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Klei Bug Tracker

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Everything posted by ThePenaltyBox

  1. Time : 2:21 CPU : Intel i7-4790k @ 4.00 GHz Graphics card : NVIDIA GeForce GTX 1060 6GB RAM : 16 GB DDR3 (2x8) CAS : (will update if I figure it out, sorry) HDD : SeagateST3000 3 TB 7200 RPM
  2. Liquid pumps appear to be deleting portions of mass that they pump.
  3. Rocket bugs 1 - ( I know this is a known issue but see 1b) Rocket bug, when you build a rocket with Sugar Engine, Rover's Module, and Solo Spacefarer Nosecone and then deconstruct the Solo Spacefarer Nosecone Steel and Diamond are dropped from the deconstruction (not the materials that were used to build it). 1b - Additional Nosecone materials bug - In addition I noticed that deconstructing a Basic Nosecone and Spacefarer module (sorry I did them both at the same time before I noticed the materials on the ground) leaves 600 Kg of diamond and 3400 Kg of Steel. They were both made of cobalt and the Nosecone was made of Cobalt and Ceramic. The Spacefarer Module had items built inside of it which were deconstructed and dropped on the ground as well when the module was deconstructed. 2 - Rocket bug - When you mouseover the launch checklist the tooltip continues to blink in and out constantly. 3 - When you change the quantity of oxidizer it does not generate a duplicant errand unless you deselect and reselect the oxidizer type (for fertilizer at least). 4 - If you put a rocket module on yellow alert and then the rocket launches there does not appear to be a way to remove the alert. 5 - Launching a rocket with a Sugar Engine, Small Oxidizer Tank, Rover's Module, and Basic Nosecone gives a warning that must be acknowledged that some items on the checklist require attention however I cant find a checklist for the rocket when there isn't a module that accommodates a duplicant built (this could be user error, if so then the feedback is that this should be more intuitive). 6 - Rockets that run out of fuel remain on the starmap (this seems like it may be intended but not sure) but also gives an error that a building (all of the rockets modules) have been entombed. Misc bugs 7 - Critters - Issuing an attack command to a hatched critter inside an incubator doesnt work, no one will come attack it and even when it drops out the attack command is still pending but will not be carried out. You have to cancel the command and reissue it. (only if you issue the command while the hatched critter is in the incubator) 8 - Aero Pot - When you queue building an Aero pot in an invalid location (without an attached tile above) and then build a mesh tile the Aero pot will not update that the building location is valid and must be canceled and the build command queued again. (Once I cured this error once I could not reproduce even with the same types of tile)
  4. After several hours of gameplay I'm going to post the bugs that I've noticed so far, I know that some of them may just be me not understanding but hopefully there are some helpful nuggets in here. 1 - Visual bug - When you find your first additional food source (or at least the first for me I haven't restarted to further test this) the consumable tab pictures get very out of alignment with their check boxes. Later when you find additional food sources they line back up. 2 - Visual bug, when you build a rocket and then add an additional module in the middle (I started with Sugar Engine, Rover's Module, and Solo Spacefarer Nosecone and then added a Small Oxidizer Tank above the Sugar Engine) the modules above the new build show the background scaffolding through/on top of the art of the actual spaceship. 3 - Visual bug - I'm unsure how it happened or how to reproduce but I did catch a screen shot of a plug slug sleeping in the middle of two blocks but it appeared to be connected to the power wire on the right (so it was technically 'in' that block?) 4 - Visual bug - zooming in while a duplicant is sheering a drecko causes an odd visual artifact to stay on the screen for a moment. 5 - Visual bug - On load a sweetle egg teleported into a sealed room, I think this happened because a duplicant was carrying it (I noticed a few other items being dropped by duplicants on load if they were on a ladder). UPDATE - I uploaded another screenshot this time a piece of meat was found in the same sealed room as before (again I noticed this when I loaded the save file). This was after I'd broken into the building and swept the original egg this was not just the creature hatching and dying (you can see the debris on the left from the extraction and there is no eggshell from anything hatching). Still haven't been able to figure out what's going on. 6 - Visual bug - Deconstructing a conveyor loader made of cobalt ore sometimes makes the cobalt ore float above the ground (the conveyor loader was on the ground tile not in the air so maybe the material didn't properly 'fall' to the floor?)the egg out this is not just the critter from the original picture hatching and then dying