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About Nico_e

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  1. Glad I'm not alone Yes, you can check containers. However, chances are you have more than 1 container that allows Sandstone. I probably have over 30. clicking through 30 bins that stores sandstone to find out if my sweeping job is being done is quite impractical. Just clicking the debris in question is the quickest way The debris does have an errand tab on the object and so should display what errand the debris is linked to, whether it's sweeping, storing, supplying etc. The game does this exact thing for everything else, but not debris. I have yet to see anything show up under the Errands tab on debris. Hence the "bug". Maybe it's not supposed to show anything there, but then there shouldn't be any errands tab on debris in the first place. But I'd rather it displaying what errand it is involved in. That way you can always confirm at any given time whether or not the debris in question is on a duplicant's to-do list, in any shape, way or form. Example: "Meep - Priority 7 - Sweeping Sandstone". Just like it displays under the Errands tab on everything else in the game. As for the bottles I figured out the bottle emptier thing a while back. I usually have 4-5 emptiers over reservoirs BUT come to think of it bottles do have more destinations than just bottle emptiers(research, farming, food supply etc), so that would complicate my suggestion of baking bottle-emptying into the Sweeping job. A solution to this could be to change the game so that duplicants doing manual water deliveries(i.e. not through pipes) can only do so from a bottle well. Which means that all single bottles scattered around the base MUST be emptied in bottle emptiers, and cannot be used for supplying. This would make things a wee bit less efficient at times, but more tidy and simple. Also, sometimes it's better to take one trip to the well, than taking 5 trips back and forth to pick up semi-empty bottles on the ground for supplying purposes.
  2. There seems to be a bug in the "Errands" tab on debris lying on the ground, making it very hard to troubleshoot sweeping:If you put a sweeping job on a bunch of Sandstone on the ground it will NOT show anything under "Available Errands" in the "errands" tab on the Sandstone. So we cannot see if someone is coming to sweep it or not. You have to manually click through your dupes and see if anyone is on their way to the sweep job. And if you do find a dupe that's on their way it won't show up as Sweeping on their "To-do list". It will show up as "Storing Sandstone", and not "Sweeping Sandstone". This seems to be the case for all debris, with manual sweep jobs or automatic pickup.
  3. Hello, I'm finding manual sweeping errands(and sweeping in general) in the game quite frustrating. I've done some experimenting and I've come to the following understanding. Please let me know if I've got the function all wrong: Problem: According to the game tooltips, Sweeping falls under two errands, TIDYING and SUPPLYING(already here it's starting to cause a headache). In fact, I think it's a hidden priority under STORING as well. Because you see if you have a dupe set to TIDYING only, it will actually ignore all sweep commands UNLESS you have SUPPLYING and/or STORING enabled in the priority screen for that dupe as well. Because you see a duplicant can't tidy something up unless it can store/supply as well it seems. Yes, this is somewhat logical, but from a gameplay perspective, it's unintuitive. Solution and Suggestion: Sweeping should be under one thing only: TIDYING. And the act of Storing the swept-up materials should be BAKED INTO the Sweep job. So if I set a manual sweeping job on the ground, the dupe with TIDYING errand enabled will sweep this up AND store it automatically in a container. Same for bottles: sweep it up and bring it to a bottle emptier. A sweep job should NOT consider if a dupe has STORING/SUPPLYING in their job priorities. Again, it should be BAKED INTO the sweep job from the get-go. Now you might think "but what about the STORING of stuff lying on the ground then?". Well, you could add the ability to set priorities with the priority tool directly on debris lying on the ground. Yes, that would add a ton of numbers on the screen when you have the priority tool open. But I'd rather have that, than the current state of sweeping. STORING is now seemingly happening either automatically(dependent on dupe's storing priorities AND storage bin priorities) or through manual sweeping jobs. And you know what I think about the latter. One solution might be to remove STORING from Errand Types in the game and instead add the sub-errand "Storing" under the TIDYING errand type instead. Because right now, according to the STORING in-game tooltip you only have "Delivering" and "Store Materials". "Delivering" would fall under SUPPLYING(which is seemingly already happening in-game), and "Store Materials" would fall under TIDYING. So from this point of view having STORING as a separate errand type does not make sense. I think this might be a viable solution. However, I might not have covered all grounds here and overlooked something making this not doable/unpractical from a game developer perspective. BTW, manual Mopping works perfectly as the guys with TIDYING just leaves the bottles on the ground. But if I put a Sweep job on those bottles? That's a whole another matter BUG Also, there seems to be a bug in the "errands" tab on debris lying on the ground, making it very hard to troubleshoot: If you put a sweeping job on a bunch of Sandstone on the ground it will NOT show anything under the "errands" tab on the Sandstone. So we cannot see if someone is coming to sweep it or not. You have to manually click through your dupes and see if anyone is on their way to the point of the sweep job. And if you do find a dupe that's on their way it won't show up as Sweeping on their "To-do list". It will show up as "Storing Sandstone", and not "Sweeping Sandstone" as it in my humble opinion it should. This makes it very hard to find out what's wrong. I will post this in the Bug-Tracker forums as well. I'm not a game designer AND I get that it is complicated to create a game like this, but I think this one deserves a bit of an overhaul. And again I might be missing something, making my so-called solution undoable. If so please leave a comment. Regards, Nico
  4. Thanks for replying. Your description of the priority system seem to confirm my understanding of it Except for the yellow alert bypassing personal priorities. It does not. It only overrides base priorities i.e. from what you set with the priority tool: If a dupe has farming priority +2(two arrows up) and tidying/storing at +1(one arrow up), and I set a yellow alert for a sweep job, the dupe will do all farming first. Even a farming job set to 1 will get priority over the !! sweep job. Personally I find this a bit unintuitive. I wish yellow alert would override personal priorities for the said job(except for the DISALLOWED setting) that way I am a 100% sure it will be done right away. And the only difference between yellow and red alert is that red overrides schedules as well i.e. sleep. Anyway, most of this would be easily solved with priority proifiles
  5. Dear Klei, I'd like to see the addition of a Colony Priority Profiles option. DISCLAIMER: I need to mention that I haven't completely grasped the priority system yet, so this option might be somewhat unnecessary for those who have mastered it. I wouldn't know yet, pardon my ignorance. Also, it might go against your vision of the game in terms of difficulty and learning curve. But here's the suggestion anyway: Problem: Sometimes I find myself messing up my duplicants errand priorities, and would like to revert back to an earlier priority setup-up that I found worked better. but I didn't write it down or take screenshots. Also, at times find myself thinking "EVERYONE DO THIS NOW, NO MATTER WHAT YOUR REGULAR JOB IS". Say I want EVERYONE to do an emergency digging operation to find water. Now I would have to go into the priority tab, disallow everything on everyone except digging and building(for ladders/poles). Easy enough, but once this job is done I need to revert back to my earlier priority settings. And if I haven't written saved the setup with screenshots or writing down, I'm out of luck. Save-scum. If I do however have them saved somewhere, it's a somewhat tedious process to click myself through every single duplicant's errand priority back to how it was. Solution: Give the player the ability to save priority profiles in the Priority Tab. It could be a button called "Save Priority Profile". Let's say you could name, save and overwrite 5 different profiles. And this would be for all duplicants i.e. colony-wide, not 5 profiles per duplicant. In the priority tab, each duplicant have 15 different errand types, each with 6 different settings. So a colony of just 10 duplicants will basically have a gazillion different priority combinations to pick and choose from. It would be nice to be able to just save a nice working setup before messing around. If you're like me, 60 hours into this game I'm still learning the priority system, and I'm constantly trying out new settings for my duplicants. And sometimes I just want things done very quickly. A couple of profile examples would be: Default Priorities (my current best working setup) Test Profile (here I can experiment with new settings without worrying about messing up my default profile) Tidy Base (most/all duplicants prioritize tidying, storing and supplying, while disallowing everything else) Emergency Dig/Build (all duplicants prioritize digging and building, while disallowing everything else) I do realize that I could take screenshots or write down/make a list on my computer. However the priority tab shows only 6 duplicants before you have to scroll down, so you'd have to copy/paste and fool around in a photo editing software to make a nice looking list. I could also make a list manually in let's say Excel. But hey, a couple of clicks and naming a profile is faster than spending half an hour setting up an Excel sheet(instead I'd like you to spend hours setting up a profile system. LOL). Other than that, absolutely love the game. Good job! I do have some other thoughts on efficiency when it comes to the UI, but that's for another post. Regards, Nico