Dezcoo

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About Dezcoo

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  1. does anyone have a script or something too auto update dst server
  2. Server went down.My friend was destroying some carpet on floor with his hammer.Maybe something else could of cause this? [19:15:49]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> self (valid:true) = modactioncomponents = table: 4C1B4DD8 Transform = Transform (4C1C8608) inlimbo = false actionreplica = table: 4C1B4680 event_listening = table: 4C25CF18 actioncomponents = table: 4C1B4400 lower_components_shadow = table: 4C1B4388 entity = Entity (4C105440) AnimState = AnimState (4C1C8688) prefab = mermthrone OnSave = function - ../mods/workshop-404161345/modmain.lua:95 Network = Network (4C1C86E8) persists = true OldOnLoad = function - scripts/prefabs/mermthrone.lua:79 MiniMapEntity = MiniMapEntity (4C1C86A8) SoundEmitter = SoundEmitter (4C1C8848) OldOnSave = function - scripts/prefabs/mermthrone.lua:73 name = Royal Tapestry OnLoad = function - ../mods/workshop-404161345/modmain.lua:104 spawntime = 0 pendingtasks = table: 4C25CCE8 replica = table: 4C1B4450 event_listeners = table: 4C25CA68 components = table: 4C1B43B0 GUID = 117269 inst = 103852 - merm (valid:false) scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> self (valid:true) = modactioncomponents = table: 4C1B4DD8 Transform = Transform (4C1C8608) inlimbo = false actionreplica = table: 4C1B4680 event_listening = table: 4C25CF18 actioncomponents = table: 4C1B4400 lower_components_shadow = table: 4C1B4388 entity = Entity (4C105440) AnimState = AnimState (4C1C8688) prefab = mermthrone OnSave = function - ../mods/workshop-404161345/modmain.lua:95 Network = Network (4C1C86E8) persists = true OldOnLoad = function - scripts/prefabs/mermthrone.lua:79 MiniMapEntity = MiniMapEntity (4C1C86A8) SoundEmitter = SoundEmitter (4C1C8848) OldOnSave = function - scripts/prefabs/mermthrone.lua:73 name = Royal Tapestry OnLoad = function - ../mods/workshop-404161345/modmain.lua:104 spawntime = 0 pendingtasks = table: 4C25CCE8 replica = table: 4C1B4450 event_listeners = table: 4C25CA68 components = table: 4C1B43B0 GUID = 117269 otherinst = 103852 - merm (valid:false) dist = 0.5 scripts/components/mermkingmanager.lua:193 in (method) IsCandidateAtThrone (Lua) <192-194> self = inst = 100025 - world (valid:true) thrones = table: 0D41C850 king_dying = false candidates = table: 0D41C878 candidate = 103852 - merm (valid:false) throne = 117269 - mermthrone (valid:true) scripts/components/mermkingmanager.lua:106 in (method) OnThroneDestroyed (Lua) <89-123> self = inst = 100025 - world (valid:true) thrones = table: 0D41C850 king_dying = false candidates = table: 0D41C878 throne = 117269 - mermthrone (valid:true) removal_index = 1 candidate = 103852 - merm (valid:false) scripts/components/mermkingmanager.lua:38 in (local) fn (Lua) <36-40> inst = 100025 - world (valid:true) data = table: 34C20278 scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = GUID = 100025 inlimbo = false Pathfinder = Pathfinder (196DD0B0) worldstatewatching = table: 0D01F4C8 worldprefab = forest ismastershard = true shard = 100029 - shard_network (valid:true) Clean = function - ../mods/workshop-597417408/modmain.lua:68 net = 100028 - forest_network (valid:true) pendingtasks = table: 0D773FE8 hideminimap = false state = table: 06F02978 name = The World Transform = Transform (196DCE70) generated = table: 0C759040 event_listening = table: 06F02770 PostInit = function - scripts/prefabs/world.lua:248 lower_components_shadow = table: 06F116F8 watchingcycles = true OnRemoveEntity = function - scripts/prefabs/world.lua:270 has_ocean = t [19:15:50]: [string "scripts/entityscript.lua"]:1107: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> scripts/entityscript.lua:1107 in (method) GetDistanceSqToInst (Lua) <1106-1111> scripts/entityscript.lua:1114 in (method) IsNear (Lua) <1113-1115> scripts/components/mermkingmanager.lua:193 in (method) IsCandidateAtThrone (Lua) <192-194> scripts/components/mermkingmanager.lua:106 in (method) OnThroneDestroyed (Lua) <89-123> scripts/components/mermkingmanager.lua:38 in (local) fn (Lua) <36-40> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/prefabs/mermthrone.lua:57 in (field) onfinish (Lua) <55-59> scripts/components/workable.lua:132 in (method) WorkedBy (Lua) <112-140> scripts/actions.lua:670 in (upvalue) DoToolWork (Lua) <666-690> scripts/actions.lua:708 in () ? (Lua) <707-710> =(tail call):-1 in () (tail) <-1--1> scripts/bufferedaction.lua:25 in (method) Do (Lua) <21-35> scripts/entityscript.lua:1313 in (method) PerformBufferedAction (Lua) <1305-1323> scripts/stategraphs/SGwilson.lua:2857 in (field) fn (Lua) <2856-2860> scripts/stategraph.lua:574 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [19:15:50]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [19:15:50]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> server log.txt
  3. it's running 16 gb ram and quad core the limiting factor is not the system i notice it hits 25% max cpu usage and no mater what i do it doesn't go beyond that and ram is limited too something less than 4gb i do have 30 mods installed though but that's my point i should be able too do that i am also running some memory spike fix mod i had too lower the tick rate of the server too lower the cpu usage hope that helped
  4. is there a beta 64 bit dedicated server you can give us because my server crashes all the time from lack of memory
  5. i hit a memory wall when i have 5 people on my server and server randomly crashes for no reason only thing that comes too mind is memory limit of 32 bit application WHERE IS THE 64 BIT SERVER how do i run it 64 bit
  6. how do i run dontstarve_dedicated_server_nullrenderer.exe in 64 bit because i run out of memory every time i get more than 5 people the server randomly closes
  7. New server modlist :https://steamcommunity.com/sharedfiles/filedetails/?id=1905001830 discord: https://discord.gg/Sywt9pm