hodasemi

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About hodasemi

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  1. I recompressed the core dump file into a 7z format, it is now just 60mb. DST_coredump.7z
  2. I don't know that helps, but the crash of the game creates a coredump file on my PC at /var/lib/systemd/coredump. It is a bit larger than 100 MBs (thus I can't upload it here).
  3. As the title says, I can't start this game with a connected controller anymore. I use a steam controller. Wednesday everything worked just fine and yesterday (Friday) I couldn't start the game anymore. I also tested to start the game without any mods, same result. Launching appid 322330 Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to BPMHybridOverlay10ftShutdown with "" Installing breakpad exception handler for appid(steam)/version(1573019481) Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to ProcessingInstallScript with "" GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to SynchronizingCloud with "" Slow image load - /home/hodasemi/.local/share/Steam/tenfoot/resource/images/library/play_action_modal_mask.png (dimensions 1920x1080, took 32 msec) GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to CreatingProcess with "" GameAction [AppID 322330, ActionID 2] : LaunchApp waiting for user response to CreatingProcess "" GameAction [AppID 322330, ActionID 2] : LaunchApp continues with user response "CreatingProcess" Game update: AppID 322330 "", ProcID 11577, IP 0.0.0.0:0 Starting app 322330 Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin Loaded Config for Local Selection Path for App ID 322330, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/558316845/402306273343805185_legacy.bin >>> Adding process 11577 for game ID 322330 GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to WaitingGameWindow with "" GameAction [AppID 322330, ActionID 2] : LaunchApp changed task to Completed with "" ERROR: ld.so: object '/home/hodasemi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/hodasemi/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. /home/hodasemi/.local/share/Steam/steamapps/common/Don't Starve Together/bin/dontstarve_steam: /usr/lib32/libcurl-gnutls.so.4: no version information available (required by /home/hodasemi/.local/share/Steam/steamapps/common/Don't Starve Together/bin/dontstarve_steam) [00:00:00]: PersistRootStorage is now /home/hodasemi/.klei//DoNotStarveTogether/ [00:00:00]: Starting Up [00:00:00]: Version: 378704 [00:00:00]: Current time: Sat Nov 9 08:08:02 2019 [00:00:00]: System Name: Linux [00:00:00]: Host Name: michael-pc [00:00:00]: Release(Kernel) Version: 5.3.8-3-MANJARO [00:00:00]: Kernel Build Timestamp: #1 SMP PREEMPT Sun Nov 3 14:19:23 UTC 2019 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 378704 LINUX_STEAM [00:00:00]: Build Date: 4357 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: [00:00:00]: Initializing distribution platform Game update: AppID 322330 "", ProcID 11578, IP 0.0.0.0:0 RecordSteamInterfaceCreation (PID 11578): SteamUtils009 / Utils Setting breakpad minidump AppID = 322330 RecordSteamInterfaceCreation (PID 11578): SteamUser019 / User Steam_SetMinidumpSteamID: Caching Steam ID: 76561198030548341 [API loaded no] RecordSteamInterfaceCreation (PID 11578): SteamUser019 / User RecordSteamInterfaceCreation (PID 11578): SteamFriends015 / Friends RecordSteamInterfaceCreation (PID 11578): SteamUtils009 / Utils RecordSteamInterfaceCreation (PID 11578): SteamMatchMaking009 / Matchmaking RecordSteamInterfaceCreation (PID 11578): SteamMatchMakingServers002 / MatchmakingServers RecordSteamInterfaceCreation (PID 11578): STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats RecordSteamInterfaceCreation (PID 11578): STEAMAPPS_INTERFACE_VERSION008 / Apps RecordSteamInterfaceCreation (PID 11578): SteamNetworking005 / Networking RecordSteamInterfaceCreation (PID 11578): STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage RecordSteamInterfaceCreation (PID 11578): STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots RecordSteamInterfaceCreation (PID 11578): STEAMHTTP_INTERFACE_VERSION002 / HTTP RecordSteamInterfaceCreation (PID 11578): SteamController006 / Controller RecordSteamInterfaceCreation (PID 11578): STEAMUGC_INTERFACE_VERSION010 / UGC RecordSteamInterfaceCreation (PID 11578): STEAMAPPLIST_INTERFACE_VERSION001 / AppList RecordSteamInterfaceCreation (PID 11578): STEAMMUSIC_INTERFACE_VERSION001 / Music RecordSteamInterfaceCreation (PID 11578): STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote RecordSteamInterfaceCreation (PID 11578): STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface RecordSteamInterfaceCreation (PID 11578): STEAMINVENTORY_INTERFACE_V002 / Inventory RecordSteamInterfaceCreation (PID 11578): STEAMVIDEO_INTERFACE_V002 / Video RecordSteamInterfaceCreation (PID 11578): STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings RecordSteamInterfaceCreation (PID 11578): SteamUtils009 / Utils RecordSteamInterfaceCreation (PID 11578): SteamNetworkingSocketsSerialized003 / RecordSteamInterfaceCreation (PID 11578): SteamUser020 / User RecordSteamInterfaceCreation (PID 11578): STEAMHTTP_INTERFACE_VERSION003 / HTTP [00:00:00]: Steam AppBuildID: 4367542 [00:00:00]: ....Done [00:00:00]: PersistUserStorage is now /home/hodasemi/.klei//DoNotStarveTogether/ [00:00:00]: THREAD - started 'GAClient' (4074482496) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. >>> Adding process 11578 for game ID 322330 [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:01]: ProfileIndex:13.24 [00:00:01]: [Connect] PendingConnection::Reset(true) [00:00:01]: THREAD - started 'Ping Job Thread' (4035996480) [00:00:01]: Platform: 1 [00:00:01]: Network tick rate: U=15(2), D=0 [00:00:01]: THREAD - started 'StreamInput' (4026530624) [00:00:01]: loaded ping_cache [00:00:01]: Offline user ID: OU_76561198030548341 [00:00:01]: SteamID: 76561198030548341 [00:00:01]: cGame::InitializeOnMainThread [00:00:01]: WindowManager::Initialize [00:00:01]: Creating window with size 1920x1080 at 320x204 CAPIJobRequestUserStats - Server response failed 2 [00:00:01]: THREAD - started 'SDLInputManager' (4015446848) OnFocusWindowChanged to window type: k_nGameIDControllerConfigs_Desktop, AppID 413080 Loaded Config for Local Selection Path for App ID 413080, Controller 0: /home/hodasemi/.local/share/Steam/steamapps/workshop/content/241100/759537989/942824266678802471_legacy.bin [413080]Non-Steam Controller Configs Enabled: 1 Controller 0 Don't Starve Together uses xinput : true [00:00:01]: GLInfo [00:00:01]: ~~~~~~ [00:00:01]: GL_VENDOR: NVIDIA Corporation [00:00:01]: GL_RENDERER: GeForce RTX 2060/PCIe/SSE2 [00:00:01]: GL_VERSION: 4.6.0 NVIDIA 430.40 [00:00:01]: GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA [00:00:01]: OpenGL 3.0 present, detecting extensions the new way [00:00:01]: OpenGL extensions (389, 389): [00:00:01]: GL_AMD_multi_draw_indirect [00:00:01]: GL_AMD_seamless_cubemap_per_texture [00:00:01]: GL_AMD_vertex_shader_layer [00:00:01]: GL_AMD_vertex_shader_viewport_index [00:00:01]: GL_ARB_ES2_compatibility [00:00:01]: GL_ARB_ES3_1_compatibility [00:00:01]: GL_ARB_ES3_2_compatibility [00:00:01]: GL_ARB_ES3_compatibility [00:00:01]: GL_ARB_arrays_of_arrays [00:00:01]: GL_ARB_base_instance [00:00:01]: GL_ARB_bindless_texture [00:00:01]: GL_ARB_blend_func_extended [00:00:01]: GL_ARB_buffer_storage [00:00:01]: GL_ARB_clear_buffer_object [00:00:01]: GL_ARB_clear_texture [00:00:01]: GL_ARB_clip_control [00:00:01]: GL_ARB_color_buffer_float [00:00:01]: GL_ARB_compatibility [00:00:01]: GL_ARB_compressed_texture_pixel_storage [00:00:01]: GL_ARB_compute_shader [00:00:01]: GL_ARB_compute_variable_group_size [00:00:01]: GL_ARB_conditional_render_inverted [00:00:01]: GL_ARB_conservative_depth [00:00:01]: GL_ARB_copy_buffer [00:00:01]: GL_ARB_copy_image [00:00:01]: GL_ARB_cull_distance [00:00:01]: GL_ARB_debug_output [00:00:01]: GL_ARB_depth_buffer_float [00:00:01]: GL_ARB_depth_clamp [00:00:01]: GL_ARB_depth_texture [00:00:01]: GL_ARB_derivative_control [00:00:01]: GL_ARB_direct_state_access [00:00:01]: GL_ARB_draw_buffers [00:00:01]: GL_ARB_draw_buffers_blend [00:00:01]: GL_ARB_draw_elements_base_vertex [00:00:01]: GL_ARB_draw_indirect [00:00:01]: GL_ARB_draw_instanced [00:00:01]: GL_ARB_enhanced_layouts [00:00:01]: GL_ARB_explicit_attrib_location [00:00:01]: GL_ARB_explicit_uniform_location [00:00:01]: GL_ARB_fragment_coord_conventions [00:00:01]: GL_ARB_fragment_layer_viewport [00:00:01]: GL_ARB_fragment_program [00:00:01]: GL_ARB_fragment_program_shadow [00:00:01]: GL_ARB_fragment_shader [00:00:01]: GL_ARB_fragment_shader_interlock [00:00:01]: GL_ARB_framebuffer_no_attachments [00:00:01]: GL_ARB_framebuffer_object [00:00:01]: GL_ARB_framebuffer_sRGB [00:00:01]: GL_ARB_geometry_shader4 [00:00:01]: GL_ARB_get_program_binary [00:00:01]: GL_ARB_get_texture_sub_image [00:00:01]: GL_ARB_gl_spirv [00:00:01]: GL_ARB_gpu_shader5 [00:00:01]: GL_ARB_gpu_shader_fp64 [00:00:01]: GL_ARB_gpu_shader_int64 [00:00:01]: GL_ARB_half_float_pixel [00:00:01]: GL_ARB_half_float_vertex [00:00:01]: GL_ARB_imaging [00:00:01]: GL_ARB_indirect_parameters [00:00:01]: GL_ARB_instanced_arrays [00:00:01]: GL_ARB_internalformat_query [00:00:01]: GL_ARB_internalformat_query2 [00:00:01]: GL_ARB_invalidate_subdata [00:00:01]: GL_ARB_map_buffer_alignment [00:00:01]: GL_ARB_map_buffer_range [00:00:01]: GL_ARB_multi_bind [00:00:01]: GL_ARB_multi_draw_indirect [00:00:01]: GL_ARB_multisample [00:00:01]: GL_ARB_multitexture [00:00:01]: GL_ARB_occlusion_query [00:00:01]: GL_ARB_occlusion_query2 [00:00:01]: GL_ARB_parallel_shader_compile [00:00:01]: GL_ARB_pipeline_statistics_query [00:00:01]: GL_ARB_pixel_buffer_object [00:00:01]: GL_ARB_point_parameters [00:00:01]: GL_ARB_point_sprite [00:00:01]: GL_ARB_polygon_offset_clamp [00:00:01]: GL_ARB_post_depth_coverage [00:00:01]: GL_ARB_program_interface_query [00:00:01]: GL_ARB_provoking_vertex [00:00:01]: GL_ARB_query_buffer_object [00:00:01]: GL_ARB_robust_buffer_access_behavior [00:00:01]: GL_ARB_robustness [00:00:01]: GL_ARB_sample_locations [00:00:01]: GL_ARB_sample_shading [00:00:01]: GL_ARB_sampler_objects [00:00:01]: GL_ARB_seamless_cube_map [00:00:01]: GL_ARB_seamless_cubemap_per_texture [00:00:01]: GL_ARB_separate_shader_objects [00:00:01]: GL_ARB_shader_atomic_counter_ops [00:00:01]: GL_ARB_shader_atomic_counters [00:00:01]: GL_ARB_shader_ballot [00:00:01]: GL_ARB_shader_bit_encoding [00:00:01]: GL_ARB_shader_clock [00:00:01]: GL_ARB_shader_draw_parameters [00:00:01]: GL_ARB_shader_group_vote [00:00:01]: GL_ARB_shader_image_load_store [00:00:01]: GL_ARB_shader_image_size [00:00:01]: GL_ARB_shader_objects [00:00:01]: GL_ARB_shader_precision [00:00:01]: GL_ARB_shader_storage_buffer_object [00:00:01]: GL_ARB_shader_subroutine [00:00:01]: GL_ARB_shader_texture_image_samples [00:00:01]: GL_ARB_shader_texture_lod [00:00:01]: GL_ARB_shader_viewport_layer_array [00:00:01]: GL_ARB_shading_language_100 [00:00:01]: GL_ARB_shading_language_420pack [00:00:01]: GL_ARB_shading_language_include [00:00:01]: GL_ARB_shading_language_packing [00:00:01]: GL_ARB_shadow [00:00:01]: GL_ARB_sparse_buffer [00:00:01]: GL_ARB_sparse_texture [00:00:01]: GL_ARB_sparse_texture2 [00:00:01]: GL_ARB_sparse_texture_clamp [00:00:01]: GL_ARB_spirv_extensions [00:00:01]: GL_ARB_stencil_texturing [00:00:01]: GL_ARB_sync [00:00:01]: GL_ARB_tessellation_shader [00:00:01]: GL_ARB_texture_barrier [00:00:01]: GL_ARB_texture_border_clamp [00:00:01]: GL_ARB_texture_buffer_object [00:00:01]: GL_ARB_texture_buffer_object_rgb32 [00:00:01]: GL_ARB_texture_buffer_range [00:00:01]: GL_ARB_texture_compression [00:00:01]: GL_ARB_texture_compression_bptc [00:00:01]: GL_ARB_texture_compression_rgtc [00:00:01]: GL_ARB_texture_cube_map [00:00:01]: GL_ARB_texture_cube_map_array [00:00:01]: GL_ARB_texture_env_add [00:00:01]: GL_ARB_texture_env_combine [00:00:01]: GL_ARB_texture_env_crossbar [00:00:01]: GL_ARB_texture_env_dot3 [00:00:01]: GL_ARB_texture_filter_anisotropic [00:00:01]: GL_ARB_texture_filter_minmax [00:00:01]: GL_ARB_texture_float [00:00:01]: GL_ARB_texture_gather [00:00:01]: GL_ARB_texture_mirror_clamp_to_edge [00:00:01]: GL_ARB_texture_mirrored_repeat [00:00:01]: GL_ARB_texture_multisample [00:00:01]: GL_ARB_texture_non_power_of_two [00:00:01]: GL_ARB_texture_query_levels [00:00:01]: GL_ARB_texture_query_lod [00:00:01]: GL_ARB_texture_rectangle [00:00:01]: GL_ARB_texture_rg [00:00:01]: GL_ARB_texture_rgb10_a2ui [00:00:01]: GL_ARB_texture_stencil8 [00:00:01]: GL_ARB_texture_storage [00:00:01]: GL_ARB_texture_storage_multisample [00:00:01]: GL_ARB_texture_swizzle [00:00:01]: GL_ARB_texture_view [00:00:01]: GL_ARB_timer_query [00:00:01]: GL_ARB_transform_feedback2 [00:00:01]: GL_ARB_transform_feedback3 [00:00:01]: GL_ARB_transform_feedback_instanced [00:00:01]: GL_ARB_transform_feedback_overflow_query [00:00:01]: GL_ARB_transpose_matrix [00:00:01]: GL_ARB_uniform_buffer_object [00:00:01]: GL_ARB_vertex_array_bgra [00:00:01]: GL_ARB_vertex_array_object [00:00:01]: GL_ARB_vertex_attrib_64bit [00:00:01]: GL_ARB_vertex_attrib_binding [00:00:01]: GL_ARB_vertex_buffer_object [00:00:01]: GL_ARB_vertex_program [00:00:01]: GL_ARB_vertex_shader [00:00:01]: GL_ARB_vertex_type_10f_11f_11f_rev [00:00:01]: GL_ARB_vertex_type_2_10_10_10_rev [00:00:01]: GL_ARB_viewport_array [00:00:01]: GL_ARB_window_pos [00:00:01]: GL_ATI_draw_buffers [00:00:01]: GL_ATI_texture_float [00:00:01]: GL_ATI_texture_mirror_once [00:00:01]: GL_EXTX_framebuffer_mixed_formats [00:00:01]: GL_EXT_Cg_shader [00:00:01]: GL_EXT_abgr [00:00:01]: GL_EXT_bgra [00:00:01]: GL_EXT_bindable_uniform [00:00:01]: GL_EXT_blend_color [00:00:01]: GL_EXT_blend_equation_separate [00:00:01]: GL_EXT_blend_func_separate [00:00:01]: GL_EXT_blend_minmax [00:00:01]: GL_EXT_blend_subtract [00:00:01]: GL_EXT_compiled_vertex_array [00:00:01]: GL_EXT_depth_bounds_test [00:00:01]: GL_EXT_direct_state_access [00:00:01]: GL_EXT_draw_buffers2 [00:00:01]: GL_EXT_draw_instanced [00:00:01]: GL_EXT_draw_range_elements [00:00:01]: GL_EXT_fog_coord [00:00:01]: GL_EXT_framebuffer_blit [00:00:01]: GL_EXT_framebuffer_multisample [00:00:01]: GL_EXT_framebuffer_multisample_blit_scaled [00:00:01]: GL_EXT_framebuffer_object [00:00:01]: GL_EXT_framebuffer_sRGB [00:00:01]: GL_EXT_geometry_shader4 [00:00:01]: GL_EXT_gpu_program_parameters [00:00:01]: GL_EXT_gpu_shader4 [00:00:01]: GL_EXT_import_sync_object [00:00:01]: GL_EXT_memory_object [00:00:01]: GL_EXT_memory_object_fd [00:00:01]: GL_EXT_multi_draw_arrays [00:00:01]: GL_EXT_packed_depth_stencil [00:00:01]: GL_EXT_packed_float [00:00:01]: GL_EXT_packed_pixels [00:00:01]: GL_EXT_pixel_buffer_object [00:00:01]: GL_EXT_point_parameters [00:00:01]: GL_EXT_polygon_offset_clamp [00:00:01]: GL_EXT_post_depth_coverage [00:00:01]: GL_EXT_provoking_vertex [00:00:01]: GL_EXT_raster_multisample [00:00:01]: GL_EXT_rescale_normal [00:00:01]: GL_EXT_secondary_color [00:00:01]: GL_EXT_semaphore [00:00:01]: GL_EXT_semaphore_fd [00:00:01]: GL_EXT_separate_shader_objects [00:00:01]: GL_EXT_separate_specular_color [00:00:01]: GL_EXT_shader_image_load_formatted [00:00:01]: GL_EXT_shader_image_load_store [00:00:01]: GL_EXT_shader_integer_mix [00:00:01]: GL_EXT_shadow_funcs [00:00:01]: GL_EXT_sparse_texture2 [00:00:01]: GL_EXT_stencil_two_side [00:00:01]: GL_EXT_stencil_wrap [00:00:01]: GL_EXT_texture3D [00:00:01]: GL_EXT_texture_array [00:00:01]: GL_EXT_texture_buffer_object [00:00:01]: GL_EXT_texture_compression_dxt1 [00:00:01]: GL_EXT_texture_compression_latc [00:00:01]: GL_EXT_texture_compression_rgtc [00:00:01]: GL_EXT_texture_compression_s3tc [00:00:01]: GL_EXT_texture_cube_map [00:00:01]: GL_EXT_texture_edge_clamp [00:00:01]: GL_EXT_texture_env_add [00:00:01]: GL_EXT_texture_env_combine [00:00:01]: GL_EXT_texture_env_dot3 [00:00:01]: GL_EXT_texture_filter_anisotropic [00:00:01]: GL_EXT_texture_filter_minmax [00:00:01]: GL_EXT_texture_integer [00:00:01]: GL_EXT_texture_lod [00:00:01]: GL_EXT_texture_lod_bias [00:00:01]: GL_EXT_texture_mirror_clamp [00:00:01]: GL_EXT_texture_object [00:00:01]: GL_EXT_texture_sRGB [00:00:01]: GL_EXT_texture_sRGB_R8 [00:00:01]: GL_EXT_texture_sRGB_decode [00:00:01]: GL_EXT_texture_shared_exponent [00:00:01]: GL_EXT_texture_storage [00:00:01]: GL_EXT_texture_swizzle [00:00:01]: GL_EXT_timer_query [00:00:01]: GL_EXT_transform_feedback2 [00:00:01]: GL_EXT_vertex_array [00:00:01]: GL_EXT_vertex_array_bgra [00:00:01]: GL_EXT_vertex_attrib_64bit [00:00:01]: GL_EXT_window_rectangles [00:00:01]: GL_EXT_x11_sync_object [00:00:01]: GL_IBM_rasterpos_clip [00:00:01]: GL_IBM_texture_mirrored_repeat [00:00:01]: GL_KHR_blend_equation_advanced [00:00:01]: GL_KHR_blend_equation_advanced_coherent [00:00:01]: GL_KHR_context_flush_control [00:00:01]: GL_KHR_debug [00:00:01]: GL_KHR_no_error [00:00:01]: GL_KHR_parallel_shader_compile [00:00:01]: GL_KHR_robust_buffer_access_behavior [00:00:01]: GL_KHR_robustness [00:00:01]: GL_KTX_buffer_region [00:00:01]: GL_NVX_blend_equation_advanced_multi_draw_buffers [00:00:01]: GL_NVX_conditional_render [00:00:01]: GL_NVX_gpu_memory_info [00:00:01]: GL_NVX_nvenc_interop [00:00:01]: GL_NV_ES1_1_compatibility [00:00:01]: GL_NV_ES3_1_compatibility [00:00:01]: GL_NV_alpha_to_coverage_dither_control [00:00:01]: GL_NV_bindless_multi_draw_indirect [00:00:01]: GL_NV_bindless_multi_draw_indirect_count [00:00:01]: GL_NV_bindless_texture [00:00:01]: GL_NV_blend_equation_advanced [00:00:01]: GL_NV_blend_equation_advanced_coherent [00:00:01]: GL_NV_blend_minmax_factor [00:00:01]: GL_NV_blend_square [00:00:01]: GL_NV_clip_space_w_scaling [00:00:01]: GL_NV_command_list [00:00:01]: GL_NV_compute_program5 [00:00:01]: GL_NV_compute_shader_derivatives [00:00:01]: GL_NV_conditional_render [00:00:01]: GL_NV_conservative_raster [00:00:01]: GL_NV_conservative_raster_dilate [00:00:01]: GL_NV_conservative_raster_pre_snap [00:00:01]: GL_NV_conservative_raster_pre_snap_triangles [00:00:01]: GL_NV_conservative_raster_underestimation [00:00:01]: GL_NV_copy_depth_to_color [00:00:01]: GL_NV_copy_image [00:00:01]: GL_NV_depth_buffer_float [00:00:01]: GL_NV_depth_clamp [00:00:01]: GL_NV_draw_texture [00:00:01]: GL_NV_draw_vulkan_image [00:00:01]: GL_NV_explicit_multisample [00:00:01]: GL_NV_feature_query [00:00:01]: GL_NV_fence [00:00:01]: GL_NV_fill_rectangle [00:00:01]: GL_NV_float_buffer [00:00:01]: GL_NV_fog_distance [00:00:01]: GL_NV_fragment_coverage_to_color [00:00:01]: GL_NV_fragment_program [00:00:01]: GL_NV_fragment_program2 [00:00:01]: GL_NV_fragment_program_option [00:00:01]: GL_NV_fragment_shader_barycentric [00:00:01]: GL_NV_fragment_shader_interlock [00:00:01]: GL_NV_framebuffer_mixed_samples [00:00:01]: GL_NV_framebuffer_multisample_coverage [00:00:01]: GL_NV_geometry_shader4 [00:00:01]: GL_NV_geometry_shader_passthrough [00:00:01]: GL_NV_gpu_program4 [00:00:01]: GL_NV_gpu_program4_1 [00:00:01]: GL_NV_gpu_program5 [00:00:01]: GL_NV_gpu_program5_mem_extended [00:00:01]: GL_NV_gpu_program_fp64 [00:00:01]: GL_NV_gpu_shader5 [00:00:01]: GL_NV_half_float [00:00:01]: GL_NV_internalformat_sample_query [00:00:01]: GL_NV_light_max_exponent [00:00:01]: GL_NV_memory_attachment [00:00:01]: GL_NV_mesh_shader [00:00:01]: GL_NV_multisample_coverage [00:00:01]: GL_NV_multisample_filter_hint [00:00:01]: GL_NV_occlusion_query [00:00:01]: GL_NV_packed_depth_stencil [00:00:01]: GL_NV_parameter_buffer_object [00:00:01]: GL_NV_parameter_buffer_object2 [00:00:01]: GL_NV_path_rendering [00:00:01]: GL_NV_path_rendering_shared_edge [00:00:01]: GL_NV_pixel_data_range [00:00:01]: GL_NV_point_sprite [00:00:01]: GL_NV_primitive_restart [00:00:01]: GL_NV_query_resource [00:00:01]: GL_NV_query_resource_tag [00:00:01]: GL_NV_register_combiners [00:00:01]: GL_NV_register_combiners2 [00:00:01]: GL_NV_representative_fragment_test [00:00:01]: GL_NV_robustness_video_memory_purge [00:00:01]: GL_NV_sample_locations [00:00:01]: GL_NV_sample_mask_override_coverage [00:00:01]: GL_NV_scissor_exclusive [00:00:01]: GL_NV_shader_atomic_counters [00:00:01]: GL_NV_shader_atomic_float [00:00:01]: GL_NV_shader_atomic_float64 [00:00:01]: GL_NV_shader_atomic_fp16_vector [00:00:01]: GL_NV_shader_atomic_int64 [00:00:01]: GL_NV_shader_buffer_load [00:00:01]: GL_NV_shader_storage_buffer_object [00:00:01]: GL_NV_shader_texture_footprint [00:00:01]: GL_NV_shader_thread_group [00:00:01]: GL_NV_shader_thread_shuffle [00:00:01]: GL_NV_shading_rate_image [00:00:01]: GL_NV_stereo_view_rendering [00:00:01]: GL_NV_texgen_reflection [00:00:01]: GL_NV_texture_barrier [00:00:01]: GL_NV_texture_compression_vtc [00:00:01]: GL_NV_texture_env_combine4 [00:00:01]: GL_NV_texture_multisample [00:00:01]: GL_NV_texture_rectangle [00:00:01]: GL_NV_texture_rectangle_compressed [00:00:01]: GL_NV_texture_shader [00:00:01]: GL_NV_texture_shader2 [00:00:01]: GL_NV_texture_shader3 [00:00:01]: GL_NV_transform_feedback [00:00:01]: GL_NV_transform_feedback2 [00:00:01]: GL_NV_uniform_buffer_unified_memory [00:00:01]: GL_NV_vdpau_interop [00:00:01]: GL_NV_vdpau_interop2 [00:00:01]: GL_NV_vertex_array_range [00:00:01]: GL_NV_vertex_array_range2 [00:00:01]: GL_NV_vertex_attrib_integer_64bit [00:00:01]: GL_NV_vertex_buffer_unified_memory [00:00:01]: GL_NV_vertex_program [00:00:01]: GL_NV_vertex_program1_1 [00:00:01]: GL_NV_vertex_program2 [00:00:01]: GL_NV_vertex_program2_option [00:00:01]: GL_NV_vertex_program3 [00:00:01]: GL_NV_viewport_array2 [00:00:01]: GL_NV_viewport_swizzle [00:00:01]: GL_OVR_multiview [00:00:01]: GL_OVR_multiview2 [00:00:01]: GL_S3_s3tc [00:00:01]: GL_SGIS_generate_mipmap [00:00:01]: GL_SGIS_texture_lod [00:00:01]: GL_SGIX_depth_texture [00:00:01]: GL_SGIX_shadow [00:00:01]: GL_SUN_slice_accum [00:00:01]: GL_MAX_TEXTURE_SIZE = 32768 [00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 32768 [00:00:01]: GL_MAX_VIEWPORT_DIMS = 32768, 32768 [00:00:01]: GL_MAX_VARYING_VECTORS = 31 [00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16 [00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 1024 [00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32 [00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 1024 [00:00:01]: 51 compressed texture formats [00:00:01]: texture format 0x83f0 [00:00:01]: texture format 0x83f2 [00:00:01]: texture format 0x83f3 [00:00:01]: texture format 0x8b90 [00:00:01]: texture format 0x8b91 [00:00:01]: texture format 0x8b92 [00:00:01]: texture format 0x8b93 [00:00:01]: texture format 0x8b94 [00:00:01]: texture format 0x8b95 [00:00:01]: texture format 0x8b96 [00:00:01]: texture format 0x8b97 [00:00:01]: texture format 0x8b98 [00:00:01]: texture format 0x8b99 [00:00:01]: texture format 0x9274 [00:00:01]: texture format 0x9275 [00:00:01]: texture format 0x9276 [00:00:01]: texture format 0x9277 [00:00:01]: texture format 0x9278 [00:00:01]: texture format 0x9279 [00:00:01]: texture format 0x9270 [00:00:01]: texture format 0x9271 [00:00:01]: texture format 0x9272 [00:00:01]: texture format 0x9273 [00:00:01]: texture format 0x93b0 [00:00:01]: texture format 0x93b1 [00:00:01]: texture format 0x93b2 [00:00:01]: texture format 0x93b3 [00:00:01]: texture format 0x93b4 [00:00:01]: texture format 0x93b5 [00:00:01]: texture format 0x93b6 [00:00:01]: texture format 0x93b7 [00:00:01]: texture format 0x93b8 [00:00:01]: texture format 0x93b9 [00:00:01]: texture format 0x93ba [00:00:01]: texture format 0x93bb [00:00:01]: texture format 0x93bc [00:00:01]: texture format 0x93bd [00:00:01]: texture format 0x93d0 [00:00:01]: texture format 0x93d1 [00:00:01]: texture format 0x93d2 [00:00:01]: texture format 0x93d3 [00:00:01]: texture format 0x93d4 [00:00:01]: texture format 0x93d5 [00:00:01]: texture format 0x93d6 [00:00:01]: texture format 0x93d7 [00:00:01]: texture format 0x93d8 [00:00:01]: texture format 0x93d9 [00:00:01]: texture format 0x93da [00:00:01]: texture format 0x93db [00:00:01]: texture format 0x93dc [00:00:01]: texture format 0x93dd ERROR: ld.so: object '/home/hodasemi/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. [00:00:01]: Renderer initialize: Okay [00:00:01]: Num Joysticks detected: 1 [00:00:01]: Enumerated SDL joystick "Microsoft X-Box 360 pad" ("Microsoft X-Box 360 pad"). [00:00:01]: SetCommonDefaultControlMapping [00:00:01]: X-pos and Y-pos available (Left Stick) [00:00:01]: X-rot and Y-rot available (Right Stick) [00:00:01]: Loading default mapping for [Microsoft X-Box 360 pad] [00:00:01]: Detected Xbox 360 Controller [00:00:01]: AnimManager initialize: Okay [00:00:01]: Buffers initialize: Okay DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 72 (74 input number was) >>> Adding process 11585 for game ID 322330 >>> Adding process 11586 for game ID 322330 [00:00:01]: cDontStarveGame::DoGameSpecificInitialize() DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 70 (72 input number was) [00:00:01]: GameSpecific initialize: Okay [00:00:01]: cGame::StartPlaying [00:00:01]: LOADING LUA [00:00:01]: DoLuaFile scripts/main.lua [00:00:01]: DoLuaFile loading buffer scripts/main.lua DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 68 (70 input number was) [00:00:01]: taskgrouplist: default Together [00:00:01]: taskgrouplist: classic Classic [00:00:01]: taskgrouplist: cave_default Underground [00:00:01]: taskgrouplist: lavaarena_taskset The Forge [00:00:01]: taskgrouplist: quagmire_taskset The Gorge [00:00:01]: running main.lua [00:00:01]: loaded modindex [00:00:01]: ModIndex: Beginning normal load sequence. [00:00:01]: Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs [00:00:02]: LOADING LUA SUCCESS [00:00:03]: PlayerDeaths loaded morgue 3213 [00:00:03]: PlayerHistory loaded player_history (v2) len:1187 [00:00:03]: ServerPreferences loaded server_preferences 2 [00:00:03]: bloom_enabled true [00:00:03]: loaded saveindex [00:00:03]: OnFilesLoaded() [00:00:03]: OnUpdatePurchaseStateComplete [00:00:03]: Klump load on boot started. [00:00:03]: Klump files loaded: 0 Game removed: AppID 322330 "", ProcID 11578 Game 322330 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList Game 322330 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps Game 322330 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_004 / HTMLSurface Game 322330 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP Game 322330 created interface STEAMHTTP_INTERFACE_VERSION003 / HTTP Game 322330 created interface STEAMINVENTORY_INTERFACE_V002 / Inventory Game 322330 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote Game 322330 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music Game 322330 created interface STEAMPARENTALSETTINGS_INTERFACE_VERSION001 / ParentalSettings Game 322330 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage Game 322330 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots Game 322330 created interface STEAMUGC_INTERFACE_VERSION010 / UGC Game 322330 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats Game 322330 created interface STEAMVIDEO_INTERFACE_V002 / Video Game 322330 created interface SteamController006 / Controller Game 322330 created interface SteamFriends015 / Friends Game 322330 created interface SteamMatchMaking009 / Matchmaking Game 322330 created interface SteamMatchMakingServers002 / MatchmakingServers Game 322330 created interface SteamNetworking005 / Networking Game 322330 created interface SteamNetworkingSocketsSerialized003 / Game 322330 created interface SteamUser019 / User Game 322330 created interface SteamUser020 / User Game 322330 created interface SteamUtils009 / Utils Game 322330 method call count for IClientUser::BLoggedOn : 1 Game 322330 method call count for IClientUser::BIsSubscribedApp : 1 Game 322330 method call count for IClientUser::GetSteamID : 7 Game 322330 method call count for IClientUtils::GetAppID : 27 Game 322330 method call count for IClientUtils::GetConnectedUniverse : 1 Game 322330 method call count for IClientUtils::RecordSteamInterfaceCreation : 26 Game 322330 method call count for IClientAppManager::IsAppDlcInstalled : 2 Game 322330 method call count for IClientAppManager::BIsDlcEnabled : 1 Game 322330 method call count for IClientAppManager::GetActiveBeta : 1 Game 322330 method call count for IClientAppManager::GetAppBuildID : 1 Game 322330 method call count for IClientUserStats::RequestCurrentStats : 1 Uploaded AppInterfaceStats to Steam [413080-759537989]: Successfuly started tracking playtime Exiting app 322330 There is also an error message about licurl-gnutls.so.4 as another thread had problems with, but then it shouldn't work at all. I can start the game with mods without any problems, if don't have a controller connected.