Logiwonk

  • Content count

    11
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Logiwonk

  • Rank
    Junior Member
  1. Glad you're going to experiment with it! I've been messing around with replacing the metal tiles with pWater which seems like it will work but is probably going to take 5-10 cycles to get the water to goal temperature. On the upside it's been a great stress test to show the system remains power/H2 positive when running the AT at 100% uptime for prolonged periods. I'm going into a 14 hr shift x 6 nights schedule for the next week so I won't have a lot of time to experiment, but will post additional designs when I make in them in the future. Also was just reading the turbine heat deletion bug thread and looks like I'll have to modify the steam box in this thing to avoid that power loss.
  2. Thanks for the hard work on this bug guys, especially for coming up with a bunch of work-arounds.
  3. Updated original post with new testing results: After 20+ cycles to reach thermal equilibrium, over a 300 sec period this thing puts out an average of 2.98 kg/sec O2 at average of 18.3 deg C
  4. @Fyrel - Cool idea, will try that out. This design is meant for a Terra start early game build, but I will probably put the ethanol cooling in my Gucci CoolRod which will come next with all the bells and whistles.
  5. I've never used that before, are you suggesting dripping some ethanol on the steam turbine chamber and let it evaporate to cool the turbine?
  6. I would assume that what matters chiefly for the tile (or liquid) element is what is the thermal conductivity since those metal tiles are there to facilitate heat transfer from the radiant vents to the radiant pipes. Insulated materials only take into account the lowest TC but with radiant pipes they just double the TC of the base material, so the TC of the tiles should also be a significant factor in heat transfer. What @Craigjw is saying makes a lot of sense, for O2 changing the materials is unlikely to have a huge impact on the cooling rate for O2.
  7. @Radwarrior - Francis John (on YT, here John Francis) uses the Rodriguez a lot in his recent videos, he'll put one up in space and just vent the O2 through mesh tiles at the bottom and use it for hydrogen production only, wasteful sure, but if you have a good water supply it puts out more hydrogen than a H2 geyser, and the Rodriguez produces stupid amounts of O2, the one in the first post does 5.57 kg per secion = 55 dupes worth of O2 if my calculations are correct. Good question, I'm running some tests on this tonight after work I'll try swapping out the material in the heat exchanger and see if I can find something cheaper that works as well.
  8. @OxCD and @Craigjw - I've been doing some more reading on the forums and I think I get what you're hinting at, using an AT to cool refinery output is paying power for the pleasure of deleting a resource, namely the heat the refinery produces which can be harnessed for power production or crude oil boiling into petrol. When I got back into the game after a hiatus I spent a lot of time with Jahws' guides which are great overall but I tend to think his cooling solutions are over-complicated. If you guys have some favorite builds for utilizing the waste heat from the refinery please link them, I would love to stop dumping power in to ATs to cool the refinery output!
  9. @RadWarrior - Good question, I've never had two aquatuners operating at 100% uptime but most of my steam turbine cooling builds use a ratio of 1 steam turbine to 2 aquatuners, mostly so I can dedicate aquatuners to specific cooling tasks. I suspect that with 100% uptime on two aquatuners that would overwhelm the heat deletion from one steam turbine given the performance of Francis Johns one steam turbine build for making liquid O2 / H2 (you need to start up either the O2 or H2 first on that build otherwise the steam turbine can't keep up if you start up both at the same time given the large heat output from the initial cooling of the supercoolant).
  10. @xenoborg - Thanks will run a longer test and post the results. @OxCD - Francis John was certainly the first person I saw using a Rodriguez, I didn't know he came up with the design (couldn't find any source for that). He's an amazing ONI content producer and really has changed how I think about the game. @OxCD and @Craigjw - I usually run a cooling loop for my industrial applications using a liquid reservoir connected to an aquatuner which also cools the output water from the metal refinery - I used the same type of setup that Jahws demonstrates in his mid-game guide. What do you guys do with your metal refinery hot coolant output?
  11. Guys, I wanted to make a cooled Rodriguez SPOM with early game materials. The design owes a lot to psirrow, Jahws, and Majiir for the O2 chiller. Credit to John Francis for popularizing the Rodriguez. I know lots of people have a cooled Rodriguez but most of those I've seen use Space Age materials like supercoolant, and most aren't setup as a true SPOM. The hamster wheels are just to kick start the device, after the coolant is chilled down it is self sustaining and energy/hydrogen positive. After 20+ cycles to reach thermal equilibrium, over a 300 sec period this thing puts out an average of 5.57 kg/s of O2 at an average temp of 13.7 deg C 2.98 kg/sec O2 at average of 18.3 deg C Original figures were off because 1) I was running cool water in to the electrolyzers, new test with 97 deg C water for 20 cycles before test. 2) I had the game on 2x speed :). These figures make more sense because people usually say the Rodriguez can supply O2 for about 30 dupes, which require 3 kg/s. Mine isn't running perfectly so it will only serve 29 dupes. The new test demonstrates this SPOM continues to be power/H2 positive under longer use, real game conditions. The aquatuner box also has a spare aquatuner that you can hookup to cool, whatever you want. Materials: All wires: gold or gold amalgam (automation wires gold too) Steam turbine: plastic and gold Aquatuner - Steel but you can probably make it out of gold amalgam. Machinery (pumps, electrolyzers, etc) - Gold amalgam Metal tiles - gold for the countercurrent chiller tiles, used iron for the tiles under the hydrogen gens. -- Gases in chambers: Steam Turbine chamber, goal 5k/tile hydrogen (same for the hydrogen gen chamber but anywhere from 1kg-5kg per tile should work). Steam/aquatuner chamber 40 kg per tile water x 18 tiles. Electrolyzer chamber - need to prime it - i.e. run the electrolyzers until the top of the chamber is all hydrogen including all four squares of the hydrogen gas pump. --- If there is demand I'll put together a video of building this in survival. Comments, suggestions, critiques are all welcome. Other notes: I use a medium transformer mod, but you can substitute large transformers without any changes. Consider adding a clock automation trigger attached to the electrolyzers so you can have fine control. I recommend not connecting the hydrogen overflow tank until the hydrogen backs up to ensure there is enough power to sustain the SPOM. "They call me Calvin Coolidge / Call me chosen / I got no fridge / Cause my sh*t is frozen."