can also use e.g. sedimentary rock and get iron and igneous rock. The second and third chambers (red and orange) are straight forward: cooling down the iron to about 220 °C in the red rectangle, cooling it further down to about 40 °C in the orange rectangle. The aqua tuner can cool both, the steam engine and the polluted water in the orange rectangle. This principle works also for pure rust melters with the help of volcanos or copper volcanos. Here is my rust melter (could be much smaller): And this is a copper volcano tamer which is broken right now because the chamber with the volcano became too full, but usually it works just like the iron volcano tamer: I use there sedimentary rock to cool the molten copper down. Of course you can use copper ore for it, but currently I don't have enough of it anymore. Have fun Thilo
  2. I will not buy the DLC until popular mods are implemented. You know, sweep by type, blueprints, bigger zoom-out etc. The game is no fun without them.
  3. Hello, I have the feeling that the soda machine, the juicer and the espresso machine are excluding each other, meaning that if a dupe has the soda buff, he cannot get the juicer buff additionally. Is this right? Shouldn't this be written somewhere? I built a big farm with pips, pincha pepperplants, mealwoods and bristle berries and now I see that they cannot use all together :/ Thanks, Thilo
  4. I played both, but ONI much more. DS was too challenging for me. I did not know that it will become a sandbox game if I would have become better, what I would have liked No, ONI will become a sandbox game later, too. In the beginning it is challenging. Depends on the difficulty settings, of course. For me it was never really a survival game, but a thinking and planning strategy building game. But I play on easy difficulties...
  5. Hello, if I click on "Load" in the main menu, it takes about 2-3 minutes until the window with my save files shows up. Cloud saves are not activated. The time it takes depends on the number of save files I have. It was much, much faster before the cloud update. Any suggestions? Thanks, Thilo
  6. For example steam turbines for energy generation, sour gas generator for energy generation or melting rust into iron. But all of them except for the steam turbines may be a bit complicated and are more late-game stuff. You can also google for "oni volcano tamer".
  7. Nice idea, this could also work with steel mesh tiles and magma (+ vacuum) to kill poke shells.
  8. Yeah, I like the second one. Simple, efficient and doesn't need much space. I will use that. Thanks!
  9. Hello, has somebody made an auto-killer for critters that provide meat? I thought about letting them fall into lava, but sadly they don't fall if I open an automatic door below them ^^ Thanks, Thilo
  10. Sweep by Type:
  11. There is a mod for this. This should have been in the base game for a long, long time...
  12. I thought about this, too. But then I thought of what would happen if some monsters would come to my 300 hours base and kill all my dupes. Colony lost. Mind lost. I think this is not a base defense game and it shouldn't be one. It's way too much work to build a good base to watch some monsters destroy it. It's a building and thinking game.
  13. I notice a fps drop when zooming far out, but it's not that much. Maybe about -5 fps if fully zoomed out. This can't be the reason why Klei does not implement this. Honestly, I will not buy the DLC until mods are enabled or they implemented some of the mods that should be in the base game. This is for example bigger zoom-out, horizontal rotation of all buildings, manual delivery on/off option for all operational buildings and blueprints/a proper copy option (!). Those mods are not big changes but they make a big change. Klei should be able to implement all of these in not more than a day (except for the copy option maybe).