jesterlw

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  1. For anyone reading this, skim over these 2 bug reports. So now that you know the issue, this is in fact an issue as I have now tested it on 2 machines. My gaming machine before that I just gamed on for the last 5 years was an i7 6700k rig, 16gb ram, nvme etc. I just upgraded last week to a Ryzen 3700x etc. I decided today to see if the stutters occurred on this processor as well. It does it just as bad and the same as the i7 6700k did. So I started to dig around for a bit and mess with settings, vsync, etc. Finally I figured out a work around for the issue. The issue shows up for me at FPS higher then 144hz. If I limit the game to 144fps via RiviaTuner or Nvidia's newly built in limiter, it works flawless. I sit a solid and smooth frame time 6.9ms. You can also drop your 240hz monitor in windows to 144hz and play it that way. On a side note, I would just change it in the options>graphics>display to 1920x1080 @ 144hz but this function doesn't do anything at all. It seems to rely solely on windows 10 settings. So hopefully, this can be fixed. I'm happy with playing at 144hz, but this issue only popped up about 4 or 5 updates ago. If i build an older version of the game via steamDB and make new worlds there, it runs flawless at 240fps/hz. I can even take that save that I saved from the older client, launch it on the newer client, and it runs smooth as silk from the old save. If I make a new save on the new client and go backwards, it runs like crap again. So it's definitely something the client is doing to the map upon creation. Hope this can be fixed!
  2. This happens on a fresh map. If you just start it, load in, pan the camera at high fps you will get crazy frame times randomly even without moving your characters at all. For the moderators etc I have done some more testing, apparently if you use RiviaTuner or Nvidias newly FPS limiter and set it to 120 it pretty much completely removes all the extra micro stuttering. I have a 240hz Gsync monitor. Also a GTX 1080ti. So early stages of a map I can easily push this game at 240hz all day long. Of course the bigger you build it will slow down steadily. The only issue, is you didn't have to limit the FPS on the older versions of the game. I have also tried limiting CPU cores, doesn't seem to help, forcing GPU to stay boosted, doesn't help.
  3. Same issue, posted here but with no response. Would love some sort of hot fix or something for this. Only way to play it is to launch your new game on an old build of the game AND then transfer the save to the latest updated version of the build.
  4. I just re-launched to test if the issue has been fixed and still no response on this issue? Tried a new save, camera stutters all over the place. Pretty much unplayable.
  5. Update, wish someone could respond to this. Just tested the latest update, same issue. New maps, panning the camera around is a stutter fest with 150+ FPS. If I alt tab out and tab back in it seems to stop it for a few mins. However, if I go to the main menu, then load back into the map the issue is there again. Horrible screen stuttering on new maps. Issue doesn't exist on older maps. Only maps made with the new client.
  6. Follow this. https://steamcommunity.com/sharedfiles/filedetails/?id=889624474 https://steamdb.info/depot/457141/manifests/
  7. Starting a new map, pressing play, scrolling quickly around the map at results in major stuttering. Doesn't really bring FPS down at all. I created about 10 different saves to test the issue. It's definitely something to do with the latest version of the game. Using a guide to convert to an older version of the game with steamDB, version 366134 (just picked a random one from a couple months ago) fixes the issue. I am going to play on this version for the time being.