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About Ronivan

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  1. So I have been playing around with custom worlds generation in the Spaced Out. I tried to create a world without any forced rules, like Geysers for sample, but I found out any changes on this will result in a failed seed generation, with the worldgen error in the logs. I used the Terra Moonlet as a base to experiment this, but if I just remove the world rules, it still don't work and I never could create it in the game. I'm asking for some guidance on this subject, if its possible to totally remove the World Rules for custom worlds in Spaced Out.
  2. But that is impossible. I have 64gb of DDR4. I don't need to attach the dxdiag because it says pretty much to me this. I don't have any idea why this is happening.
  3. Game totally crash on starting, and never pass through Klei logo. Its not a normal crash too, since it causes Steam to crash too. Produces no direct error message beside the unity crash. I have attached the player.log to the post. What I tried to do: Steam check files; no error. Completely uninstalled the game, deleted the folder and the documents folder. Checked my drivers updates and Windows Updates (just to be sure), with no deviation from when the game was working. Complete check for errors in the OS with no results.
  4. I guess I will have to wait others to update their mod on Steam to follow the same sample.
  5. Did so like this: supportedContent: EXPANSION1_ID minimumSupportedBuild: 469112 APIVersion: 2 Still didn't worked. No compatible mod found.
  6. It was the first thing I did when updating it. Main folder: supportedContent: VANILLA_ID, EXPANSION1_ID lastWorkingBuild: 441000 archived_versions folder / expansion1_old folder: supportedContent: EXPANSION1_ID lastWorkingBuild: 441000 APIVersion: 2 archived_versions folder / vanilla_441000 supportedContent: VANILLA_ID lastWorkingBuild: 441000
  7. I followed the new guidelines for the yaml file and folders, but I ended with a "No Compatible Mod Found" next to my mod name in the game mods menu. I did update my mod too.
  8. Thanks. I'm currently updating the harmony here, but it made me wonder if the changes will come right next week with the update.
  9. So, the Harmony 2.0 will also be updated for the vanilla version? I mean, I know it will eventually, but I want to know if it will be updated right on next week.
  10. I never had so much fun in this game since first I tried it like two years ago. So far I`m quite glad with what I got in this dlc, and yes, I agree that some stuff need more tweak and changes. At least we all can expect good things from now on.
  11. Oh yes I did, actually it was the first time I found out that it was not unloading, since I was returning from a trip. I believe I had like 288g of carbon dioxide stored in the cargo tank, and it was not unloading. Also I had 512g of polluted water in the other cargo tank, and it too was also not unloading. That is how my ordeal began. Alas, I don't believe this is right place to report such errors. I will keep on trying and if I can't make it happen, I will start a bug report.
  12. Yes it is there of course. It just don't unload anything it gets in. I tried many thing, but no avail so far. I also tried an experiment in a clean new game without any mods and using just debug, and yet, it refuses to unload anything. I believe I'm doing something wrong, but I don't get it. - Gas Port installed next to the rocket platform - Has power supply - Has Input and Output doors connect with pipes, linked to separated reservoirs - It loads gas correctly but won't unload any gas, either the gas loaded or the carbon dioxide generated within the rocket and stored by the rocket interior gas port. - As a side note, the gas is inside the gas cargo module; I can see the oxygen there and the carbon dioxide later stored by the rocket interior gas port. It says no issue messages whatsoever. Same occurs with the liquid cargo module.
  13. I have no idea how to make the cargo modules unload their cargo after the last update. The ports are placed correctly and they load stuff successfully, but they refuse to unload anything stored. Is there anything you must toogle to make them unload?
  14. Thats a pretty neat idea sir. Indeed a Life Suport module would work just like the Solid Oxydizer tank perhaps, receving Oxylite for providing oxygen and clean water. The Life Suport module would then provide oxygen and clean water to the interior, also getting the dirty water and using power to clean it back to clean water again. This would limit the amount of dupes you would carry in the rocket, because too many of them would overload the capacity of the life suport module, either by the amount of oxylite store or by the amount of dirty water it can treat.
  15. Well I believe this was an experiment of sorts from Klei. You see, if you have a rocket interior that need ways to sustain life, like an controlled atmosphere, water, hygiene and disposal of waste, food, electricity, you surely would need means to provide that stuff. The idea was to use the rocket storage modules (liquid/gas/solid) to handle these important resources. You see, these modules were important; they would handle these materials and elements so you could transfer them from one asteroid to another. The confusion kinda began when you use the same container you would use just for these transportation reasons, for the rocket life support. It felt like I'm now forced to install several modules that otherwise I would not have need to use, and occupy module space that would have used for others reasons. I'm not complaining about Klei idea on this subject; it was really good. However, this management of what goes inside the rocket for life support and what is just cargo made it kinda bad. Here are my thoughts, now this is my suggestion, if I may: - Create a single module that handles small amounts of gas/liquid/solids. This module is for life support only; it means that the the ports inside the rocket will only take stuff from it, and not from the cargo modules that holds gas/liquid/solids. This way you have your life support storage module dedicated only to the interior of the rocket. - Completely seal the rocket interior; the rocket walls are indestructible, which is good, BUT not the glass windows. These can be deconstructed, and in the case of the larger habitation module, you can even go outside. This is an exploit, and should not happen. This, combined with the internal material ports limitation only to the life support module, would make undesirable to use the habitation module as an infinite storage, which kinda totally breaks the reason for the other cargo modules.