neofryboy

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About neofryboy

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  1. Have you tried drop points instead of storage bins? Bins would take over a thousand to hold all the debris on a map, and definitely wouldn't improve performance. But a singular drop point using the auto dispensers, doesn't require power, should be very doable, and should get a performance gain as all the debris merges together when it equalizes in temperature. A more interesting mod would be for all debris to instantly merge together at the average temperature of the two, rather than waiting for the temps to reduce first.
  2. Just an FYI: Adding more RAM doesn't speed up your computer. RAM is already the fastest thing in your computer. The diff you noticed was either placebo or reduction in Virtual memory usage. Upgrading the CPU would've been the way to go, as the issue is the thermal physics calculations, which are run CPU side.
  3. A little while back I submitted this bug report, which may or may not be a feature. tl;dr Dupes use their current point to determine the storage bin they'll use when picking up an item. I'd prefer they used the item's location to determine the storage bin. This should be a dupe efficiency upgrade and a reduction in micromanagement on some builds. I spent a little time in the DLL, but I'm not a programmer. Is this even moddable?
  4. When you setup two chambers: one with radiant aluminum pipe, the other with regular igneous rock pipe, there's no difference in temp exchange? Technically the pipe is being heated/cooled by its contents and then heating the steam, so if the igneous pipes are the same temp as the contents there wouldn't be an increase.
  5. YT "Continue?" breaks the game

    I don't think he's asking Klei to fix Youtube.
  6. Do you have a save file with the bug?
  7. I have Proximity disabled at all times. It's apparently a bit misleading. What it does is remove the fractional priority points of the different tasks. Like deconstruct adds 0.3 priority and construct 0.16 so if both are set to 5 usually dupes deconstruct before building. With proximity enabled it counts all priority tasks as the same and then does them based on priority number and place in the task list. If you set a bunch of tasks in one area and then a bunch of other tasks somewhere else with the same priority then proximity enabled will handle them all in order. Otherwise they may do all the decon tasks, then all the build tasks, etc. That shouldn't affect this as we're only doing one task: sweeping.
  8. What means "pen status OK" ?

    You have the auto-wrangle set to 0 critters. So he can't wrangle them there because the max limit is hit. Pen refers to an animal enclosure.
  9. See attached test map. Setup I set up two dispenser units on opposite sides of the map and gave them ladder access to both, a tube access to the left one, and a long sideways ladder connecting the two near the top. The tube access is slightly faster by about a second, but the return trip is much longer. The pile of debris is on the right side at the bottom of the ladder. When they pick up an object they decide to drop it at the closest dispenser; the one on the right side. Test However, if I remove the ladder after they pick up the object (or even after they've dropped off their item), they'll take the tube to the left dispenser, walk past it, all the way back across the map to the right dispenser, and drop off their item. They then walk back to the sweep pile on the right side of the map and start using the dispenser on the left side of the map through the tube, as they should. But, if I rebuild the ladder and break the tube AFTER they drop off the item in the left dispenser, they'll walk back to the right side, pick up an item and walk back to the left dispenser (which is now three times the travel time), continuing this pattern until disrupted. They even use the rebuilt ladder to go up and over, but still take the 3x longer path. They'll naturally start going to the right side dispenser again only after a self-interrupt on the right side of the map: a soggy feet debuff, sleep, downtime, yellow alert dig, etc You can see in the screenshot that the beds are on the left side, so after nighttime they walk to the right side pile, grab an item, and walk back to the left dispenser even with the tube broken during their sleep. Results & Conclusion This seems to imply that: 1) they recalculate their path to the end point when the path itself is broken, but not whether or not the end point is still the best option, 2) they use their current point (when deciding on the next task) to determine the end point, not the item's current point--which is where they will be when they pick up the item, and 3) they do a proper recalculation when they interrupt themselves, but only if that interrupt is in the right area. This works fine for the case of building, where they'll set the build task then find the item they need based on their position, grab it and take it to the build site. If they need more they'll calculate from the build site, because that's where they are. BUT this is really bad for storing items. The dupe decides to pick up something across the map and drop it in the nearest dispenser from their current position which just happens to be back on the other side of the map again, thus wasting a lot of time traveling, and making having multiple drop-off points semi-useless. Thoughts This could be fixed by having them calculate from the sweep item to the sweep item's nearest storage unit, and then, separately, calculate how to get themselves to that sweep item. The Chaotic Space Hut.sav
  10. I was playing around with mechanical filters when I noticed this with clean water. 10kg of water enters onto the pipe with 1g of water. Instead of merging to 10,001g or swapping places, it leaves behind 1.0004g of water meaning it moved 9998.9996g over. Is this a density calculation due to the temp changes? Water on 1g pipe is 69C, water on 10kg pipe is 83-85 and after the swap it's 79. If the pipe rounds up on the primary output that means you gain 0.0004g of water per second with this. Just sayin'.
  11. Pretty obvious why this is happening. I wanted the sweeper to autofill my feeder with polluted dirt, which sublimates and the sweeper refills using 0g polluted dirt. Wouldn't be as annoying if it weren't for the constant power drain this creates.